fix color interpolation for CHAN_BITS==32
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@ -1358,7 +1358,7 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span)
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#if CHAN_BITS == 32
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if ((span->arrayAttribs & FRAG_BIT_COL0) == 0) {
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interpolate_int_colors(ctx, span);
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interpolate_active_attribs(ctx, span, FRAG_BIT_COL0);
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}
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#else
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if ((span->arrayMask & SPAN_RGBA) == 0) {
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