vc4: Avoid false scheduling dependencies for LOAD_IMMs.

Noticed in shaders with branching, where we ended up scheduling delay
slots near the start of a block for the uniforms reset setup.

total instructions in shared programs: 93970 -> 93951 (-0.02%)
instructions in affected programs:     3117 -> 3098 (-0.61%)

3DMMES performance +0.423087% +/- 0.133521% (n=9,10)
This commit is contained in:
Eric Anholt 2016-11-30 14:00:28 -08:00
parent 6c34084d8e
commit 51244859e3
2 changed files with 9 additions and 0 deletions

View File

@ -477,6 +477,11 @@ reads_too_soon_after_write(struct choose_scoreboard *scoreboard, uint64_t inst)
uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
/* Full immediate loads don't read any registers. */
if (sig == QPU_SIG_LOAD_IMM)
return false;
uint32_t src_muxes[] = {
QPU_GET_FIELD(inst, QPU_ADD_A),
QPU_GET_FIELD(inst, QPU_ADD_B),

View File

@ -58,6 +58,10 @@ _reads_reg(uint64_t inst, uint32_t r, bool ignore_a, bool ignore_b)
if (QPU_GET_FIELD(inst, QPU_SIG) == QPU_SIG_BRANCH)
return false;
/* Load immediates don't read any registers. */
if (QPU_GET_FIELD(inst, QPU_SIG) == QPU_SIG_LOAD_IMM)
return false;
for (int i = 0; i < ARRAY_SIZE(src_regs); i++) {
if (!ignore_a &&
src_regs[i].mux == QPU_MUX_A &&