pan/midgard: Use ralloc on ctx/blocks

This will allow us to get some level of automatic memory management.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This commit is contained in:
Alyssa Rosenzweig 2019-08-15 08:10:46 -07:00
parent b59b1793b8
commit 4fa09329c1
1 changed files with 11 additions and 15 deletions

View File

@ -2259,7 +2259,7 @@ emit_block(compiler_context *ctx, nir_block *block)
ctx->after_block = NULL;
if (!this_block)
this_block = calloc(sizeof(midgard_block), 1);
this_block = rzalloc(ctx, midgard_block);
list_addtail(&this_block->link, &ctx->blocks);
@ -2342,7 +2342,7 @@ emit_if(struct compiler_context *ctx, nir_if *nif)
/* Wire up the successors */
ctx->after_block = calloc(sizeof(midgard_block), 1);
ctx->after_block = rzalloc(ctx, midgard_block);
midgard_block_add_successor(before_block, then_block);
midgard_block_add_successor(before_block, else_block);
@ -2381,7 +2381,7 @@ emit_loop(struct compiler_context *ctx, nir_loop *nloop)
/* Fix up the break statements we emitted to point to the right place,
* now that we can allocate a block number for them */
ctx->after_block = calloc(sizeof(midgard_block), 1);
ctx->after_block = rzalloc(ctx, midgard_block);
list_for_each_entry_from(struct midgard_block, block, start_block, &ctx->blocks, link) {
mir_foreach_instr_in_block(block, ins) {
@ -2477,19 +2477,14 @@ midgard_compile_shader_nir(struct midgard_screen *screen, nir_shader *nir, midga
midgard_debug = debug_get_option_midgard_debug();
compiler_context ictx = {
.nir = nir,
.screen = screen,
.stage = nir->info.stage,
.temp_alloc = 0,
/* TODO: Bound against what? */
compiler_context *ctx = rzalloc(NULL, compiler_context);
.is_blend = is_blend,
.blend_constant_offset = 0,
.alpha_ref = program->alpha_ref
};
compiler_context *ctx = &ictx;
ctx->nir = nir;
ctx->screen = screen;
ctx->stage = nir->info.stage;
ctx->is_blend = is_blend;
ctx->alpha_ref = program->alpha_ref;
/* Start off with a safe cutoff, allowing usage of all 16 work
* registers. Later, we'll promote uniform reads to uniform registers
@ -2823,6 +2818,7 @@ midgard_compile_shader_nir(struct midgard_screen *screen, nir_shader *nir, midga
ctx->spills, ctx->fills);
}
ralloc_free(ctx);
return 0;
}