nv50: rename 3d binding points to NV50_BIND_3D_XXX
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Pierre Moreau <pierre.morrow@free.fr> Tested-by: Pierre Moreau <pierre.morrow@free.fr>
This commit is contained in:
parent
9374fc1e67
commit
517d2c97e1
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@ -177,7 +177,7 @@ nv50_invalidate_resource_storage(struct nouveau_context *ctx,
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if (nv50->framebuffer.cbufs[i] &&
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nv50->framebuffer.cbufs[i]->texture == res) {
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nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER;
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nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_FB);
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nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_FB);
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if (!--ref)
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return ref;
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}
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@ -187,7 +187,7 @@ nv50_invalidate_resource_storage(struct nouveau_context *ctx,
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if (nv50->framebuffer.zsbuf &&
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nv50->framebuffer.zsbuf->texture == res) {
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nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER;
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nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_FB);
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nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_FB);
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if (!--ref)
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return ref;
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}
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@ -203,7 +203,7 @@ nv50_invalidate_resource_storage(struct nouveau_context *ctx,
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for (i = 0; i < nv50->num_vtxbufs; ++i) {
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if (nv50->vtxbuf[i].buffer == res) {
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nv50->dirty_3d |= NV50_NEW_3D_ARRAYS;
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nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_VERTEX);
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nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_VERTEX);
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if (!--ref)
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return ref;
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}
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@ -211,8 +211,8 @@ nv50_invalidate_resource_storage(struct nouveau_context *ctx,
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if (nv50->idxbuf.buffer == res) {
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/* Just rebind to the bufctx as there is no separate dirty bit */
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nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_INDEX);
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BCTX_REFN(nv50->bufctx_3d, INDEX, nv04_resource(res), RD);
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nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_INDEX);
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BCTX_REFN(nv50->bufctx_3d, 3D_INDEX, nv04_resource(res), RD);
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if (!--ref)
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return ref;
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}
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@ -223,7 +223,7 @@ nv50_invalidate_resource_storage(struct nouveau_context *ctx,
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if (nv50->textures[s][i] &&
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nv50->textures[s][i]->texture == res) {
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nv50->dirty_3d |= NV50_NEW_3D_TEXTURES;
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nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_TEXTURES);
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nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_TEXTURES);
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if (!--ref)
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return ref;
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}
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@ -238,7 +238,7 @@ nv50_invalidate_resource_storage(struct nouveau_context *ctx,
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nv50->constbuf[s][i].u.buf == res) {
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nv50->dirty_3d |= NV50_NEW_3D_CONSTBUF;
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nv50->constbuf_dirty[s] |= 1 << i;
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nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_CB(s, i));
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nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_CB(s, i));
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if (!--ref)
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return ref;
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}
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@ -345,10 +345,10 @@ nv50_create(struct pipe_screen *pscreen, void *priv, unsigned ctxflags)
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flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RD;
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BCTX_REFN_bo(nv50->bufctx_3d, SCREEN, flags, screen->code);
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BCTX_REFN_bo(nv50->bufctx_3d, SCREEN, flags, screen->uniforms);
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BCTX_REFN_bo(nv50->bufctx_3d, SCREEN, flags, screen->txc);
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BCTX_REFN_bo(nv50->bufctx_3d, SCREEN, flags, screen->stack_bo);
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BCTX_REFN_bo(nv50->bufctx_3d, 3D_SCREEN, flags, screen->code);
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BCTX_REFN_bo(nv50->bufctx_3d, 3D_SCREEN, flags, screen->uniforms);
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BCTX_REFN_bo(nv50->bufctx_3d, 3D_SCREEN, flags, screen->txc);
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BCTX_REFN_bo(nv50->bufctx_3d, 3D_SCREEN, flags, screen->stack_bo);
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if (screen->compute) {
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BCTX_REFN_bo(nv50->bufctx_cp, CP_SCREEN, flags, screen->code);
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BCTX_REFN_bo(nv50->bufctx_cp, CP_SCREEN, flags, screen->txc);
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@ -357,7 +357,7 @@ nv50_create(struct pipe_screen *pscreen, void *priv, unsigned ctxflags)
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flags = NOUVEAU_BO_GART | NOUVEAU_BO_WR;
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BCTX_REFN_bo(nv50->bufctx_3d, SCREEN, flags, screen->fence.bo);
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BCTX_REFN_bo(nv50->bufctx_3d, 3D_SCREEN, flags, screen->fence.bo);
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BCTX_REFN_bo(nv50->bufctx, FENCE, flags, screen->fence.bo);
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if (screen->compute)
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BCTX_REFN_bo(nv50->bufctx_cp, CP_SCREEN, flags, screen->fence.bo);
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@ -53,16 +53,16 @@
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#define NV50_NEW_CP_GLOBALS (1 << 1)
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/* 3d bufctx (during draw_vbo, blit_3d) */
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#define NV50_BIND_FB 0
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#define NV50_BIND_VERTEX 1
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#define NV50_BIND_VERTEX_TMP 2
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#define NV50_BIND_INDEX 3
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#define NV50_BIND_TEXTURES 4
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#define NV50_BIND_CB(s, i) (5 + 16 * (s) + (i))
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#define NV50_BIND_SO 53
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#define NV50_BIND_SCREEN 54
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#define NV50_BIND_TLS 55
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#define NV50_BIND_3D_COUNT 56
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#define NV50_BIND_3D_FB 0
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#define NV50_BIND_3D_VERTEX 1
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#define NV50_BIND_3D_VERTEX_TMP 2
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#define NV50_BIND_3D_INDEX 3
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#define NV50_BIND_3D_TEXTURES 4
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#define NV50_BIND_3D_CB(s, i) (5 + 16 * (s) + (i))
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#define NV50_BIND_3D_SO 53
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#define NV50_BIND_3D_SCREEN 54
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#define NV50_BIND_3D_TLS 55
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#define NV50_BIND_3D_COUNT 56
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/* compute bufctx (during launch_grid) */
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#define NV50_BIND_CP_GLOBAL 0
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@ -94,7 +94,7 @@ nv50_constbufs_validate(struct nv50_context *nv50)
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BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1);
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PUSH_DATA (push, (b << 12) | (i << 8) | p | 1);
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BCTX_REFN(nv50->bufctx_3d, CB(s, i), res, RD);
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BCTX_REFN(nv50->bufctx_3d, 3D_CB(s, i), res, RD);
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nv50->cb_dirty = 1; /* Force cache flush for UBO. */
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} else {
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@ -131,14 +131,14 @@ nv50_program_update_context_state(struct nv50_context *nv50,
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if (prog && prog->tls_space) {
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if (nv50->state.new_tls_space)
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nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_TLS);
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nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_TLS);
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if (!nv50->state.tls_required || nv50->state.new_tls_space)
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BCTX_REFN_bo(nv50->bufctx_3d, TLS, flags, nv50->screen->tls_bo);
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BCTX_REFN_bo(nv50->bufctx_3d, 3D_TLS, flags, nv50->screen->tls_bo);
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nv50->state.new_tls_space = false;
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nv50->state.tls_required |= 1 << stage;
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} else {
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if (nv50->state.tls_required == (1 << stage))
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nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_TLS);
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nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_TLS);
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nv50->state.tls_required &= ~(1 << stage);
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}
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}
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@ -633,7 +633,7 @@ nv50_stream_output_validate(struct nv50_context *nv50)
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BEGIN_NV04(push, NV50_3D(STRMOUT_BUFFERS_CTRL), 1);
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PUSH_DATA (push, ctrl);
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nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_SO);
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nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_SO);
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for (i = 0; i < nv50->num_so_targets; ++i) {
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struct nv50_so_target *targ = nv50_so_target(nv50->so_target[i]);
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@ -664,7 +664,7 @@ nv50_stream_output_validate(struct nv50_context *nv50)
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prims = MIN2(prims, limit);
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}
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targ->stride = so->stride[i];
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BCTX_REFN(nv50->bufctx_3d, SO, buf, WR);
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BCTX_REFN(nv50->bufctx_3d, 3D_SO, buf, WR);
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}
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if (prims != ~0) {
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BEGIN_NV04(push, NV50_3D(STRMOUT_PRIMITIVE_LIMIT), 1);
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@ -698,7 +698,7 @@ nv50_stage_set_sampler_views(struct nv50_context *nv50, int s,
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nv50->num_textures[s] = nr;
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nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_TEXTURES);
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nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_TEXTURES);
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nv50->dirty_3d |= NV50_NEW_3D_TEXTURES;
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}
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@ -857,7 +857,7 @@ nv50_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
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nv50->constbuf[s][i].u.buf = NULL;
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else
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if (nv50->constbuf[s][i].u.buf)
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nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_CB(s, i));
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nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_CB(s, i));
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pipe_resource_reference(&nv50->constbuf[s][i].u.buf, res);
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@ -945,7 +945,7 @@ nv50_set_framebuffer_state(struct pipe_context *pipe,
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{
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struct nv50_context *nv50 = nv50_context(pipe);
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nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_FB);
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nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_FB);
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util_copy_framebuffer_state(&nv50->framebuffer, fb);
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@ -1008,7 +1008,7 @@ nv50_set_vertex_buffers(struct pipe_context *pipe,
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struct nv50_context *nv50 = nv50_context(pipe);
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unsigned i;
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nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_VERTEX);
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nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_VERTEX);
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nv50->dirty_3d |= NV50_NEW_3D_ARRAYS;
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util_set_vertex_buffers_count(nv50->vtxbuf, &nv50->num_vtxbufs, vb,
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@ -1051,14 +1051,14 @@ nv50_set_index_buffer(struct pipe_context *pipe,
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struct nv50_context *nv50 = nv50_context(pipe);
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if (nv50->idxbuf.buffer)
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nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_INDEX);
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nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_INDEX);
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if (ib) {
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pipe_resource_reference(&nv50->idxbuf.buffer, ib->buffer);
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nv50->idxbuf.index_size = ib->index_size;
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if (ib->buffer) {
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nv50->idxbuf.offset = ib->offset;
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BCTX_REFN(nv50->bufctx_3d, INDEX, nv04_resource(ib->buffer), RD);
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BCTX_REFN(nv50->bufctx_3d, 3D_INDEX, nv04_resource(ib->buffer), RD);
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} else {
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nv50->idxbuf.user_buffer = ib->user_buffer;
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}
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@ -25,7 +25,7 @@ nv50_validate_fb(struct nv50_context *nv50)
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unsigned ms_mode = NV50_3D_MULTISAMPLE_MODE_MS1;
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uint32_t array_size = 0xffff, array_mode = 0;
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nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_FB);
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nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_FB);
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BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1);
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PUSH_DATA (push, (076543210 << 4) | fb->nr_cbufs);
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@ -90,7 +90,7 @@ nv50_validate_fb(struct nv50_context *nv50)
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mt->base.status &= ~NOUVEAU_BUFFER_STATUS_GPU_READING;
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/* only register for writing, otherwise we'd always serialize here */
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BCTX_REFN(nv50->bufctx_3d, FB, &mt->base, WR);
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BCTX_REFN(nv50->bufctx_3d, 3D_FB, &mt->base, WR);
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}
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if (fb->zsbuf) {
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@ -118,7 +118,7 @@ nv50_validate_fb(struct nv50_context *nv50)
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mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
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mt->base.status &= ~NOUVEAU_BUFFER_STATUS_GPU_READING;
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BCTX_REFN(nv50->bufctx_3d, FB, &mt->base, WR);
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BCTX_REFN(nv50->bufctx_3d, 3D_FB, &mt->base, WR);
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} else {
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BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1);
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PUSH_DATA (push, 0);
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@ -1255,8 +1255,8 @@ nv50_blitctx_pre_blit(struct nv50_blitctx *ctx)
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ctx->saved.dirty_3d = nv50->dirty_3d;
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nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_FB);
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nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_TEXTURES);
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nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_FB);
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nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_TEXTURES);
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nv50->dirty_3d =
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NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_MIN_SAMPLES |
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@ -1302,8 +1302,8 @@ nv50_blitctx_post_blit(struct nv50_blitctx *blit)
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nv50->base.pipe.render_condition(&nv50->base.pipe, nv50->cond_query,
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nv50->cond_cond, nv50->cond_mode);
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nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_FB);
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nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_TEXTURES);
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nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_FB);
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nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_TEXTURES);
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nv50->dirty_3d = blit->saved.dirty_3d |
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(NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_SCISSOR | NV50_NEW_3D_SAMPLE_MASK |
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@ -299,7 +299,7 @@ nv50_validate_tic(struct nv50_context *nv50, int s)
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res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
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res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING;
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BCTX_REFN(nv50->bufctx_3d, TEXTURES, res, RD);
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BCTX_REFN(nv50->bufctx_3d, 3D_TEXTURES, res, RD);
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BEGIN_NV04(push, NV50_3D(BIND_TIC(s)), 1);
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PUSH_DATA (push, (tic->id << 9) | (i << 1) | 1);
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@ -230,7 +230,7 @@ nv50_upload_user_buffers(struct nv50_context *nv50,
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addrs[b] = nouveau_scratch_data(&nv50->base, vb->user_buffer, base, size,
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&bo);
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if (addrs[b])
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BCTX_REFN_bo(nv50->bufctx_3d, VERTEX_TMP, NOUVEAU_BO_GART |
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BCTX_REFN_bo(nv50->bufctx_3d, 3D_VERTEX_TMP, NOUVEAU_BO_GART |
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NOUVEAU_BO_RD, bo);
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}
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nv50->base.vbo_dirty = true;
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@ -269,7 +269,7 @@ nv50_update_user_vbufs(struct nv50_context *nv50)
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address[b] = nouveau_scratch_data(&nv50->base, vb->user_buffer,
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base, size, &bo);
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if (address[b])
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BCTX_REFN_bo(nv50->bufctx_3d, VERTEX_TMP, bo_flags, bo);
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BCTX_REFN_bo(nv50->bufctx_3d, 3D_VERTEX_TMP, bo_flags, bo);
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}
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BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2);
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@ -286,7 +286,7 @@ static inline void
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nv50_release_user_vbufs(struct nv50_context *nv50)
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{
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if (nv50->vbo_user) {
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nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_VERTEX_TMP);
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nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_VERTEX_TMP);
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nouveau_scratch_done(&nv50->base);
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}
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}
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@ -394,7 +394,7 @@ nv50_vertex_arrays_validate(struct nv50_context *nv50)
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struct nv04_resource *buf = nv04_resource(vb->buffer);
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if (!(refd & (1 << b))) {
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refd |= 1 << b;
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BCTX_REFN(nv50->bufctx_3d, VERTEX, buf, RD);
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BCTX_REFN(nv50->bufctx_3d, 3D_VERTEX, buf, RD);
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}
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address = buf->address + vb->buffer_offset + ve->pipe.src_offset;
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limit = buf->address + buf->base.width0 - 1;
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