radeonsi: add si_emit_global_shader_pointers() helper
To share common code between rw buffers and bindless descriptors. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@ -2195,6 +2195,35 @@ static void si_emit_shader_pointer(struct si_context *sctx,
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radeon_emit(cs, va >> 32);
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}
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static void si_emit_global_shader_pointers(struct si_context *sctx,
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struct si_descriptors *descs)
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{
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si_emit_shader_pointer(sctx, descs,
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R_00B030_SPI_SHADER_USER_DATA_PS_0);
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si_emit_shader_pointer(sctx, descs,
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R_00B130_SPI_SHADER_USER_DATA_VS_0);
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if (sctx->b.chip_class >= GFX9) {
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/* GFX9 merged LS-HS and ES-GS.
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* Set RW_BUFFERS in the special registers, so that
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* it's preloaded into s[0:1] instead of s[8:9].
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*/
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si_emit_shader_pointer(sctx, descs,
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R_00B208_SPI_SHADER_USER_DATA_ADDR_LO_GS);
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si_emit_shader_pointer(sctx, descs,
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R_00B408_SPI_SHADER_USER_DATA_ADDR_LO_HS);
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} else {
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si_emit_shader_pointer(sctx, descs,
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R_00B230_SPI_SHADER_USER_DATA_GS_0);
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si_emit_shader_pointer(sctx, descs,
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R_00B330_SPI_SHADER_USER_DATA_ES_0);
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si_emit_shader_pointer(sctx, descs,
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R_00B430_SPI_SHADER_USER_DATA_HS_0);
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si_emit_shader_pointer(sctx, descs,
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R_00B530_SPI_SHADER_USER_DATA_LS_0);
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}
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}
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void si_emit_graphics_shader_pointers(struct si_context *sctx,
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struct r600_atom *atom)
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{
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@ -2204,32 +2233,8 @@ void si_emit_graphics_shader_pointers(struct si_context *sctx,
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descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
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if (sctx->shader_pointers_dirty & (1 << SI_DESCS_RW_BUFFERS)) {
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si_emit_shader_pointer(sctx, descs,
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R_00B030_SPI_SHADER_USER_DATA_PS_0);
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si_emit_shader_pointer(sctx, descs,
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R_00B130_SPI_SHADER_USER_DATA_VS_0);
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if (sctx->b.chip_class >= GFX9) {
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/* GFX9 merged LS-HS and ES-GS.
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* Set RW_BUFFERS in the special registers, so that
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* it's preloaded into s[0:1] instead of s[8:9].
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*/
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si_emit_shader_pointer(sctx, descs,
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R_00B208_SPI_SHADER_USER_DATA_ADDR_LO_GS);
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si_emit_shader_pointer(sctx, descs,
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R_00B408_SPI_SHADER_USER_DATA_ADDR_LO_HS);
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} else {
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si_emit_shader_pointer(sctx, descs,
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R_00B230_SPI_SHADER_USER_DATA_GS_0);
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si_emit_shader_pointer(sctx, descs,
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R_00B330_SPI_SHADER_USER_DATA_ES_0);
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si_emit_shader_pointer(sctx, descs,
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R_00B430_SPI_SHADER_USER_DATA_HS_0);
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si_emit_shader_pointer(sctx, descs,
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R_00B530_SPI_SHADER_USER_DATA_LS_0);
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}
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}
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if (sctx->shader_pointers_dirty & (1 << SI_DESCS_RW_BUFFERS))
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si_emit_global_shader_pointers(sctx, descs);
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mask = sctx->shader_pointers_dirty &
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u_bit_consecutive(SI_DESCS_FIRST_SHADER,
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