radeonsi: move descriptor logs to after corresponding draw/compute packet
It has to happen after descriptor uploads since otherwise we'll print out the wrong GPU list / incorrectly claim descriptor corruption. Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@ -806,9 +806,6 @@ static void si_launch_grid(
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si_need_cs_space(sctx);
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if (sctx->b.log)
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si_log_compute_state(sctx, sctx->b.log);
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if (!sctx->cs_shader_state.initialized)
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si_initialize_compute(sctx);
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@ -851,8 +848,10 @@ static void si_launch_grid(
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si_emit_dispatch_packets(sctx, info);
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if (unlikely(sctx->current_saved_cs))
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if (unlikely(sctx->current_saved_cs)) {
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si_trace_emit(sctx);
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si_log_compute_state(sctx, sctx->b.log);
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}
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sctx->compute_is_busy = true;
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sctx->b.num_compute_calls++;
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@ -1376,9 +1376,6 @@ void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
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si_need_cs_space(sctx);
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if (unlikely(sctx->b.log))
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si_log_draw_state(sctx, sctx->b.log);
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/* Since we've called r600_context_add_resource_size for vertex buffers,
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* this must be called after si_need_cs_space, because we must let
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* need_cs_space flush before we add buffers to the buffer list.
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@ -1454,8 +1451,10 @@ void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
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si_emit_draw_packets(sctx, info, indexbuf, index_size, index_offset);
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}
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if (unlikely(sctx->current_saved_cs))
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if (unlikely(sctx->current_saved_cs)) {
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si_trace_emit(sctx);
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si_log_draw_state(sctx, sctx->b.log);
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}
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/* Workaround for a VGT hang when streamout is enabled.
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* It must be done after drawing. */
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