radeonsi: add si_emit_global_shader_pointers() helper

To share common code between rw buffers and bindless descriptors.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Samuel Pitoiset 2017-06-28 18:19:09 +02:00
parent a5ff4a8e2e
commit 50349f404d
1 changed files with 31 additions and 26 deletions

View File

@ -2195,6 +2195,35 @@ static void si_emit_shader_pointer(struct si_context *sctx,
radeon_emit(cs, va >> 32);
}
static void si_emit_global_shader_pointers(struct si_context *sctx,
struct si_descriptors *descs)
{
si_emit_shader_pointer(sctx, descs,
R_00B030_SPI_SHADER_USER_DATA_PS_0);
si_emit_shader_pointer(sctx, descs,
R_00B130_SPI_SHADER_USER_DATA_VS_0);
if (sctx->b.chip_class >= GFX9) {
/* GFX9 merged LS-HS and ES-GS.
* Set RW_BUFFERS in the special registers, so that
* it's preloaded into s[0:1] instead of s[8:9].
*/
si_emit_shader_pointer(sctx, descs,
R_00B208_SPI_SHADER_USER_DATA_ADDR_LO_GS);
si_emit_shader_pointer(sctx, descs,
R_00B408_SPI_SHADER_USER_DATA_ADDR_LO_HS);
} else {
si_emit_shader_pointer(sctx, descs,
R_00B230_SPI_SHADER_USER_DATA_GS_0);
si_emit_shader_pointer(sctx, descs,
R_00B330_SPI_SHADER_USER_DATA_ES_0);
si_emit_shader_pointer(sctx, descs,
R_00B430_SPI_SHADER_USER_DATA_HS_0);
si_emit_shader_pointer(sctx, descs,
R_00B530_SPI_SHADER_USER_DATA_LS_0);
}
}
void si_emit_graphics_shader_pointers(struct si_context *sctx,
struct r600_atom *atom)
{
@ -2204,32 +2233,8 @@ void si_emit_graphics_shader_pointers(struct si_context *sctx,
descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
if (sctx->shader_pointers_dirty & (1 << SI_DESCS_RW_BUFFERS)) {
si_emit_shader_pointer(sctx, descs,
R_00B030_SPI_SHADER_USER_DATA_PS_0);
si_emit_shader_pointer(sctx, descs,
R_00B130_SPI_SHADER_USER_DATA_VS_0);
if (sctx->b.chip_class >= GFX9) {
/* GFX9 merged LS-HS and ES-GS.
* Set RW_BUFFERS in the special registers, so that
* it's preloaded into s[0:1] instead of s[8:9].
*/
si_emit_shader_pointer(sctx, descs,
R_00B208_SPI_SHADER_USER_DATA_ADDR_LO_GS);
si_emit_shader_pointer(sctx, descs,
R_00B408_SPI_SHADER_USER_DATA_ADDR_LO_HS);
} else {
si_emit_shader_pointer(sctx, descs,
R_00B230_SPI_SHADER_USER_DATA_GS_0);
si_emit_shader_pointer(sctx, descs,
R_00B330_SPI_SHADER_USER_DATA_ES_0);
si_emit_shader_pointer(sctx, descs,
R_00B430_SPI_SHADER_USER_DATA_HS_0);
si_emit_shader_pointer(sctx, descs,
R_00B530_SPI_SHADER_USER_DATA_LS_0);
}
}
if (sctx->shader_pointers_dirty & (1 << SI_DESCS_RW_BUFFERS))
si_emit_global_shader_pointers(sctx, descs);
mask = sctx->shader_pointers_dirty &
u_bit_consecutive(SI_DESCS_FIRST_SHADER,