dri/swrast: fb configs tweaks
@32: provide configs with depth=0, stencil=8 @16: provide configs with depth=0, stencil=8 and depth=16, stencil=8
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@ -156,18 +156,23 @@ swrastFillInModes(__DRIscreen *psp,
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GLX_NONE, GLX_SWAP_UNDEFINED_OML
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};
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u_int8_t depth_bits_array[3];
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u_int8_t stencil_bits_array[3];
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u_int8_t depth_bits_array[4];
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u_int8_t stencil_bits_array[4];
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depth_bits_array[0] = 0;
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depth_bits_array[1] = depth_bits;
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depth_bits_array[1] = 0;
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depth_bits_array[2] = depth_bits;
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depth_bits_array[3] = depth_bits;
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/* Just like with the accumulation buffer, always provide some modes
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* with a stencil buffer.
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*/
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stencil_bits_array[0] = 0;
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stencil_bits_array[1] = 0;
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stencil_bits_array[2] = stencil_bits;
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stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits;
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stencil_bits_array[2] = 0;
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stencil_bits_array[3] = (stencil_bits == 0) ? 8 : stencil_bits;
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depth_buffer_factor = 3;
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depth_buffer_factor = 4;
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back_buffer_factor = 2;
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if (pixel_bits == 16) {
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