zink: radv ci updates

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15033>
This commit is contained in:
Mike Blumenkrantz 2022-01-31 19:31:07 -05:00
parent ffdac8bfa7
commit 4f3f245b78
1 changed files with 52 additions and 49 deletions

View File

@ -401,21 +401,11 @@ dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_d
dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_fragment.fbo_bbox_larger,Fail
dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_primitive.vertex_tessellation_fragment.default_framebuffer,Fail
dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_primitive.vertex_tessellation_fragment.fbo,Fail
dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_renderbuffer_samples_2_color,Fail
dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_renderbuffer_samples_2_discard,Fail
dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_renderbuffer_samples_4_color,Fail
dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_renderbuffer_samples_4_discard,Fail
dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_renderbuffer_samples_8_color,Fail
dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_renderbuffer_samples_8_discard,Fail
dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_texture_samples_2_color,Fail
dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_texture_samples_2_discard,Fail
dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_texture_samples_4_color,Fail
dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_texture_samples_4_discard,Fail
dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_texture_samples_8_color,Fail
dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_texture_samples_8_discard,Fail
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.non_multisample_buffer.sample_n_default_framebuffer,Fail
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.non_multisample_buffer.sample_n_singlesample_rbo,Fail
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.non_multisample_buffer.sample_n_singlesample_texture,Fail
dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.singlesample_rbo,Fail
dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.singlesample_rbo,Fail
dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_clear,Fail
dEQP-GLES31.functional.stencil_texturing.render.depth32f_stencil8_clear,Fail
dEQP-GLES31.functional.synchronization.in_invocation.ssbo_alias_write,Fail
@ -466,26 +456,6 @@ dEQP-GLES31.functional.texture.format.sized.cube_array.depth24_stencil8_npot,Fai
dEQP-GLES31.functional.texture.format.sized.cube_array.depth24_stencil8_pot,Fail
dEQP-GLES31.functional.texture.format.sized.cube_array.depth_component24_npot,Fail
dEQP-GLES31.functional.texture.format.sized.cube_array.depth_component24_pot,Fail
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_and_alpha_to_coverage,Fail
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_and_sample_coverage,Fail
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_and_sample_coverage_and_alpha_to_coverage,Fail
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_only,Fail
dEQP-GLES31.functional.texture.multisample.samples_2.sample_mask_and_alpha_to_coverage,Fail
dEQP-GLES31.functional.texture.multisample.samples_2.sample_mask_and_sample_coverage,Fail
dEQP-GLES31.functional.texture.multisample.samples_2.sample_mask_and_sample_coverage_and_alpha_to_coverage,Fail
dEQP-GLES31.functional.texture.multisample.samples_2.sample_mask_only,Fail
dEQP-GLES31.functional.texture.multisample.samples_3.sample_mask_and_alpha_to_coverage,Fail
dEQP-GLES31.functional.texture.multisample.samples_3.sample_mask_and_sample_coverage,Fail
dEQP-GLES31.functional.texture.multisample.samples_3.sample_mask_and_sample_coverage_and_alpha_to_coverage,Fail
dEQP-GLES31.functional.texture.multisample.samples_3.sample_mask_only,Fail
dEQP-GLES31.functional.texture.multisample.samples_4.sample_mask_and_alpha_to_coverage,Fail
dEQP-GLES31.functional.texture.multisample.samples_4.sample_mask_and_sample_coverage,Fail
dEQP-GLES31.functional.texture.multisample.samples_4.sample_mask_and_sample_coverage_and_alpha_to_coverage,Fail
dEQP-GLES31.functional.texture.multisample.samples_4.sample_mask_only,Fail
dEQP-GLES31.functional.texture.multisample.samples_8.sample_mask_and_alpha_to_coverage,Fail
dEQP-GLES31.functional.texture.multisample.samples_8.sample_mask_and_sample_coverage,Fail
dEQP-GLES31.functional.texture.multisample.samples_8.sample_mask_and_sample_coverage_and_alpha_to_coverage,Fail
dEQP-GLES31.functional.texture.multisample.samples_8.sample_mask_only,Fail
dEQP-GLES31.functional.texture.specification.teximage3d_depth.depth24_stencil8_cube_array,Fail
dEQP-GLES31.functional.texture.specification.teximage3d_depth.depth_component24_cube_array,Fail
dEQP-GLES31.functional.texture.specification.teximage3d_depth_pbo.depth24_stencil8_cube_array,Fail
@ -524,12 +494,9 @@ KHR-GL46.blend_equation_advanced.blend_specific.GL_MULTIPLY_KHR,Fail
KHR-GL46.blend_equation_advanced.blend_specific.GL_OVERLAY_KHR,Fail
KHR-GL46.blend_equation_advanced.blend_specific.GL_SCREEN_KHR,Fail
KHR-GL46.blend_equation_advanced.blend_specific.GL_SOFTLIGHT_KHR,Fail
KHR-GL46.clip_distance.functional,Fail
KHR-GL46.compute_shader.conditional-dispatching,Fail
KHR-GL46.conditional_render_inverted.functional,Fail
KHR-GL46.copy_image.functional,Timeout
KHR-GL46.cull_distance.functional,Fail
KHR-GL46.direct_state_access.vertex_arrays_attribute_format,Fail
KHR-GL46.geometry_shader.adjacency.adjacency_indiced_triangle_strip,Fail
KHR-GL46.gpu_shader_fp64.fp64.varyings,Fail
KHR-GL46.packed_depth_stencil.blit.depth24_stencil8,Fail
@ -540,16 +507,7 @@ KHR-GL46.packed_depth_stencil.stencil_texturing.depth24_stencil8,Fail
KHR-GL46.packed_depth_stencil.verify_copy_tex_image.depth24_stencil8,Fail
KHR-GL46.packed_depth_stencil.verify_get_tex_image.depth24_stencil8,Fail
KHR-GL46.packed_depth_stencil.verify_read_pixels.depth24_stencil8,Fail
KHR-GL46.pipeline_statistics_query_tests_ARB.functional_geometry_shader_queries,Fail
KHR-GL46.pipeline_statistics_query_tests_ARB.functional_primitives_vertices_submitted_and_clipping_input_output_primitives,Fail
KHR-GL46.sample_shading.render.rgba32f.full,Fail
KHR-GL46.sample_shading.render.rgba32f.half,Fail
KHR-GL46.sample_shading.render.rgba8.full,Fail
KHR-GL46.sample_shading.render.rgba8.half,Fail
KHR-GL46.sample_shading.render.rgba8i.full,Fail
KHR-GL46.sample_shading.render.rgba8i.half,Fail
KHR-GL46.sample_shading.render.rgba8ui.full,Fail
KHR-GL46.sample_shading.render.rgba8ui.half,Fail
KHR-GL46.shader_ballot_tests.ShaderBallotFunctionRead,Fail
KHR-GL46.shader_image_load_store.basic-allTargets-atomic,Fail
KHR-GL46.shader_image_load_store.basic-allTargets-atomicCS,Fail
@ -590,14 +548,9 @@ KHR-GL46.texture_repeat_mode.depth24_stencil8_49x23_2_clamp_to_edge,Fail
KHR-GL46.texture_repeat_mode.depth24_stencil8_49x23_2_mirrored_repeat,Fail
KHR-GL46.texture_repeat_mode.depth24_stencil8_49x23_2_repeat,Fail
KHR-GL46.texture_size_promotion.functional,Fail
KHR-GL46.texture_swizzle.functional,Timeout
KHR-GL46.texture_swizzle.smoke,Timeout
KHR-GL46.texture_view.view_classes,Fail
KHR-GL46.texture_view.view_sampling,Fail
KHR-GL46.map_buffer_alignment.functional,Fail
KHR-GL46.tessellation_shader.single.isolines_tessellation,Fail
KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.data_pass_through,Fail
KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_PatchVerticesIn,Fail
KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule3,Fail
KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule5,Fail
KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule6,Fail
@ -609,6 +562,56 @@ KHR-GL46.tessellation_shader.tessellation_shader_triangles_tessellation.identica
KHR-GL46.tessellation_shader.tessellation_shader_triangles_tessellation.inner_tessellation_level_rounding,Fail
KHR-GL46.tessellation_shader.vertex.vertex_spacing,Fail
KHR-GL46.geometry_shader.adjacency.adjacency_non_indiced_triangle_strip,Fail
KHR-GL46.direct_state_access.queries_functional,Fail
KHR-GL46.sparse_buffer_tests.BufferStorageTest,Fail
KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule5,Crash
KHR-GL46.transform_feedback_overflow_query_ARB.advanced-single-stream-interleaved-attribs,Fail
KHR-GL46.transform_feedback_overflow_query_ARB.advanced-single-stream-separate-attribs,Fail
KHR-GL46.transform_feedback_overflow_query_ARB.basic-single-stream-interleaved-attribs,Fail
KHR-GL46.transform_feedback_overflow_query_ARB.basic-single-stream-separate-attribs,Fail
KHR-GL46.transform_feedback_overflow_query_ARB.multiple-streams-multiple-buffers-per-stream,Fail
KHR-GL46.transform_feedback_overflow_query_ARB.multiple-streams-one-buffer-per-stream,Fail
KHR-Single-GL46.enhanced_layouts.varying_array_components,Crash
KHR-Single-GL46.enhanced_layouts.varying_array_locations,Fail
KHR-Single-GL46.enhanced_layouts.varying_components,Crash
KHR-Single-GL46.enhanced_layouts.varying_locations,Fail
KHR-Single-GL46.enhanced_layouts.varying_structure_locations,Fail
KHR-Single-GL46.enhanced_layouts.xfb_explicit_location,Crash
KHR-Single-GL46.enhanced_layouts.xfb_override_qualifiers_with_api,Fail
KHR-Single-GL46.enhanced_layouts.xfb_struct_explicit_location,Crash
#these 4 tests are broken
GTF-GL46.gtf21.GL.atan.atan_vec2_frag_xvary,Fail
GTF-GL46.gtf21.GL.atan.atan_vec2_frag_xvaryyvary,Fail
GTF-GL46.gtf21.GL.atan.atan_vec3_frag_xvary,Fail
GTF-GL46.gtf21.GL.atan.atan_vec3_frag_xvaryyvary,Fail
GTF-GL46.gtf30.GL3Tests.conditional_render.conditional_render_test1,Fail
GTF-GL46.gtf30.GL3Tests.conditional_render.conditional_render_test2,Fail
GTF-GL46.gtf30.GL3Tests.conditional_render.conditional_render_test3,Fail
GTF-GL46.gtf30.GL3Tests.conditional_render.conditional_render_test4,Fail
GTF-GL46.gtf30.GL3Tests.conditional_render.conditional_render_test5,Fail
GTF-GL46.gtf30.GL3Tests.conditional_render.conditional_render_test7,Fail
GTF-GL46.gtf30.GL3Tests.conditional_render.conditional_render_test8,Fail
GTF-GL46.gtf30.GL3Tests.conditional_render.conditional_render_test9,Fail
GTF-GL46.gtf30.GL3Tests.depth_texture.depth_texture_copyteximage,Fail
GTF-GL46.gtf30.GL3Tests.depth_texture.depth_texture_mipmap,Fail
GTF-GL46.gtf30.GL3Tests.depth_texture.depth_texture_readpixels,Fail
GTF-GL46.gtf30.GL3Tests.depth_texture.depth_texture_teximage,Fail
GTF-GL46.gtf30.GL3Tests.depth_texture.depth_texture_texsubimage,Fail
GTF-GL46.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_blit,Fail
GTF-GL46.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_clearbuffer,Fail
GTF-GL46.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_copyteximage,Fail
GTF-GL46.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_getteximage,Fail
GTF-GL46.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_readpixels,Fail
GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_geometry,Fail
GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_misc,Fail
GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_query_objects,Fail
GTF-GL46.gtf40.GL3Tests.transform_feedback2.transform_feedback2_pause_resume,Fail
GTF-GL46.gtf40.GL3Tests.transform_feedback2.transform_feedback2_states,Fail
GTF-GL46.gtf42.GL3Tests.transform_feedback_instanced.transform_feedback_instanced_conditional_render,Fail
GTF-GL46.gtf43.GL3Tests.multi_draw_indirect.multi_draw_indirect_conditional_render,Fail
GTF-GL46.gtf43.GL3Tests.packed_depth_stencil.packed_depth_stencil_stenciltexturing,Fail
glx@extension string sanity,Fail
glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail