panfrost: Fix NULL deref for an empty frag shader

Fixes debug builds of dEQP-GLES31.functional.stencil_texturing.render.*

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9105>
This commit is contained in:
Alyssa Rosenzweig 2021-02-16 22:30:42 -05:00 committed by Marge Bot
parent fa9046b262
commit 50f32bb6e2
1 changed files with 2 additions and 1 deletions

View File

@ -315,7 +315,8 @@ panfrost_emit_bifrost_blend(struct panfrost_batch *batch,
* the same top 32 bit as the fragment shader.
* TODO: Ensure that's always the case.
*/
assert((blend[i].shader.gpu & (0xffffffffull << 32)) ==
assert(!fs->bo ||
(blend[i].shader.gpu & (0xffffffffull << 32)) ==
(fs->bo->ptr.gpu & (0xffffffffull << 32)));
cfg.bifrost.internal.shader.pc = (u32)blend[i].shader.gpu;
unsigned ret_offset = fs->info.bifrost.blend[i].return_offset;