i965: Simplify brw_emit_depthbuffer and brw_emit_depth_stencil_hiz

Now that we're using ISL, a good chunk of brw_emit_depthstencil is
pointless checks which ISL will do for us anyway.  Since we only have
one manual depth buffer emit function, move the useful bits into it.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Jason Ekstrand 2018-05-04 22:57:09 -07:00
parent 96f01501d7
commit 4f4779b367
1 changed files with 26 additions and 81 deletions

View File

@ -256,20 +256,33 @@ brw_workaround_depthstencil_alignment(struct brw_context *brw,
static void
brw_emit_depth_stencil_hiz(struct brw_context *brw,
struct intel_renderbuffer *depth_irb,
struct intel_mipmap_tree *depth_mt,
uint32_t depth_offset, uint32_t depthbuffer_format,
uint32_t depth_surface_type,
struct intel_mipmap_tree *stencil_mt,
bool hiz, bool separate_stencil,
uint32_t width, uint32_t height,
uint32_t tile_x, uint32_t tile_y)
struct intel_renderbuffer *stencil_irb,
struct intel_mipmap_tree *stencil_mt)
{
(void)hiz;
(void)separate_stencil;
(void)stencil_mt;
uint32_t tile_x = brw->depthstencil.tile_x;
uint32_t tile_y = brw->depthstencil.tile_y;
uint32_t depth_surface_type = BRW_SURFACE_NULL;
uint32_t depthbuffer_format = BRW_DEPTHFORMAT_D32_FLOAT;
uint32_t depth_offset = 0;
uint32_t width = 1, height = 1;
assert(!hiz);
assert(!separate_stencil);
/* If there's a packed depth/stencil bound to stencil only, we need to
* emit the packed depth/stencil buffer packet.
*/
if (!depth_irb && stencil_irb) {
depth_irb = stencil_irb;
depth_mt = stencil_mt;
}
if (depth_irb && depth_mt) {
depthbuffer_format = brw_depthbuffer_format(brw);
depth_surface_type = BRW_SURFACE_2D;
depth_offset = brw->depthstencil.depth_offset;
width = depth_irb->Base.Base.Width;
height = depth_irb->Base.Base.Height;
}
const struct gen_device_info *devinfo = &brw->screen->devinfo;
const unsigned len = (devinfo->is_g4x || devinfo->gen == 5) ? 6 : 5;
@ -314,72 +327,6 @@ brw_emit_depthbuffer(struct brw_context *brw)
struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
struct intel_mipmap_tree *depth_mt = intel_renderbuffer_get_mt(depth_irb);
struct intel_mipmap_tree *stencil_mt = get_stencil_miptree(stencil_irb);
uint32_t tile_x = brw->depthstencil.tile_x;
uint32_t tile_y = brw->depthstencil.tile_y;
bool hiz = depth_irb && intel_renderbuffer_has_hiz(depth_irb);
bool separate_stencil = false;
uint32_t depth_surface_type = BRW_SURFACE_NULL;
uint32_t depthbuffer_format = BRW_DEPTHFORMAT_D32_FLOAT;
uint32_t depth_offset = 0;
uint32_t width = 1, height = 1;
if (stencil_mt) {
separate_stencil = stencil_mt->format == MESA_FORMAT_S_UINT8;
/* Gen7 supports only separate stencil */
assert(separate_stencil || devinfo->gen < 7);
}
/* If there's a packed depth/stencil bound to stencil only, we need to
* emit the packed depth/stencil buffer packet.
*/
if (!depth_irb && stencil_irb && !separate_stencil) {
depth_irb = stencil_irb;
depth_mt = stencil_mt;
}
if (depth_irb && depth_mt) {
/* When 3DSTATE_DEPTH_BUFFER.Separate_Stencil_Enable is set, then
* 3DSTATE_DEPTH_BUFFER.Surface_Format is not permitted to be a packed
* depthstencil format.
*
* Gens prior to 7 require that HiZ_Enable and Separate_Stencil_Enable be
* set to the same value. Gens after 7 implicitly always set
* Separate_Stencil_Enable; software cannot disable it.
*/
if ((devinfo->gen < 7 && hiz) || devinfo->gen >= 7) {
assert(!_mesa_is_format_packed_depth_stencil(depth_mt->format));
}
/* Prior to Gen7, if using separate stencil, hiz must be enabled. */
assert(devinfo->gen >= 7 || !separate_stencil || hiz);
assert(devinfo->gen < 6 || depth_mt->surf.tiling == ISL_TILING_Y0);
assert(!hiz || depth_mt->surf.tiling == ISL_TILING_Y0);
depthbuffer_format = brw_depthbuffer_format(brw);
depth_surface_type = BRW_SURFACE_2D;
depth_offset = brw->depthstencil.depth_offset;
width = depth_irb->Base.Base.Width;
height = depth_irb->Base.Base.Height;
} else if (separate_stencil) {
/*
* There exists a separate stencil buffer but no depth buffer.
*
* The stencil buffer inherits most of its fields from
* 3DSTATE_DEPTH_BUFFER: namely the tile walk, surface type, width, and
* height.
*
* The tiled bit must be set. From the Sandybridge PRM, Volume 2, Part 1,
* Section 7.5.5.1.1 3DSTATE_DEPTH_BUFFER, Bit 1.27 Tiled Surface:
* [DevGT+]: This field must be set to TRUE.
*/
assert(brw->has_separate_stencil);
depth_surface_type = BRW_SURFACE_2D;
width = stencil_irb->Base.Base.Width;
height = stencil_irb->Base.Base.Height;
}
if (depth_mt)
brw_cache_flush_for_depth(brw, depth_mt->bo);
@ -387,10 +334,8 @@ brw_emit_depthbuffer(struct brw_context *brw)
brw_cache_flush_for_depth(brw, stencil_mt->bo);
if (devinfo->gen < 6) {
brw_emit_depth_stencil_hiz(brw, depth_mt, depth_offset,
depthbuffer_format, depth_surface_type,
stencil_mt, hiz, separate_stencil,
width, height, tile_x, tile_y);
brw_emit_depth_stencil_hiz(brw, depth_irb, depth_mt,
stencil_irb, stencil_mt);
return;
}