added multitexture and line stipple

This commit is contained in:
Brian Paul 2002-08-17 00:30:36 +00:00
parent f569dc447a
commit 5117a8214d
1 changed files with 35 additions and 18 deletions

View File

@ -1,4 +1,4 @@
/* $Id: texline.c,v 1.3 2001/05/21 17:45:25 brianp Exp $ */
/* $Id: texline.c,v 1.4 2002/08/17 00:30:36 brianp Exp $ */
/*
* Test textured lines.
@ -18,14 +18,14 @@
static GLboolean Antialias = GL_FALSE;
static GLboolean Animate = GL_FALSE;
static GLboolean Texture = GL_TRUE;
static GLint Texture = 1;
static GLboolean Stipple = GL_FALSE;
static GLfloat LineWidth = 1.0;
static GLboolean Multitex = GL_FALSE;
static GLfloat Xrot = -60.0, Yrot = 0.0, Zrot = 0.0;
static GLfloat DYrot = 1.0;
static GLboolean Points = GL_FALSE;
static GLfloat Scale = 1.0;
static void Idle( void )
{
@ -46,6 +46,7 @@ static void Display( void )
glRotatef(Xrot, 1.0, 0.0, 0.0);
glRotatef(Yrot, 0.0, 1.0, 0.0);
glRotatef(Zrot, 0.0, 0.0, 1.0);
glScalef(Scale, Scale, Scale);
if (Texture)
glColor3f(1, 1, 1);
@ -122,11 +123,27 @@ static void Key( unsigned char key, int x, int y )
}
break;
case 't':
Texture = !Texture;
if (Texture)
glEnable(GL_TEXTURE_2D);
else
Texture++;
if (Texture > 2)
Texture = 0;
if (Texture == 0) {
glActiveTextureARB(GL_TEXTURE0_ARB);
glDisable(GL_TEXTURE_2D);
glActiveTextureARB(GL_TEXTURE1_ARB);
glDisable(GL_TEXTURE_2D);
}
else if (Texture == 1) {
glActiveTextureARB(GL_TEXTURE0_ARB);
glEnable(GL_TEXTURE_2D);
glActiveTextureARB(GL_TEXTURE1_ARB);
glDisable(GL_TEXTURE_2D);
}
else {
glActiveTextureARB(GL_TEXTURE0_ARB);
glEnable(GL_TEXTURE_2D);
glActiveTextureARB(GL_TEXTURE1_ARB);
glEnable(GL_TEXTURE_2D);
}
break;
case 'w':
LineWidth -= 0.25;
@ -142,18 +159,16 @@ static void Key( unsigned char key, int x, int y )
glLineWidth(LineWidth);
glPointSize(LineWidth);
break;
case 'm':
Multitex = !Multitex;
if (Multitex) {
glEnable(GL_TEXTURE_2D);
}
else {
glDisable(GL_TEXTURE_2D);
}
break;
case 'p':
Points = !Points;
break;
case 's':
Stipple = !Stipple;
if (Stipple)
glEnable(GL_LINE_STIPPLE);
else
glDisable(GL_LINE_STIPPLE);
break;
case ' ':
Animate = !Animate;
if (Animate)
@ -200,7 +215,7 @@ static void Init( int argc, char *argv[] )
for (u = 0; u < 2; u++) {
glActiveTextureARB(GL_TEXTURE0_ARB + u);
glBindTexture(GL_TEXTURE_2D, 10+u);
if (u == 0 || Multitex)
if (u == 0)
glEnable(GL_TEXTURE_2D);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
@ -219,6 +234,8 @@ static void Init( int argc, char *argv[] )
}
}
glLineStipple(1, 0xff);
if (argc > 1 && strcmp(argv[1], "-info")==0) {
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));