radeonsi: add save_qbo_state

Save compute shader state that will be used for the ARB_query_buffer_object
implementation.

Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle 2016-09-14 09:46:36 +02:00
parent 70f9ca2468
commit 51b57a9b5a
3 changed files with 22 additions and 0 deletions

View File

@ -120,6 +120,7 @@ enum r600_coherency {
struct r600_common_context;
struct r600_perfcounters;
struct tgsi_shader_info;
struct r600_qbo_state;
struct radeon_shader_reloc {
char name[32];
@ -650,6 +651,8 @@ struct r600_common_context {
/* Enable or disable occlusion queries. */
void (*set_occlusion_query_state)(struct pipe_context *ctx, bool enable);
void (*save_qbo_state)(struct pipe_context *ctx, struct r600_qbo_state *st);
/* This ensures there is enough space in the command stream. */
void (*need_gfx_cs_space)(struct pipe_context *ctx, unsigned num_dw,
bool include_draw_vbo);

View File

@ -29,6 +29,7 @@
#define R600_QUERY_H
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "util/list.h"
struct pipe_context;
@ -267,4 +268,10 @@ void r600_perfcounters_do_destroy(struct r600_perfcounters *);
void r600_query_hw_reset_buffers(struct r600_common_context *rctx,
struct r600_query_hw *query);
struct r600_qbo_state {
void *saved_compute;
struct pipe_constant_buffer saved_const0;
struct pipe_shader_buffer saved_ssbo[3];
};
#endif /* R600_QUERY_H */

View File

@ -28,6 +28,7 @@
#include "si_shader.h"
#include "sid.h"
#include "radeon/r600_cs.h"
#include "radeon/r600_query.h"
#include "util/u_dual_blend.h"
#include "util/u_format.h"
@ -1074,6 +1075,16 @@ static void si_set_occlusion_query_state(struct pipe_context *ctx, bool enable)
si_mark_atom_dirty(sctx, &sctx->db_render_state);
}
static void si_save_qbo_state(struct pipe_context *ctx, struct r600_qbo_state *st)
{
struct si_context *sctx = (struct si_context*)ctx;
st->saved_compute = sctx->cs_shader_state.program;
si_get_pipe_constant_buffer(sctx, PIPE_SHADER_COMPUTE, 0, &st->saved_const0);
si_get_shader_buffers(sctx, PIPE_SHADER_COMPUTE, 0, 3, st->saved_ssbo);
}
static void si_emit_db_render_state(struct si_context *sctx, struct r600_atom *state)
{
struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
@ -3498,6 +3509,7 @@ void si_init_state_functions(struct si_context *sctx)
sctx->b.b.set_active_query_state = si_set_active_query_state;
sctx->b.set_occlusion_query_state = si_set_occlusion_query_state;
sctx->b.save_qbo_state = si_save_qbo_state;
sctx->b.need_gfx_cs_space = si_need_gfx_cs_space;
sctx->b.b.draw_vbo = si_draw_vbo;