intel: softwareBuffer in intel_alloc_renderbuffer_storage was always false, remove
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@ -106,8 +106,8 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
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{
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struct intel_context *intel = intel_context(ctx);
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struct intel_renderbuffer *irb = intel_renderbuffer(rb);
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GLboolean softwareBuffer = GL_FALSE;
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int cpp;
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GLuint pitch;
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ASSERT(rb->Name != 0);
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@ -184,32 +184,25 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
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}
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/* allocate new memory region/renderbuffer */
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if (softwareBuffer) {
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return _mesa_soft_renderbuffer_storage(ctx, rb, internalFormat,
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width, height);
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}
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else {
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/* Choose a pitch to match hardware requirements:
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*/
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GLuint pitch = ((cpp * width + 63) & ~63) / cpp;
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/* alloc hardware renderbuffer */
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DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width,
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height, pitch);
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/* Choose a pitch to match hardware requirements:
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*/
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pitch = ((cpp * width + 63) & ~63) / cpp;
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irb->region = intel_region_alloc(intel, I915_TILING_NONE,
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cpp, width, height, pitch,
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GL_TRUE);
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if (!irb->region)
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return GL_FALSE; /* out of memory? */
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/* alloc hardware renderbuffer */
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DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width, height, pitch);
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ASSERT(irb->region->buffer);
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irb->region = intel_region_alloc(intel, I915_TILING_NONE, cpp,
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width, height, pitch, GL_TRUE);
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if (!irb->region)
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return GL_FALSE; /* out of memory? */
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rb->Width = width;
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rb->Height = height;
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ASSERT(irb->region->buffer);
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return GL_TRUE;
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}
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rb->Width = width;
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rb->Height = height;
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return GL_TRUE;
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}
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