v3dv/pipeline: unify local allocator name

Sometimes called alloc some other pAllocator. Choosing the later for
consistency.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This commit is contained in:
Alejandro Piñeiro 2020-03-24 23:08:57 +01:00 committed by Marge Bot
parent 477b142480
commit 522f7110a1
1 changed files with 8 additions and 8 deletions

View File

@ -799,12 +799,12 @@ pipeline_populate_v3d_vs_key(struct v3d_vs_key *key,
*/
static struct v3dv_pipeline_stage*
pipeline_stage_create_vs_bin(const struct v3dv_pipeline_stage *src,
const VkAllocationCallbacks *alloc)
const VkAllocationCallbacks *pAllocator)
{
struct v3dv_device *device = src->pipeline->device;
struct v3dv_pipeline_stage *p_stage =
vk_zalloc2(&device->alloc, alloc, sizeof(*p_stage), 8,
vk_zalloc2(&device->alloc, pAllocator, sizeof(*p_stage), 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
p_stage->pipeline = src->pipeline;
@ -1025,7 +1025,7 @@ pipeline_lower_nir(struct v3dv_pipeline *pipeline,
static VkResult
pipeline_compile_graphics(struct v3dv_pipeline *pipeline,
const VkGraphicsPipelineCreateInfo *pCreateInfo,
const VkAllocationCallbacks *alloc)
const VkAllocationCallbacks *pAllocator)
{
struct v3dv_pipeline_stage *stages[MESA_SHADER_STAGES] = { };
struct v3dv_device *device = pipeline->device;
@ -1038,7 +1038,7 @@ pipeline_compile_graphics(struct v3dv_pipeline *pipeline,
gl_shader_stage stage = vk_to_mesa_shader_stage(sinfo->stage);
struct v3dv_pipeline_stage *p_stage =
vk_zalloc2(&device->alloc, alloc, sizeof(*p_stage), 8,
vk_zalloc2(&device->alloc, pAllocator, sizeof(*p_stage), 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
p_stage->pipeline = pipeline;
@ -1066,7 +1066,7 @@ pipeline_compile_graphics(struct v3dv_pipeline *pipeline,
b.shader->info.name = ralloc_strdup(b.shader, "noop_fs");
struct v3dv_pipeline_stage *p_stage =
vk_zalloc2(&device->alloc, alloc, sizeof(*p_stage), 8,
vk_zalloc2(&device->alloc, pAllocator, sizeof(*p_stage), 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
p_stage->pipeline = pipeline;
@ -1119,7 +1119,7 @@ pipeline_compile_graphics(struct v3dv_pipeline *pipeline,
pipeline->vs = p_stage;
pipeline->vs_bin = pipeline_stage_create_vs_bin(pipeline->vs, alloc);
pipeline->vs_bin = pipeline_stage_create_vs_bin(pipeline->vs, pAllocator);
/* FIXME: likely this to be moved to a gather info method to a full
* struct inside pipeline_stage
@ -1863,7 +1863,7 @@ static VkResult
pipeline_init(struct v3dv_pipeline *pipeline,
struct v3dv_device *device,
const VkGraphicsPipelineCreateInfo *pCreateInfo,
const VkAllocationCallbacks *alloc)
const VkAllocationCallbacks *pAllocator)
{
VkResult result = VK_SUCCESS;
@ -1902,7 +1902,7 @@ pipeline_init(struct v3dv_pipeline *pipeline,
pipeline->primitive_restart =
pCreateInfo->pInputAssemblyState->primitiveRestartEnable;
result = pipeline_compile_graphics(pipeline, pCreateInfo, alloc);
result = pipeline_compile_graphics(pipeline, pCreateInfo, pAllocator);
if (result != VK_SUCCESS) {
/* Caller would already destroy the pipeline, and we didn't allocate any