mesa: Ignore fixed-index primitive restart in ArrayElement().

GL_PRIMITIVE_RESTART_FIXED_INDEX is only supposed to apply to
glDrawElements*.  This code is for legacy drawing paths and display
lists, so it shouldn't apply.

NOTE: This is a candidate for the 9.1 branch.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Kenneth Graunke 2013-05-29 08:29:26 -07:00
parent a41478e3f6
commit 51c0ffacb2
1 changed files with 1 additions and 1 deletions

View File

@ -1666,7 +1666,7 @@ _ae_ArrayElement(GLint elt)
/* If PrimitiveRestart is enabled and the index is the RestartIndex
* then we call PrimitiveRestartNV and return.
*/
if (ctx->Array._PrimitiveRestart && (elt == ctx->Array._RestartIndex)) {
if (ctx->Array.PrimitiveRestart && (elt == ctx->Array.RestartIndex)) {
CALL_PrimitiveRestartNV((struct _glapi_table *)disp, ());
return;
}