mesa: rename rowStride to imageStride in texturesubimage()
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
parent
2259b11100
commit
52f7487923
|
@ -3764,7 +3764,7 @@ texturesubimage(struct gl_context *ctx, GLuint dims,
|
|||
|
||||
/* Must handle special case GL_TEXTURE_CUBE_MAP. */
|
||||
if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
|
||||
GLint rowStride;
|
||||
GLint imageStride;
|
||||
|
||||
/*
|
||||
* What do we do if the user created a texture with the following code
|
||||
|
@ -3802,8 +3802,8 @@ texturesubimage(struct gl_context *ctx, GLuint dims,
|
|||
return;
|
||||
}
|
||||
|
||||
rowStride = _mesa_image_image_stride(&ctx->Unpack, width, height,
|
||||
format, type);
|
||||
imageStride = _mesa_image_image_stride(&ctx->Unpack, width, height,
|
||||
format, type);
|
||||
/* Copy in each face. */
|
||||
for (i = zoffset; i < zoffset + depth; ++i) {
|
||||
texImage = texObj->Image[i][level];
|
||||
|
@ -3813,7 +3813,7 @@ texturesubimage(struct gl_context *ctx, GLuint dims,
|
|||
level, xoffset, yoffset, 0,
|
||||
width, height, 1, format,
|
||||
type, pixels, true);
|
||||
pixels = (GLubyte *) pixels + rowStride;
|
||||
pixels = (GLubyte *) pixels + imageStride;
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
|
Loading…
Reference in New Issue