vc4: Fix some inconsistent indentation.

This commit is contained in:
Eric Anholt 2014-11-20 19:44:15 -08:00
parent 6f4adb7483
commit 52a7cb2ec4
1 changed files with 6 additions and 6 deletions

View File

@ -284,8 +284,8 @@ vc4_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
return 8;
else
return 16;
case PIPE_SHADER_CAP_MAX_OUTPUTS:
return shader == PIPE_SHADER_FRAGMENT ? 1 : 8;
case PIPE_SHADER_CAP_MAX_OUTPUTS:
return shader == PIPE_SHADER_FRAGMENT ? 1 : 8;
case PIPE_SHADER_CAP_MAX_TEMPS:
return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
@ -386,12 +386,12 @@ vc4_screen_is_format_supported(struct pipe_screen *pscreen,
retval |= PIPE_BIND_TRANSFER_WRITE;
#if 0
if (retval != usage) {
fprintf(stderr,
if (retval != usage) {
fprintf(stderr,
"not supported: format=%s, target=%d, sample_count=%d, "
"usage=0x%x, retval=0x%x\n", util_format_name(format),
target, sample_count, usage, retval);
}
}
#endif
return retval == usage;
@ -416,7 +416,7 @@ vc4_screen_create(int fd)
vc4_fence_init(screen);
vc4_debug = debug_get_option_vc4_debug();
vc4_debug = debug_get_option_vc4_debug();
if (vc4_debug & VC4_DEBUG_SHADERDB)
vc4_debug |= VC4_DEBUG_NORAST;