VBO refcount and spriteblast fixes

This commit is contained in:
Brian Paul 2004-09-16 19:33:44 +00:00
parent 6fedd4e3bf
commit 4ebf9590c3
1 changed files with 3 additions and 1 deletions

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@ -1287,7 +1287,9 @@ Mesa Version History
- fixed a few compilation issues on IRIX
- fixed a matrix classification bug (reported by Wes Bethel)
- we weren't reseting the vertex/fragment program error state
before parsing (Dave Reveman)
before parsing (Dave Reveman)
- adjust texcoords for sampling texture rectangles (Dave Reveman)
- glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented
- repeated calls to glDeleteTexture(t) could lead to a crash
- fixed potential ref count bugs in VBOs and vertex/fragment programs
- spriteblast demo didn't handle window size changes correctly