panfrost: Combine has_afbc/tiled in layout enum

AFBC, tiled, and linear BO layouts are mutually exclusive; they should
be coupled via a single enum rather than ad hoc checks of booleans.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Tomeu Vizoso <tomeu.visozo@collabora.com>
This commit is contained in:
Alyssa Rosenzweig 2019-03-07 03:52:20 +00:00
parent d93c5c3148
commit 536bcaa68f
3 changed files with 65 additions and 25 deletions

View File

@ -107,8 +107,7 @@ panfrost_enable_afbc(struct panfrost_context *ctx, struct panfrost_resource *rsr
(rsrc->bo->afbc_metadata_size + main_size + 4095) / 4096,
true, 0, 0, 0);
rsrc->bo->has_afbc = true;
rsrc->bo->gem_handle = rsrc->bo->afbc_slab.gem_handle;
rsrc->bo->layout = PAN_AFBC;
/* Compressed textured reads use a tagged pointer to the metadata */
@ -142,7 +141,7 @@ panfrost_set_fragment_afbc(struct panfrost_context *ctx)
struct panfrost_resource *rsrc = (struct panfrost_resource *) ctx->pipe_framebuffer.cbufs[cb]->texture;
/* Non-AFBC is the default */
if (!rsrc->bo->has_afbc)
if (rsrc->bo->layout != PAN_AFBC)
continue;
if (ctx->require_sfbd) {
@ -168,7 +167,7 @@ panfrost_set_fragment_afbc(struct panfrost_context *ctx)
if (ctx->pipe_framebuffer.zsbuf) {
struct panfrost_resource *rsrc = (struct panfrost_resource *) ctx->pipe_framebuffer.zsbuf->texture;
if (rsrc->bo->has_afbc) {
if (rsrc->bo->layout == PAN_AFBC) {
if (ctx->require_sfbd) {
DBG("Depth AFBC not supported on SFBD\n");
assert(0);
@ -2235,6 +2234,23 @@ panfrost_create_sampler_view(
enum mali_format format = panfrost_find_format(desc);
unsigned usage2_layout = 0x10;
switch (prsrc->bo->layout) {
case PAN_AFBC:
usage2_layout |= 0xc;
break;
case PAN_TILED:
usage2_layout |= 0x1;
break;
case PAN_LINEAR:
usage2_layout |= 0x2;
break;
default:
assert(0);
break;
}
struct mali_texture_descriptor texture_descriptor = {
.width = MALI_POSITIVE(texture->width0),
.height = MALI_POSITIVE(texture->height0),
@ -2248,11 +2264,7 @@ panfrost_create_sampler_view(
.usage1 = 0x0,
.is_not_cubemap = 1,
/* 0x11 - regular texture 2d, uncompressed tiled */
/* 0x12 - regular texture 2d, uncompressed linear */
/* 0x1c - AFBC compressed (internally tiled, probably) texture 2D */
.usage2 = prsrc->bo->has_afbc ? 0x1c : (prsrc->bo->tiled ? 0x11 : 0x12),
.usage2 = usage2_layout
},
.swizzle = panfrost_translate_swizzle_4(user_swizzle)
@ -2344,7 +2356,7 @@ panfrost_set_framebuffer_state(struct pipe_context *pctx,
struct panfrost_resource *tex = ((struct panfrost_resource *) ctx->pipe_framebuffer.cbufs[i]->texture);
bool is_scanout = panfrost_is_scanout(ctx);
if (!is_scanout && !tex->bo->has_afbc) {
if (!is_scanout && tex->bo->layout != PAN_AFBC) {
/* The blob is aggressive about enabling AFBC. As such,
* it's pretty much necessary to use it here, since we
* have no traces of non-compressed FBO. */
@ -2378,7 +2390,7 @@ panfrost_set_framebuffer_state(struct pipe_context *pctx,
struct panfrost_resource *tex = ((struct panfrost_resource *) ctx->pipe_framebuffer.zsbuf->texture);
if (!tex->bo->has_afbc && !panfrost_is_scanout(ctx))
if (tex->bo->layout != PAN_AFBC && !panfrost_is_scanout(ctx))
panfrost_enable_afbc(ctx, tex, true);
}
}

View File

@ -197,10 +197,28 @@ panfrost_create_bo(struct panfrost_screen *screen, const struct pipe_resource *t
if (template->height0) sz *= template->height0;
if (template->depth0) sz *= template->depth0;
/* Tiling textures is almost always faster, unless we only use it once */
bo->tiled = (template->usage != PIPE_USAGE_STREAM) && (template->bind & PIPE_BIND_SAMPLER_VIEW);
/* Based on the usage, figure out what storing will be used. There are
* various tradeoffs:
*
* Linear: the basic format, bad for memory bandwidth, bad for cache
* use. Zero-copy, though. Renderable.
*
* Tiled: Not compressed, but cache-optimized. Expensive to write into
* (due to software tiling), but cheap to sample from. Ideal for most
* textures.
*
* AFBC: Compressed and renderable (so always desirable for non-scanout
* rendertargets). Cheap to sample from. The format is black box, so we
* can't read/write from software.
*/
if (bo->tiled) {
/* Tiling textures is almost always faster, unless we only use it once */
bool should_tile = (template->usage != PIPE_USAGE_STREAM) && (template->bind & PIPE_BIND_SAMPLER_VIEW);
/* Set the layout appropriately */
bo->layout = should_tile ? PAN_TILED : PAN_LINEAR;
if (bo->layout == PAN_TILED) {
/* For tiled, we don't map directly, so just malloc any old buffer */
for (int l = 0; l < (template->last_level + 1); ++l) {
@ -293,7 +311,7 @@ panfrost_destroy_bo(struct panfrost_screen *screen, struct panfrost_bo *pbo)
}
}
if (bo->tiled) {
if (bo->layout == PAN_TILED) {
/* Tiled has a malloc'd CPU, so just plain ol' free needed */
for (int l = 0; l < MAX_MIP_LEVELS; ++l) {
@ -301,7 +319,7 @@ panfrost_destroy_bo(struct panfrost_screen *screen, struct panfrost_bo *pbo)
}
}
if (bo->has_afbc) {
if (bo->layout == PAN_AFBC) {
/* TODO */
DBG("--leaking afbc (%d bytes)--\n", bo->afbc_metadata_size);
}
@ -340,8 +358,8 @@ panfrost_map_bo(struct panfrost_context *ctx, struct pipe_transfer *transfer)
/* If non-zero level, it's a mipmapped resource and needs to be treated as such */
bo->is_mipmap |= transfer->level;
if (transfer->usage & PIPE_TRANSFER_MAP_DIRECTLY && bo->tiled) {
/* We cannot directly map tiled textures */
if (transfer->usage & PIPE_TRANSFER_MAP_DIRECTLY && bo->layout != PAN_LINEAR) {
/* We can only directly map linear resources */
return NULL;
}
@ -446,9 +464,9 @@ panfrost_unmap_bo(struct panfrost_context *ctx,
struct panfrost_resource *prsrc = (struct panfrost_resource *) transfer->resource;
/* Gallium thinks writeback happens here; instead, this is our cue to tile */
if (bo->has_afbc) {
if (bo->layout == PAN_AFBC) {
DBG("Warning: writes to afbc surface can't possibly work out well for you...\n");
} else if (bo->tiled) {
} else if (bo->layout == PAN_TILED) {
struct pipe_context *gallium = (struct pipe_context *) ctx;
struct panfrost_screen *screen = pan_screen(gallium->screen);
panfrost_tile_texture(screen, prsrc, transfer->level);

View File

@ -31,6 +31,14 @@
#include "pan_allocate.h"
#include "drm-uapi/drm.h"
/* Describes the memory layout of a BO */
enum panfrost_memory_layout {
PAN_LINEAR,
PAN_TILED,
PAN_AFBC
};
struct panfrost_bo {
/* Address to the BO in question */
@ -51,21 +59,23 @@ struct panfrost_bo {
/* Number of bytes of the imported allocation */
size_t imported_size;
/* Set for tiled, clear for linear. */
bool tiled;
/* Internal layout (tiled?) */
enum panfrost_memory_layout layout;
/* Is something other than level 0 ever written? */
bool is_mipmap;
/* If AFBC is enabled for this resource, we lug around an AFBC
* metadata buffer as well. The actual AFBC resource is also in
* afbc_slab (only defined for AFBC) at position afbc_main_offset */
* afbc_slab (only defined for AFBC) at position afbc_main_offset
*/
bool has_afbc;
struct panfrost_memory afbc_slab;
int afbc_metadata_size;
/* Similarly for TE */
/* If transaciton elimination is enabled, we have a dedicated
* buffer for that as well. */
bool has_checksum;
struct panfrost_memory checksum_slab;
int checksum_stride;