llvmpipe: asst. clean-up in lp_rast_linear_fallback.c
Signed-off-by: Brian Paul <brianp@vmware.com> Reviewed-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17561>
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@ -92,9 +92,9 @@ static unsigned bottom_mask_tab[STAMP_SIZE] = {
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* \param x, y location of 4x4 block in window coords
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*/
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static void
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shade_quads_all( struct lp_rasterizer_task *task,
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const struct lp_rast_shader_inputs *inputs,
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unsigned x, unsigned y )
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shade_quads_all(struct lp_rasterizer_task *task,
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const struct lp_rast_shader_inputs *inputs,
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unsigned x, unsigned y)
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{
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const struct lp_scene *scene = task->scene;
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const struct lp_rast_state *state = task->state;
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@ -113,17 +113,17 @@ shade_quads_all( struct lp_rasterizer_task *task,
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/* run shader on 4x4 block */
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BEGIN_JIT_CALL(state, task);
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variant->jit_function[RAST_WHOLE]( &state->jit_context,
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x, y,
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inputs->frontfacing,
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(const float (*)[4])GET_A0(inputs),
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(const float (*)[4])GET_DADX(inputs),
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(const float (*)[4])GET_DADY(inputs),
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cbufs,
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NULL,
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0xffff,
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&task->thread_data,
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strides, 0, 0, 0 );
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variant->jit_function[RAST_WHOLE](&state->jit_context,
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x, y,
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inputs->frontfacing,
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(const float (*)[4])GET_A0(inputs),
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(const float (*)[4])GET_DADX(inputs),
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(const float (*)[4])GET_DADY(inputs),
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cbufs,
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NULL,
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0xffff,
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&task->thread_data,
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strides, 0, 0, 0);
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END_JIT_CALL();
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}
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@ -167,6 +167,7 @@ shade_quads_mask(struct lp_rasterizer_task *task,
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END_JIT_CALL();
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}
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/* Shade a 4x4 stamp completely within the rectangle.
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*/
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static inline void
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@ -180,6 +181,7 @@ full(struct lp_rasterizer_task *task,
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iy * STAMP_SIZE);
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}
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/* Shade a 4x4 stamp which may be partially outside the rectangle,
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* according to the mask parameter.
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*/
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@ -213,13 +215,6 @@ lp_rast_linear_rect_fallback(struct lp_rasterizer_task *task,
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const struct lp_rast_shader_inputs *inputs,
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const struct u_rect *box)
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{
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unsigned ix0, ix1, iy0, iy1;
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unsigned left_mask;
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unsigned right_mask;
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unsigned top_mask;
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unsigned bottom_mask;
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unsigned i,j;
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/* The interior of the rectangle (if there is one) will be
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* rasterized as full 4x4 stamps.
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*
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@ -234,15 +229,15 @@ lp_rast_linear_rect_fallback(struct lp_rasterizer_task *task,
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* individual stamp may have two or more edges active. We'll deal
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* with that below by combining these masks as appropriate.
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*/
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left_mask = left_mask_tab [box->x0 & (STAMP_SIZE - 1)];
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right_mask = right_mask_tab [box->x1 & (STAMP_SIZE - 1)];
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top_mask = top_mask_tab [box->y0 & (STAMP_SIZE - 1)];
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bottom_mask = bottom_mask_tab [box->y1 & (STAMP_SIZE - 1)];
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const unsigned left_mask = left_mask_tab [box->x0 & (STAMP_SIZE - 1)];
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const unsigned right_mask = right_mask_tab [box->x1 & (STAMP_SIZE - 1)];
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const unsigned top_mask = top_mask_tab [box->y0 & (STAMP_SIZE - 1)];
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const unsigned bottom_mask = bottom_mask_tab [box->y1 & (STAMP_SIZE - 1)];
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ix0 = box->x0 / STAMP_SIZE;
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ix1 = box->x1 / STAMP_SIZE;
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iy0 = box->y0 / STAMP_SIZE;
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iy1 = box->y1 / STAMP_SIZE;
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const unsigned ix0 = box->x0 / STAMP_SIZE;
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const unsigned ix1 = box->x1 / STAMP_SIZE;
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const unsigned iy0 = box->y0 / STAMP_SIZE;
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const unsigned iy1 = box->y1 / STAMP_SIZE;
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/* Various special cases.
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*/
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@ -258,7 +253,7 @@ lp_rast_linear_rect_fallback(struct lp_rasterizer_task *task,
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*/
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unsigned mask = left_mask & right_mask;
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partial(task, inputs, ix0, iy0, mask & top_mask);
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for (i = iy0 + 1; i < iy1; i++)
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for (unsigned i = iy0 + 1; i < iy1; i++)
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partial(task, inputs, ix0, i, mask);
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partial(task, inputs, ix0, iy1, mask & bottom_mask);
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}
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@ -267,7 +262,7 @@ lp_rast_linear_rect_fallback(struct lp_rasterizer_task *task,
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*/
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unsigned mask = top_mask & bottom_mask;
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partial(task, inputs, ix0, iy0, mask & left_mask);
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for (i = ix0 + 1; i < ix1; i++)
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for (unsigned i = ix0 + 1; i < ix1; i++)
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partial(task, inputs, i, iy0, mask);
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partial(task, inputs, ix1, iy0, mask & right_mask);
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}
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@ -280,22 +275,22 @@ lp_rast_linear_rect_fallback(struct lp_rasterizer_task *task,
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partial(task, inputs, ix1, iy0, right_mask & top_mask);
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partial(task, inputs, ix1, iy1, right_mask & bottom_mask);
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for (i = ix0 + 1; i < ix1; i++)
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for (unsigned i = ix0 + 1; i < ix1; i++)
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partial(task, inputs, i, iy0, top_mask);
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for (i = ix0 + 1; i < ix1; i++)
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for (unsigned i = ix0 + 1; i < ix1; i++)
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partial(task, inputs, i, iy1, bottom_mask);
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for (i = iy0 + 1; i < iy1; i++)
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for (unsigned i = iy0 + 1; i < iy1; i++)
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partial(task, inputs, ix0, i, left_mask);
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for (i = iy0 + 1; i < iy1; i++)
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for (unsigned i = iy0 + 1; i < iy1; i++)
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partial(task, inputs, ix1, i, right_mask);
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/* Full interior blocks
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*/
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for (j = iy0 + 1; j < iy1; j++) {
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for (i = ix0 + 1; i < ix1; i++) {
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for (unsigned j = iy0 + 1; j < iy1; j++) {
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for (unsigned i = ix0 + 1; i < ix1; i++) {
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full(task, inputs, i, j);
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}
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}
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