mesa: rename rowStride to imageStride in texturesubimage()

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Brian Paul 2015-08-27 14:33:40 -06:00
parent 2259b11100
commit 52f7487923
1 changed files with 4 additions and 4 deletions

View File

@ -3764,7 +3764,7 @@ texturesubimage(struct gl_context *ctx, GLuint dims,
/* Must handle special case GL_TEXTURE_CUBE_MAP. */
if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
GLint rowStride;
GLint imageStride;
/*
* What do we do if the user created a texture with the following code
@ -3802,8 +3802,8 @@ texturesubimage(struct gl_context *ctx, GLuint dims,
return;
}
rowStride = _mesa_image_image_stride(&ctx->Unpack, width, height,
format, type);
imageStride = _mesa_image_image_stride(&ctx->Unpack, width, height,
format, type);
/* Copy in each face. */
for (i = zoffset; i < zoffset + depth; ++i) {
texImage = texObj->Image[i][level];
@ -3813,7 +3813,7 @@ texturesubimage(struct gl_context *ctx, GLuint dims,
level, xoffset, yoffset, 0,
width, height, 1, format,
type, pixels, true);
pixels = (GLubyte *) pixels + rowStride;
pixels = (GLubyte *) pixels + imageStride;
}
}
else {