[g3dvl] use instanced drawing to reduce the vertex buffer payload
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199034a3cc
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4ea3817602
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@ -752,7 +752,7 @@ vl_idct_flush(struct vl_idct *idct, struct vl_idct_buffer *buffer)
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idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[0]);
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idct->pipe->bind_vs_state(idct->pipe, idct->matrix_vs);
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idct->pipe->bind_fs_state(idct->pipe, idct->matrix_fs);
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util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, num_verts);
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util_draw_arrays_instanced(idct->pipe, PIPE_PRIM_QUADS, 0, 4, 0, num_verts);
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/* second stage */
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idct->pipe->set_framebuffer_state(idct->pipe, &buffer->fb_state[1]);
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@ -761,6 +761,6 @@ vl_idct_flush(struct vl_idct *idct, struct vl_idct_buffer *buffer)
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idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[1]);
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idct->pipe->bind_vs_state(idct->pipe, idct->transpose_vs);
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idct->pipe->bind_fs_state(idct->pipe, idct->transpose_fs);
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util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, num_verts);
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util_draw_arrays_instanced(idct->pipe, PIPE_PRIM_QUADS, 0, 4, 0, num_verts);
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}
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}
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@ -1080,7 +1080,7 @@ vl_mpeg12_mc_renderer_flush(struct vl_mpeg12_mc_renderer *renderer, struct vl_mp
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renderer->pipe->bind_vs_state(renderer->pipe, renderer->vs);
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renderer->pipe->bind_fs_state(renderer->pipe, renderer->fs);
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util_draw_arrays(renderer->pipe, PIPE_PRIM_QUADS, 0, buffer->num_macroblocks * 4);
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util_draw_arrays_instanced(renderer->pipe, PIPE_PRIM_QUADS, 0, 4, 0, buffer->num_macroblocks);
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renderer->pipe->flush(renderer->pipe, PIPE_FLUSH_RENDER_CACHE, buffer->fence);
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@ -106,7 +106,7 @@ vl_vb_element_helper(struct pipe_vertex_element* elements, unsigned num_elements
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for ( i = 0; i < num_elements; ++i ) {
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elements[i].src_offset = offset;
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elements[i].instance_divisor = 0;
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elements[i].instance_divisor = 1;
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elements[i].vertex_buffer_index = vertex_buffer_index;
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offset += util_format_get_blocksize(elements[i].src_format);
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}
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@ -57,16 +57,12 @@ static inline void
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vl_vb_add_block(struct vl_vertex_buffer *buffer, void *elements)
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{
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void *pos;
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unsigned i;
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assert(buffer);
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pos = buffer->vectors + buffer->num_verts * buffer->stride;
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for(i = 0; i < 4; ++i) {
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memcpy(pos, elements, buffer->stride);
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pos += buffer->stride;
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buffer->num_verts++;
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}
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memcpy(pos, elements, buffer->stride);
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buffer->num_verts++;
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}
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void vl_vb_unmap(struct vl_vertex_buffer *buffer, struct pipe_context *pipe);
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