winsys/svga: Make it possible to specify coherent resources

Add a flag in the surface cache key and a winsys usage flag to
specify coherent memory.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Thomas Hellstrom 2019-04-05 09:09:19 +02:00
parent 4412be40dd
commit 4f59d51d82
6 changed files with 18 additions and 17 deletions

View File

@ -550,6 +550,8 @@ svga_screen_surface_create(struct svga_screen *svgascreen,
usage |= SVGA_SURFACE_USAGE_SHARED;
if (key->scanout)
usage |= SVGA_SURFACE_USAGE_SCANOUT;
if (key->coherent)
usage |= SVGA_SURFACE_USAGE_COHERENT;
handle = sws->surface_create(sws,
key->flags,

View File

@ -69,6 +69,7 @@ struct svga_host_surface_cache_key
uint32_t cachable:1; /* False if this is a shared surface */
uint32_t sampleCount:5;
uint32_t scanout:1;
uint32_t coherent:1;
};

View File

@ -81,8 +81,9 @@ struct winsys_handle;
#define SVGA_FENCE_FLAG_EXEC (1 << 0)
#define SVGA_FENCE_FLAG_QUERY (1 << 1)
#define SVGA_SURFACE_USAGE_SHARED (1 << 0)
#define SVGA_SURFACE_USAGE_SCANOUT (1 << 1)
#define SVGA_SURFACE_USAGE_SHARED (1 << 0)
#define SVGA_SURFACE_USAGE_SCANOUT (1 << 1)
#define SVGA_SURFACE_USAGE_COHERENT (1 << 2)
#define SVGA_QUERY_FLAG_SET (1 << 0)
#define SVGA_QUERY_FLAG_REF (1 << 1)
@ -677,6 +678,8 @@ struct svga_winsys_screen
/** Can we do DMA with guest-backed objects enabled? */
bool have_gb_dma;
/** Do we support coherent surface memory? */
bool have_coherent;
/**
* Create and define a GB shader.
*/

View File

@ -315,7 +315,7 @@ vmw_svga_winsys_buffer_wrap(struct pb_buffer *buffer)
}
buf->pb_buf = buffer;
buf->fbuf = debug_flush_buf_create(TRUE, VMW_DEBUG_FLUSH_STACK);
buf->fbuf = debug_flush_buf_create(FALSE, VMW_DEBUG_FLUSH_STACK);
return buf;
}
@ -365,7 +365,7 @@ vmw_svga_winsys_buffer_map(struct svga_winsys_screen *sws,
STATIC_ASSERT((unsigned) PB_USAGE_UNSYNCHRONIZED ==
(unsigned) PIPE_TRANSFER_UNSYNCHRONIZED);
map = pb_map(vmw_pb_buffer(buf), flags, NULL);
map = pb_map(vmw_pb_buffer(buf), flags & PB_USAGE_ALL, NULL);
#ifdef DEBUG
if (map != NULL)

View File

@ -246,7 +246,7 @@ vmw_ioctl_gb_surface_create(struct vmw_winsys_screen *vws,
if (usage & SVGA_SURFACE_USAGE_SHARED)
req->base.drm_surface_flags |= drm_vmw_surface_flag_shareable;
if (vws->force_coherent)
if ((usage & SVGA_SURFACE_USAGE_COHERENT) || vws->force_coherent)
req->base.drm_surface_flags |= drm_vmw_surface_flag_coherent;
req->base.drm_surface_flags |= drm_vmw_surface_flag_create_buffer;
@ -1117,6 +1117,7 @@ vmw_ioctl_init(struct vmw_winsys_screen *vws)
vws->ioctl.num_cap_3d = SVGA3D_DEVCAP_MAX;
if (have_drm_2_16) {
vws->base.have_coherent = TRUE;
getenv_val = getenv("SVGA_FORCE_COHERENT");
if (getenv_val && strcmp(getenv_val, "0") != 0)
vws->force_coherent = TRUE;

View File

@ -45,21 +45,14 @@ vmw_svga_winsys_surface_map(struct svga_winsys_context *swc,
struct pb_buffer *pb_buf;
uint32_t pb_flags;
struct vmw_winsys_screen *vws = vsrf->screen;
*retry = FALSE;
assert((flags & (PIPE_TRANSFER_READ | PIPE_TRANSFER_WRITE)) != 0);
mtx_lock(&vsrf->mutex);
if (vsrf->mapcount) {
/*
* Only allow multiple readers to map.
*/
if ((flags & PIPE_TRANSFER_WRITE) ||
(vsrf->map_mode & PIPE_TRANSFER_WRITE))
goto out_unlock;
data = vsrf->data;
goto out_mapped;
/* Other mappers will get confused if we discard. */
flags &= ~PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
}
vsrf->rebind = FALSE;
@ -89,7 +82,8 @@ vmw_svga_winsys_surface_map(struct svga_winsys_context *swc,
goto out_unlock;
}
pb_flags = flags & (PIPE_TRANSFER_READ_WRITE | PIPE_TRANSFER_UNSYNCHRONIZED);
pb_flags = flags & (PIPE_TRANSFER_READ_WRITE | PIPE_TRANSFER_UNSYNCHRONIZED |
PIPE_TRANSFER_PERSISTENT);
if (flags & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
struct pb_manager *provider;
@ -169,10 +163,10 @@ vmw_svga_winsys_surface_unmap(struct svga_winsys_context *swc,
if (--vsrf->mapcount == 0) {
*rebind = vsrf->rebind;
vsrf->rebind = FALSE;
vmw_svga_winsys_buffer_unmap(&vsrf->screen->base, vsrf->buf);
} else {
*rebind = FALSE;
}
vmw_svga_winsys_buffer_unmap(&vsrf->screen->base, vsrf->buf);
mtx_unlock(&vsrf->mutex);
}