diff --git a/src/microsoft/resource_state_manager/D3D12ResourceState.h b/src/microsoft/resource_state_manager/D3D12ResourceState.h index 3a78f690da4..a8d27ccbe62 100644 --- a/src/microsoft/resource_state_manager/D3D12ResourceState.h +++ b/src/microsoft/resource_state_manager/D3D12ResourceState.h @@ -142,6 +142,7 @@ struct TransitionableResourceState TransitionableResourceState(ID3D12Resource *pResource, UINT TotalSubresources, bool SupportsSimultaneousAccess) : m_DesiredState(TotalSubresources), m_TotalSubresources(TotalSubresources), + m_SupportsSimultaneousAccess(SupportsSimultaneousAccess), m_currentState(TotalSubresources, SupportsSimultaneousAccess), m_pResource(pResource) {