fix state.light[n].spot.direction.w value (bug 3083)
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@ -619,7 +619,8 @@ _mesa_fetch_state(GLcontext *ctx, const enum state_index state[],
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value[3] = ctx->Light.Light[ln].SpotExponent;
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return;
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case STATE_SPOT_DIRECTION:
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COPY_4V(value, ctx->Light.Light[ln].EyeDirection);
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COPY_3V(value, ctx->Light.Light[ln].EyeDirection);
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value[3] = ctx->Light.Light[ln]._CosCutoff;
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return;
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case STATE_HALF:
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{
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