radeonsi: switch descriptors to i32 vectors

This is a follow-up to the commit which adds texture fetches with offsets.

Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
This commit is contained in:
Marek Olšák 2014-07-07 22:49:15 +02:00
parent 877bb52dc9
commit 4f3f0435bf
1 changed files with 16 additions and 13 deletions

View File

@ -1574,7 +1574,7 @@ static void tex_fetch_args(
LLVMTypeRef i8 = LLVMInt8TypeInContext(gallivm->context);
LLVMTypeRef v16i8 = LLVMVectorType(i8, 16);
/* Truncate v32i8 to v16i8. */
/* Bitcast and truncate v8i32 to v16i8. */
LLVMValueRef res = si_shader_ctx->resources[sampler_index];
res = LLVMBuildBitCast(gallivm->builder, res, v2i128, "");
res = LLVMBuildExtractElement(gallivm->builder, res, bld_base->uint_bld.zero, "");
@ -2305,12 +2305,18 @@ static void create_meta_data(struct si_shader_context *si_shader_ctx)
si_shader_ctx->const_md = LLVMMDNodeInContext(gallivm->context, args, 3);
}
static LLVMTypeRef const_array(LLVMTypeRef elem_type, int num_elements)
{
return LLVMPointerType(LLVMArrayType(elem_type, num_elements),
CONST_ADDR_SPACE);
}
static void create_function(struct si_shader_context *si_shader_ctx)
{
struct lp_build_tgsi_context *bld_base = &si_shader_ctx->radeon_bld.soa.bld_base;
struct gallivm_state *gallivm = bld_base->base.gallivm;
struct si_pipe_shader *shader = si_shader_ctx->shader;
LLVMTypeRef params[SI_NUM_PARAMS], f32, i8, i32, v2i32, v3i32;
LLVMTypeRef params[SI_NUM_PARAMS], f32, i8, i32, v2i32, v3i32, v16i8, v4i32, v8i32;
unsigned i, last_sgpr, num_params;
i8 = LLVMInt8TypeInContext(gallivm->context);
@ -2318,21 +2324,18 @@ static void create_function(struct si_shader_context *si_shader_ctx)
f32 = LLVMFloatTypeInContext(gallivm->context);
v2i32 = LLVMVectorType(i32, 2);
v3i32 = LLVMVectorType(i32, 3);
v4i32 = LLVMVectorType(i32, 4);
v8i32 = LLVMVectorType(i32, 8);
v16i8 = LLVMVectorType(i8, 16);
params[SI_PARAM_CONST] = LLVMPointerType(
LLVMArrayType(LLVMVectorType(i8, 16), NUM_CONST_BUFFERS), CONST_ADDR_SPACE);
params[SI_PARAM_RW_BUFFERS] = params[SI_PARAM_CONST];
/* We assume at most 16 textures per program at the moment.
* This need probably need to be changed to support bindless textures */
params[SI_PARAM_SAMPLER] = LLVMPointerType(
LLVMArrayType(LLVMVectorType(i8, 16), NUM_SAMPLER_STATES), CONST_ADDR_SPACE);
params[SI_PARAM_RESOURCE] = LLVMPointerType(
LLVMArrayType(LLVMVectorType(i8, 32), NUM_SAMPLER_VIEWS), CONST_ADDR_SPACE);
params[SI_PARAM_CONST] = const_array(v16i8, NUM_CONST_BUFFERS);
params[SI_PARAM_RW_BUFFERS] = const_array(v16i8, 6); /* XXX hardcoded */
params[SI_PARAM_SAMPLER] = const_array(v4i32, NUM_SAMPLER_STATES);
params[SI_PARAM_RESOURCE] = const_array(v8i32, NUM_SAMPLER_VIEWS);
switch (si_shader_ctx->type) {
case TGSI_PROCESSOR_VERTEX:
params[SI_PARAM_VERTEX_BUFFER] = params[SI_PARAM_CONST];
params[SI_PARAM_VERTEX_BUFFER] = const_array(v16i8, 16); /* XXX hardcoded */
params[SI_PARAM_START_INSTANCE] = i32;
num_params = SI_PARAM_START_INSTANCE+1;
if (shader->key.vs.as_es) {