r300g: fix MSAA resolve to an untiled texture
RB3D_DEBUG_CTL doesn't help, so I resolve to a tiled temporary texture and then blitting it to the destination one, which we also do in other situations.
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@ -626,7 +626,9 @@ static boolean r300_is_simple_msaa_resolve(const struct pipe_blit_info *info)
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info->src.box.x == 0 &&
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info->src.box.y == 0 &&
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info->src.box.width == dst_width &&
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info->src.box.height == dst_height;
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info->src.box.height == dst_height &&
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(r300_resource(info->dst.resource)->tex.microtile != RADEON_LAYOUT_LINEAR ||
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r300_resource(info->dst.resource)->tex.macrotile[info->dst.level] != RADEON_LAYOUT_LINEAR);
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}
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static void r300_simple_msaa_resolve(struct pipe_context *pipe,
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@ -704,6 +706,7 @@ static void r300_msaa_resolve(struct pipe_context *pipe,
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templ.depth0 = 1;
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templ.array_size = 1;
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templ.usage = PIPE_USAGE_STATIC;
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templ.flags = R300_RESOURCE_FORCE_MICROTILING;
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tmp = screen->resource_create(screen, &templ);
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@ -28,7 +28,8 @@
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#define R300_MAX_TEXTURE_LEVELS 13
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#define R300_MAX_DRAW_VBO_SIZE (1024 * 1024)
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#define R300_RESOURCE_FLAG_TRANSFER PIPE_RESOURCE_FLAG_DRV_PRIV
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#define R300_RESOURCE_FLAG_TRANSFER (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
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#define R300_RESOURCE_FORCE_MICROTILING (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
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#define R300_INVALID_FORMAT 0xffff
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@ -416,6 +416,8 @@ static void r300_setup_tiling(struct r300_screen *screen,
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boolean rv350_mode = screen->caps.family >= CHIP_R350;
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boolean is_zb = util_format_is_depth_or_stencil(format);
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boolean dbg_no_tiling = SCREEN_DBG_ON(screen, DBG_NO_TILING);
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boolean force_microtiling =
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(tex->b.b.flags & R300_RESOURCE_FORCE_MICROTILING) != 0;
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if (tex->b.b.nr_samples > 1) {
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tex->tex.microtile = RADEON_LAYOUT_TILED;
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@ -431,7 +433,8 @@ static void r300_setup_tiling(struct r300_screen *screen,
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}
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/* If height == 1, disable microtiling except for zbuffer. */
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if (!is_zb && (tex->b.b.height0 == 1 || dbg_no_tiling)) {
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if (!force_microtiling && !is_zb &&
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(tex->b.b.height0 == 1 || dbg_no_tiling)) {
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return;
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}
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