lima: don't use damage system when full damage
Some time weston set full damage region. It is more effient to use the cached pp stream instead of dynamically create one. Reviewed-and-Tested-by: Vasily Khoruzhick <anarsoul@gmail.com> Signed-off-by: Qiang Yu <yuq825@gmail.com>
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@ -365,6 +365,20 @@ lima_resource_set_damage_region(struct pipe_screen *pscreen,
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if (!nrects)
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return;
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/* check full damage
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*
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* TODO: currently only check if there is any single damage
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* region that can cover the full render target; there may
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* be some accurate way, but a single window size damage
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* region is most of the case from weston
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*/
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for (i = 0; i < nrects; i++) {
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if (rects[i].x <= 0 && rects[i].y <= 0 &&
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rects[i].x + rects[i].width >= pres->width0 &&
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rects[i].y + rects[i].height >= pres->height0)
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return;
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}
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damage->region = CALLOC(nrects, sizeof(*damage->region));
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if (!damage->region)
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return;
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