i965/blorp: Split vertex data and element setup
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@ -77,9 +77,9 @@ gen6_blorp_emit_vertex_buffer_state(struct brw_context *brw,
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ADVANCE_BATCH();
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}
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void
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gen6_blorp_emit_vertices(struct brw_context *brw,
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const struct brw_blorp_params *params)
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static void
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gen6_blorp_emit_vertex_data(struct brw_context *brw,
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const struct brw_blorp_params *params)
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{
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uint32_t vertex_offset;
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@ -119,24 +119,28 @@ gen6_blorp_emit_vertices(struct brw_context *brw,
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* instead of reading them from the buffer. See the vertex element setup
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* below.
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*/
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{
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float *vertex_data;
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const float vertices[] = {
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/* v0 */ (float)params->x0, (float)params->y1,
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/* v1 */ (float)params->x1, (float)params->y1,
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/* v2 */ (float)params->x0, (float)params->y0,
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};
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const float vertices[] = {
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/* v0 */ (float)params->x0, (float)params->y1,
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/* v1 */ (float)params->x1, (float)params->y1,
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/* v2 */ (float)params->x0, (float)params->y0,
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};
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float *const vertex_data = (float *)brw_state_batch(
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brw, AUB_TRACE_VERTEX_BUFFER,
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sizeof(vertices), 32,
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&vertex_offset);
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memcpy(vertex_data, vertices, sizeof(vertices));
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vertex_data = (float *) brw_state_batch(brw, AUB_TRACE_VERTEX_BUFFER,
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sizeof(vertices), 32,
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&vertex_offset);
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memcpy(vertex_data, vertices, sizeof(vertices));
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const unsigned blorp_num_vue_elems = 2;
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gen6_blorp_emit_vertex_buffer_state(brw, blorp_num_vue_elems,
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sizeof(vertices), vertex_offset);
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}
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const unsigned blorp_num_vue_elems = 2;
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gen6_blorp_emit_vertex_buffer_state(brw, blorp_num_vue_elems,
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sizeof(vertices), vertex_offset);
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}
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void
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gen6_blorp_emit_vertices(struct brw_context *brw,
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const struct brw_blorp_params *params)
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{
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gen6_blorp_emit_vertex_data(brw, params);
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/* 3DSTATE_VERTEX_ELEMENTS
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*
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