svga: handle mismatched number of samplers, sampler views
in svga_init_shader_key_common(). Since the CSO module only tracks sampler views for fragment shaders, the number of samplers and sampler views can be mismatched for other types of shaders. This situation triggered an assertion in Chrome with maps.google.com This patch adds defensive code to handle that situation. Fixes VMware bug 1694027 Cc: <mesa-stable@lists.freedesktop.org> Reviewed-by: Charmaine Lee <charmainel@vmware.com>
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@ -173,10 +173,16 @@ svga_init_shader_key_common(const struct svga_context *svga, unsigned shader,
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assert(shader < ARRAY_SIZE(svga->curr.num_sampler_views));
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for (i = 0; i < svga->curr.num_sampler_views[shader]; i++) {
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/* In case the number of samplers and sampler_views doesn't match,
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* loop over the lower of the two counts.
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*/
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key->num_textures = MIN2(svga->curr.num_sampler_views[shader],
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svga->curr.num_samplers[shader]);
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for (i = 0; i < key->num_textures; i++) {
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struct pipe_sampler_view *view = svga->curr.sampler_views[shader][i];
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if (view) {
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assert(svga->curr.sampler[shader][i]);
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const struct svga_sampler_state *sampler = svga->curr.sampler[shader][i];
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if (view && sampler) {
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assert(view->texture);
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assert(view->texture->target < (1 << 4)); /* texture_target:4 */
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@ -195,7 +201,7 @@ svga_init_shader_key_common(const struct svga_context *svga, unsigned shader,
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}
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}
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if (!svga->curr.sampler[shader][i]->normalized_coords) {
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if (!sampler->normalized_coords) {
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assert(idx < (1 << 5)); /* width_height_idx:5 bitfield */
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key->tex[i].width_height_idx = idx++;
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key->tex[i].unnormalized = TRUE;
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@ -208,7 +214,6 @@ svga_init_shader_key_common(const struct svga_context *svga, unsigned shader,
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key->tex[i].swizzle_a = view->swizzle_a;
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}
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}
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key->num_textures = svga->curr.num_sampler_views[shader];
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}
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