Rename CLIP_ALL_BITS to CLIP_FRUSTUM_BITS to reflect the fact that the value

only includes the 6 frustum bits, not the user-clip plane bit, nor the vertex
cull bit.
This commit is contained in:
Brian Paul 2006-04-06 22:11:57 +00:00
parent f51a32e82a
commit 51faca1270
7 changed files with 11 additions and 9 deletions

View File

@ -245,7 +245,7 @@ static int test_cliptest_function( clip_func func, int np,
ref->flags = 0;
dco = rco = 0;
dca = rca = CLIP_ALL_BITS;
dca = rca = CLIP_FRUSTUM_BITS;
ref_cliptest[psize]( source, ref, rm, &rco, &rca );

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@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 6.1
* Version: 6.5.1
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@ -99,7 +99,7 @@ _math_init_transformation(void);
#define CLIP_FAR_BIT 0x20
#define CLIP_USER_BIT 0x40
#define CLIP_CULL_BIT 0x80
#define CLIP_ALL_BITS 0x3f
#define CLIP_FRUSTUM_BITS 0x3f
typedef GLvector4f * (_XFORMAPIP clip_func)( GLvector4f *vClip,

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@ -1193,7 +1193,7 @@ do_ndc_cliptest(GLcontext *ctx, struct arb_vp_machine *m)
* the clipmask.
*/
m->ormask = 0;
m->andmask = CLIP_ALL_BITS;
m->andmask = CLIP_FRUSTUM_BITS;
if (tnl->NeedNdcCoords) {
VB->NdcPtr =

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@ -227,7 +227,7 @@ static GLboolean run_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stag
vb->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->outputs[VERT_RESULT_PSIZ];
store->ormask = 0;
store->andmask = CLIP_ALL_BITS;
store->andmask = CLIP_FRUSTUM_BITS;
if (tnl->NeedNdcCoords)
{

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@ -176,7 +176,7 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage )
* the clipmask.
*/
store->ormask = 0;
store->andmask = CLIP_ALL_BITS;
store->andmask = CLIP_FRUSTUM_BITS;
if (tnl->NeedNdcCoords) {
VB->NdcPtr =

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@ -73,7 +73,8 @@
#define EDGEFLAG_SET(idx, val) VB->EdgeFlag[idx] = val
#define CLIPMASK (CLIP_ALL_BITS|CLIP_CULL_BIT)
/* This does NOT include the CLIP_USER_BIT! */
#define CLIPMASK (CLIP_FRUSTUM_BITS | CLIP_CULL_BIT)
/* Vertices, with the possibility of clipping.
@ -85,6 +86,7 @@
do { \
GLubyte c1 = mask[v1], c2 = mask[v2]; \
GLubyte ormask = c1|c2; \
printf("0x%x 0x%x 0x%x\n", c1, c2, CLIPMASK);\
if (!ormask) \
LineFunc( ctx, v1, v2 ); \
else if (!(c1 & c2 & CLIPMASK)) \

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@ -168,7 +168,7 @@ static GLboolean run_vertex_stage( GLcontext *ctx,
* the clipmask.
*/
store->ormask = 0;
store->andmask = CLIP_ALL_BITS;
store->andmask = CLIP_FRUSTUM_BITS;
if (tnl->NeedNdcCoords) {
VB->NdcPtr =