ir_to_mesa: use RSQ+MUL instead of RSQ+RCP for SQRT
sqrt(x) = 1/rsq(x) = x*rsq(x) This optimization already was in the old GLSL compiler. Acked on irc by Eric Anholt.
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@ -880,8 +880,9 @@ ir_to_mesa_visitor::visit(ir_expression *ir)
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break;
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case ir_unop_sqrt:
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/* sqrt(x) = x * rsq(x). */
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ir_to_mesa_emit_scalar_op1(ir, OPCODE_RSQ, result_dst, op[0]);
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ir_to_mesa_emit_scalar_op1(ir, OPCODE_RCP, result_dst, result_src);
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ir_to_mesa_emit_op2(ir, OPCODE_MUL, result_dst, result_src, op[0]);
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/* For incoming channels < 0, set the result to 0. */
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ir_to_mesa_emit_op3(ir, OPCODE_CMP, result_dst,
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op[0], src_reg_for_float(0.0), result_src);
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