ci: bump to latest virglrenderer for anisotropic support

Update ci results

Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11944>
This commit is contained in:
Dave Airlie 2021-08-02 17:01:56 +10:00 committed by Marge Bot
parent 2116a4f5cc
commit 513f9b5dc9
3 changed files with 2 additions and 106 deletions

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@ -425,7 +425,7 @@ debian/x86_test-gl:
variables:
FDO_DISTRIBUTION_EXEC: 'env KERNEL_URL=${KERNEL_URL} FDO_CI_CONCURRENT=${FDO_CI_CONCURRENT} bash .gitlab-ci/container/${CI_JOB_NAME}.sh'
KERNEL_URL: &kernel-rootfs-url "https://gitlab.freedesktop.org/gfx-ci/linux/-/archive/v5.13-rc5-for-mesa-ci-27df41f1e0cf/linux-v5.13-rc5-for-mesa-ci-27df41f1e0cf.tar.bz2"
MESA_IMAGE_TAG: &debian-x86_test-gl "2021-08-03-piglit"
MESA_IMAGE_TAG: &debian-x86_test-gl "2021-08-04-latest-virglrenderer"
# Debian 11 based x86 test image for VK
debian/x86_test-vk:

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@ -10,7 +10,7 @@ ninja -C build install
popd
rm -rf /epoxy
VIRGLRENDERER_VERSION=08e11a495429c222f150b6d6f8c4936f2f0e0759
VIRGLRENDERER_VERSION=f2ab66c6c00065b2944f4cd9d965ee455c535271
git clone https://gitlab.freedesktop.org/virgl/virglrenderer.git --single-branch --no-checkout /virglrenderer
pushd /virglrenderer
git checkout "$VIRGLRENDERER_VERSION"

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@ -54,110 +54,6 @@ dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_d
dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_fragment.fbo_bbox_larger,Fail
dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_primitive.vertex_tessellation_fragment.default_framebuffer,Fail
dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_primitive.vertex_tessellation_fragment.fbo,Fail
dEQP-GLES31.functional.shaders.builtin_constants.core.max_atomic_counter_bindings,Fail
dEQP-GLES31.functional.shaders.builtin_constants.core.max_atomic_counter_buffer_size,Fail
dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_atomic_counter_buffers,Fail
dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_atomic_counters,Fail
dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_image_uniforms,Fail
dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_shader_output_resources,Fail
dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_texture_image_units,Fail
dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_atomic_counters,Fail
dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_image_uniforms,Fail
dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_texture_image_units,Fail
dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_uniform_components,Fail
dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_work_group_count,Fail
dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_work_group_size,Fail
dEQP-GLES31.functional.shaders.builtin_constants.core.max_draw_buffers,Fail
dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_atomic_counter_buffers,Fail
dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_image_uniforms,Fail
dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_input_vectors,Fail
dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_uniform_vectors,Fail
dEQP-GLES31.functional.shaders.builtin_constants.core.max_image_units,Fail
dEQP-GLES31.functional.shaders.builtin_constants.core.max_program_texel_offset,Fail
dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_atomic_counter_buffers,Fail
dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_atomic_counters,Fail
dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_image_uniforms,Fail
dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_output_vectors,Fail
dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_uniform_vectors,Fail
dEQP-GLES31.functional.shaders.builtin_constants.core.min_program_texel_offset,Fail
dEQP-GLES31.functional.shaders.builtin_constants.geometry_shader.max_geometry_atomic_counter_buffers,Fail
dEQP-GLES31.functional.shaders.builtin_constants.geometry_shader.max_geometry_atomic_counters,Fail
dEQP-GLES31.functional.shaders.builtin_constants.geometry_shader.max_geometry_image_uniforms,Fail
dEQP-GLES31.functional.shaders.builtin_constants.geometry_shader.max_geometry_input_components,Fail
dEQP-GLES31.functional.shaders.builtin_constants.geometry_shader.max_geometry_output_components,Fail
dEQP-GLES31.functional.shaders.builtin_constants.geometry_shader.max_geometry_output_vertices,Fail
dEQP-GLES31.functional.shaders.builtin_constants.geometry_shader.max_geometry_texture_image_units,Fail
dEQP-GLES31.functional.shaders.builtin_constants.geometry_shader.max_geometry_total_output_components,Fail
dEQP-GLES31.functional.shaders.builtin_constants.geometry_shader.max_geometry_uniform_components,Fail
dEQP-GLES31.functional.shaders.builtin_constants.sample_variables.max_samples,Fail
dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_patch_vertices,Fail
dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_control_atomic_counter_buffers,Fail
dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_control_input_components,Fail
dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_control_output_components,Fail
dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_control_texture_image_units,Fail
dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_control_total_output_components,Fail
dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_evaluation_atomic_counter_buffers,Fail
dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_evaluation_atomic_counters,Fail
dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_evaluation_image_uniforms,Fail
dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_evaluation_input_components,Fail
dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_evaluation_output_components,Fail
dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_evaluation_texture_image_units,Fail
dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_evaluation_uniform_components,Fail
dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_gen_level,Fail
dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_patch_components,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.const_expression_tessellation_control,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.dynamically_uniform_tessellation_control,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.uniform_tessellation_control,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.isampler2darray,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.isampler2d,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.isamplercubearray,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.sampler2darray,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.sampler3d,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.samplercubearray,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.samplercube,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.samplercubeshadow,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.usampler2darray,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.usampler2d,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.usampler3d,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.usamplercube,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.isampler2darray,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.isampler2d,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.isamplercubearray,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.sampler3d,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.samplercubearray,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.samplercube,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.samplercubeshadow,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.usampler2darray,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.usampler2d,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_control.isampler2darray,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_control.isampler2d,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_control.isamplercubearray,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_control.isamplercube,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_control.sampler2d,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_control.sampler3d,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_control.samplercubearray,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_control.samplercube,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_control.samplercubeshadow,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_control.usampler2darray,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_control.usampler2d,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_control.usampler3d,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_control.usamplercubearray,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.tessellation_control.isampler2darray,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.tessellation_control.isampler2d,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.tessellation_control.isamplercubearray,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.tessellation_control.sampler2d,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.tessellation_control.sampler2dshadow,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.tessellation_control.sampler3d,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.tessellation_control.samplercubearray,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.tessellation_control.samplercube,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.tessellation_control.samplercubeshadow,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.tessellation_control.usampler2darray,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.tessellation_control.usampler2d,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.tessellation_control.usamplercubearray,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.ssbo.const_expression_tessellation_control,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.ssbo.const_literal_tessellation_control,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.const_expression_tessellation_control,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.dynamically_uniform_tessellation_control,Fail
dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_rbo_1,Fail
dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_rbo_2,Fail
dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_texture_1,Fail