glsl: Fix array out-of-bounds access by _slang_lookup_constant.
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@ -84,10 +84,11 @@ _slang_lookup_constant(const char *name)
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for (i = 0; info[i].Name; i++) {
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if (strcmp(info[i].Name, name) == 0) {
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/* found */
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GLint value = -1;
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_mesa_GetIntegerv(info[i].Token, &value);
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ASSERT(value >= 0); /* sanity check that glGetFloatv worked */
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return value;
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GLint values[4];
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values[0] = -1;
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_mesa_GetIntegerv(info[i].Token, values);
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ASSERT(values[0] >= 0); /* sanity check that glGetFloatv worked */
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return values[0];
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}
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}
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return -1;
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