egl_dri2: Always unbind old contexts
This fixes __DRIdrawable refcounting. Binding a context increases their refcount, so we need to decrease it.
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@ -597,19 +597,20 @@ dri2_make_current(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *dsurf,
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rdraw = (dri2_rsurf) ? dri2_rsurf->dri_drawable : NULL;
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cctx = (dri2_ctx) ? dri2_ctx->dri_context : NULL;
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if (old_ctx) {
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__DRIcontext *old_cctx = dri2_egl_context(old_ctx)->dri_context;
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dri2_dpy->core->unbindContext(old_cctx);
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}
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if ((cctx == NULL && ddraw == NULL && rdraw == NULL) ||
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dri2_dpy->core->bindContext(cctx, ddraw, rdraw)) {
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drv->API.DestroySurface(drv, disp, old_dsurf);
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drv->API.DestroySurface(drv, disp, old_rsurf);
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if (old_ctx) {
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/* unbind the old context only when there is no new context bound */
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if (!ctx) {
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__DRIcontext *old_cctx = dri2_egl_context(old_ctx)->dri_context;
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dri2_dpy->core->unbindContext(old_cctx);
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}
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/* no destroy? */
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if (old_dsurf)
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drv->API.DestroySurface(drv, disp, old_dsurf);
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if (old_rsurf)
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drv->API.DestroySurface(drv, disp, old_rsurf);
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/* no destroy? */
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if (old_ctx)
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_eglPutContext(old_ctx);
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}
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return EGL_TRUE;
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} else {
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