progs/glsl: Remove inline keyword.

Fixes MSVC build.
This commit is contained in:
Vinson Lee 2010-03-29 13:58:39 -07:00
parent bbe6788807
commit 52f7289215
2 changed files with 6 additions and 6 deletions

View File

@ -221,14 +221,14 @@ static const char* fsSource =
" gl_FragColor = trace1(r); \n"
"}\n";
static inline
static
float
deg2rad(const float degree)
{
return( degree * 0.017453292519943295769236907684886F);
}
static inline void
static void
rotate_xy(float* mat3, const float degreesAroundX, const float degreesAroundY)
{
const float rad1 = deg2rad(degreesAroundX);
@ -242,7 +242,7 @@ rotate_xy(float* mat3, const float degreesAroundX, const float degreesAroundY)
mat3[2] = -c1*s2;mat3[5] = s1; mat3[8] = c1*c2;
}
static inline void
static void
identity(float* mat3)
{
mat3[0] = 1.0F; mat3[3] = 0.0F; mat3[6] = 0.0F;

View File

@ -212,14 +212,14 @@ static const char* vsSource =
"}\n";
static inline
static
float
deg2rad(const float degree)
{
return( degree * 0.017453292519943295769236907684886F);
}
static inline void
static void
rotate_xy(float* mat3, const float degreesAroundX, const float degreesAroundY)
{
const float rad1 = deg2rad(degreesAroundX);
@ -233,7 +233,7 @@ rotate_xy(float* mat3, const float degreesAroundX, const float degreesAroundY)
mat3[2] = -c1*s2;mat3[5] = s1; mat3[8] = c1*c2;
}
static inline void
static void
identity(float* mat3)
{
mat3[0] = 1.0F; mat3[3] = 0.0F; mat3[6] = 0.0F;