d3d12: Use CPU storage in TC for buffers
Reviewed-by: Sil Vilerino <sivileri@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14933>
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@ -350,7 +350,9 @@ d3d12_resource_create(struct pipe_screen *pscreen,
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}
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init_valid_range(res);
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threaded_resource_init(&res->base.b, false, 0);
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threaded_resource_init(&res->base.b,
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templ->usage == PIPE_USAGE_DEFAULT &&
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templ->target == PIPE_BUFFER, 64);
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memset(&res->bind_counts, 0, sizeof(d3d12_resource::bind_counts));
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