radeonsi: move si_shader_info::stage into si_shader_selector

This will help me see all places where we use "info", which will
be moved from si_shader_selector to shader variants.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14414>
This commit is contained in:
Marek Olšák 2022-01-04 14:41:46 -05:00 committed by Marge Bot
parent 8de5b11b29
commit 4e8b8555c6
11 changed files with 154 additions and 160 deletions

View File

@ -120,7 +120,7 @@ bool gfx10_ngg_export_prim_early(struct si_shader *shader)
assert(shader->key.ge.as_ngg && !shader->key.ge.as_es);
return sel->info.stage != MESA_SHADER_GEOMETRY &&
return sel->stage != MESA_SHADER_GEOMETRY &&
!gfx10_ngg_writes_user_edgeflags(shader);
}
@ -616,15 +616,15 @@ static unsigned ngg_nogs_vertex_size(struct si_shader *shader)
* to the ES thread of the provoking vertex. All ES threads
* load and export PrimitiveID for their thread.
*/
if (shader->selector->info.stage == MESA_SHADER_VERTEX && shader->key.ge.mono.u.vs_export_prim_id)
if (shader->selector->stage == MESA_SHADER_VERTEX && shader->key.ge.mono.u.vs_export_prim_id)
lds_vertex_size = MAX2(lds_vertex_size, 1);
if (shader->key.ge.opt.ngg_culling) {
if (shader->selector->info.stage == MESA_SHADER_VERTEX) {
if (shader->selector->stage == MESA_SHADER_VERTEX) {
STATIC_ASSERT(lds_instance_id + 1 == 7);
lds_vertex_size = MAX2(lds_vertex_size, 7);
} else {
assert(shader->selector->info.stage == MESA_SHADER_TESS_EVAL);
assert(shader->selector->stage == MESA_SHADER_TESS_EVAL);
if (shader->selector->info.uses_primid || shader->key.ge.mono.u.vs_export_prim_id) {
STATIC_ASSERT(lds_tes_patch_id + 2 == 9); /* +1 for LDS padding */
@ -926,8 +926,8 @@ void gfx10_emit_ngg_culling_epilogue(struct ac_shader_abi *abi)
assert(shader->key.ge.opt.ngg_culling);
assert(shader->key.ge.as_ngg);
assert(sel->info.stage == MESA_SHADER_VERTEX ||
(sel->info.stage == MESA_SHADER_TESS_EVAL && !shader->key.ge.as_es));
assert(sel->stage == MESA_SHADER_VERTEX ||
(sel->stage == MESA_SHADER_TESS_EVAL && !shader->key.ge.as_es));
LLVMValueRef es_vtxptr = ngg_nogs_vertex_ptr(ctx, gfx10_get_thread_id_in_tg(ctx));
LLVMValueRef packed_data = ctx->ac.i32_0;
@ -2169,7 +2169,7 @@ unsigned gfx10_ngg_get_scratch_dw_size(struct si_shader *shader)
{
const struct si_shader_selector *sel = shader->selector;
if (sel->info.stage == MESA_SHADER_GEOMETRY && sel->info.enabled_streamout_buffer_mask)
if (sel->stage == MESA_SHADER_GEOMETRY && sel->info.enabled_streamout_buffer_mask)
return 44;
return 8;
@ -2186,7 +2186,7 @@ bool gfx10_ngg_calculate_subgroup_info(struct si_shader *shader)
const struct si_shader_selector *gs_sel = shader->selector;
const struct si_shader_selector *es_sel =
shader->previous_stage_sel ? shader->previous_stage_sel : gs_sel;
const gl_shader_stage gs_stage = gs_sel->info.stage;
const gl_shader_stage gs_stage = gs_sel->stage;
const unsigned gs_num_invocations = MAX2(gs_sel->info.base.gs.invocations, 1);
const unsigned input_prim = si_get_input_prim(gs_sel, &shader->key);
const bool use_adjacency =
@ -2231,7 +2231,7 @@ retry_select_mode:
gsprim_lds_size = (gs_sel->info.gsvs_vertex_size / 4 + 1) * max_out_verts_per_gsprim;
if (gsprim_lds_size > target_lds_size && !force_multi_cycling) {
if (gs_sel->tess_turns_off_ngg || es_sel->info.stage != MESA_SHADER_TESS_EVAL) {
if (gs_sel->tess_turns_off_ngg || es_sel->stage != MESA_SHADER_TESS_EVAL) {
force_multi_cycling = true;
goto retry_select_mode;
}

View File

@ -231,7 +231,7 @@ static void *si_create_compute_state(struct pipe_context *ctx, const struct pipe
struct si_shader_selector *sel = &program->sel;
pipe_reference_init(&sel->base.reference, 1);
sel->info.stage = MESA_SHADER_COMPUTE;
sel->stage = MESA_SHADER_COMPUTE;
sel->screen = sscreen;
sel->const_and_shader_buf_descriptors_index =
si_const_and_shader_buffer_descriptors_idx(PIPE_SHADER_COMPUTE);

View File

@ -814,7 +814,7 @@ static void si_dump_gfx_descriptors(struct si_context *sctx,
if (!state->cso || !state->current)
return;
si_dump_descriptors(sctx, state->cso->info.stage, &state->cso->info, log);
si_dump_descriptors(sctx, state->cso->stage, &state->cso->info, log);
}
static void si_dump_compute_descriptors(struct si_context *sctx, struct u_log_context *log)
@ -897,7 +897,7 @@ static void si_print_annotated_shader(struct si_shader *shader, struct ac_wave_i
return;
struct si_screen *screen = shader->selector->screen;
gl_shader_stage stage = shader->selector->info.stage;
gl_shader_stage stage = shader->selector->stage;
uint64_t start_addr = shader->bo->gpu_address;
uint64_t end_addr = start_addr + shader->bo->b.b.width0;
unsigned i;

View File

@ -1738,13 +1738,6 @@ static inline struct si_shader_ctx_state *si_get_vs(struct si_context *sctx)
sctx->shader.gs.cso ? GS_ON : GS_OFF);
}
static inline struct si_shader_info *si_get_vs_info(struct si_context *sctx)
{
struct si_shader_ctx_state *vs = si_get_vs(sctx);
return vs->cso ? &vs->cso->info : NULL;
}
static inline bool si_can_dump_shader(struct si_screen *sscreen, gl_shader_stage stage)
{
return sscreen->debug_flags & (1 << stage);

View File

@ -46,18 +46,18 @@ static void si_dump_shader_key(const struct si_shader *shader, FILE *f);
bool si_is_multi_part_shader(struct si_shader *shader)
{
if (shader->selector->screen->info.chip_class <= GFX8 ||
shader->selector->info.stage > MESA_SHADER_GEOMETRY)
shader->selector->stage > MESA_SHADER_GEOMETRY)
return false;
return shader->key.ge.as_ls || shader->key.ge.as_es ||
shader->selector->info.stage == MESA_SHADER_TESS_CTRL ||
shader->selector->info.stage == MESA_SHADER_GEOMETRY;
shader->selector->stage == MESA_SHADER_TESS_CTRL ||
shader->selector->stage == MESA_SHADER_GEOMETRY;
}
/** Whether the shader runs on a merged HW stage (LSHS or ESGS) */
bool si_is_merged_shader(struct si_shader *shader)
{
if (shader->selector->info.stage > MESA_SHADER_GEOMETRY)
if (shader->selector->stage > MESA_SHADER_GEOMETRY)
return false;
return shader->key.ge.as_ngg || si_is_multi_part_shader(shader);
@ -211,7 +211,7 @@ static void declare_streamout_params(struct si_shader_context *ctx,
unsigned si_get_max_workgroup_size(const struct si_shader *shader)
{
switch (shader->selector->info.stage) {
switch (shader->selector->stage) {
case MESA_SHADER_VERTEX:
case MESA_SHADER_TESS_EVAL:
return shader->key.ge.as_ngg ? 128 : 0;
@ -805,15 +805,15 @@ static bool si_shader_binary_open(struct si_screen *screen, struct si_shader *sh
unsigned num_lds_symbols = 0;
if (sel && screen->info.chip_class >= GFX9 && !shader->is_gs_copy_shader &&
(sel->info.stage == MESA_SHADER_GEOMETRY ||
(sel->info.stage <= MESA_SHADER_GEOMETRY && shader->key.ge.as_ngg))) {
(sel->stage == MESA_SHADER_GEOMETRY ||
(sel->stage <= MESA_SHADER_GEOMETRY && shader->key.ge.as_ngg))) {
struct ac_rtld_symbol *sym = &lds_symbols[num_lds_symbols++];
sym->name = "esgs_ring";
sym->size = shader->gs_info.esgs_ring_size * 4;
sym->align = 64 * 1024;
}
if (sel->info.stage == MESA_SHADER_GEOMETRY && shader->key.ge.as_ngg) {
if (sel->stage == MESA_SHADER_GEOMETRY && shader->key.ge.as_ngg) {
struct ac_rtld_symbol *sym = &lds_symbols[num_lds_symbols++];
sym->name = "ngg_emit";
sym->size = shader->ngg.ngg_emit_size * 4;
@ -826,7 +826,7 @@ static bool si_shader_binary_open(struct si_screen *screen, struct si_shader *sh
{
.halt_at_entry = screen->options.halt_shaders,
},
.shader_type = sel->info.stage,
.shader_type = sel->stage,
.wave_size = shader->wave_size,
.num_parts = num_parts,
.elf_ptrs = part_elfs,
@ -983,7 +983,7 @@ static void si_calculate_max_simd_waves(struct si_shader *shader)
max_simd_waves = sscreen->info.max_wave64_per_simd;
/* Compute LDS usage for PS. */
switch (shader->selector->info.stage) {
switch (shader->selector->stage) {
case MESA_SHADER_FRAGMENT:
/* The minimum usage per wave is (num_inputs * 48). The maximum
* usage is (num_inputs * 48 * 16).
@ -1033,7 +1033,7 @@ void si_shader_dump_stats_for_shader_db(struct si_screen *screen, struct si_shad
static const char *stages[] = {"VS", "TCS", "TES", "GS", "PS", "CS"};
if (screen->options.debug_disassembly)
si_shader_dump_disassembly(screen, &shader->binary, shader->selector->info.stage,
si_shader_dump_disassembly(screen, &shader->binary, shader->selector->stage,
shader->wave_size, debug, "main", NULL);
util_debug_message(debug, SHADER_INFO,
@ -1047,7 +1047,7 @@ void si_shader_dump_stats_for_shader_db(struct si_screen *screen, struct si_shad
shader->selector->info.has_divergent_loop,
shader->selector->info.base.num_inlinable_uniforms,
shader->info.nr_param_exports,
stages[shader->selector->info.stage], shader->wave_size);
stages[shader->selector->stage], shader->wave_size);
}
static void si_shader_dump_stats(struct si_screen *sscreen, struct si_shader *shader, FILE *file,
@ -1055,8 +1055,8 @@ static void si_shader_dump_stats(struct si_screen *sscreen, struct si_shader *sh
{
const struct ac_shader_config *conf = &shader->config;
if (!check_debug_option || si_can_dump_shader(sscreen, shader->selector->info.stage)) {
if (shader->selector->info.stage == MESA_SHADER_FRAGMENT) {
if (!check_debug_option || si_can_dump_shader(sscreen, shader->selector->stage)) {
if (shader->selector->stage == MESA_SHADER_FRAGMENT) {
fprintf(file,
"*** SHADER CONFIG ***\n"
"SPI_PS_INPUT_ADDR = 0x%04x\n"
@ -1084,7 +1084,7 @@ static void si_shader_dump_stats(struct si_screen *sscreen, struct si_shader *sh
const char *si_get_shader_name(const struct si_shader *shader)
{
switch (shader->selector->info.stage) {
switch (shader->selector->stage) {
case MESA_SHADER_VERTEX:
if (shader->key.ge.as_es)
return "Vertex Shader as ES";
@ -1120,7 +1120,7 @@ const char *si_get_shader_name(const struct si_shader *shader)
void si_shader_dump(struct si_screen *sscreen, struct si_shader *shader,
struct util_debug_callback *debug, FILE *file, bool check_debug_option)
{
gl_shader_stage stage = shader->selector->info.stage;
gl_shader_stage stage = shader->selector->stage;
if (!check_debug_option || si_can_dump_shader(sscreen, stage))
si_dump_shader_key(shader, file);
@ -1185,7 +1185,7 @@ static void si_dump_shader_key_vs(const union si_shader_key *key,
static void si_dump_shader_key(const struct si_shader *shader, FILE *f)
{
const union si_shader_key *key = &shader->key;
gl_shader_stage stage = shader->selector->info.stage;
gl_shader_stage stage = shader->selector->stage;
fprintf(f, "SHADER KEY\n");
fprintf(f, " source_sha1 = {");
@ -1223,7 +1223,7 @@ static void si_dump_shader_key(const struct si_shader *shader, FILE *f)
break;
if (shader->selector->screen->info.chip_class >= GFX9 &&
key->ge.part.gs.es->info.stage == MESA_SHADER_VERTEX) {
key->ge.part.gs.es->stage == MESA_SHADER_VERTEX) {
si_dump_shader_key_vs(key, &key->ge.part.gs.vs_prolog, "part.gs.vs_prolog", f);
}
fprintf(f, " mono.u.gs_tri_strip_adj_fix = %u\n", key->ge.mono.u.gs_tri_strip_adj_fix);
@ -1315,7 +1315,7 @@ bool si_vs_needs_prolog(const struct si_shader_selector *sel,
const union si_shader_key *key, bool ngg_cull_shader,
bool is_gs)
{
assert(sel->info.stage == MESA_SHADER_VERTEX);
assert(sel->stage == MESA_SHADER_VERTEX);
/* VGPR initialization fixup for Vega10 and Raven is always done in the
* VS prolog. */
@ -1348,14 +1348,14 @@ void si_get_vs_prolog_key(const struct si_shader_info *info, unsigned num_input_
key->vs_prolog.as_es = shader_out->key.ge.as_es;
key->vs_prolog.as_ngg = shader_out->key.ge.as_ngg;
if (shader_out->selector->info.stage != MESA_SHADER_GEOMETRY &&
if (shader_out->selector->stage != MESA_SHADER_GEOMETRY &&
!ngg_cull_shader && shader_out->key.ge.opt.ngg_culling)
key->vs_prolog.load_vgprs_after_culling = 1;
if (shader_out->selector->info.stage == MESA_SHADER_TESS_CTRL) {
if (shader_out->selector->stage == MESA_SHADER_TESS_CTRL) {
key->vs_prolog.as_ls = 1;
key->vs_prolog.num_merged_next_stage_vgprs = 2;
} else if (shader_out->selector->info.stage == MESA_SHADER_GEOMETRY) {
} else if (shader_out->selector->stage == MESA_SHADER_GEOMETRY) {
key->vs_prolog.as_es = 1;
key->vs_prolog.num_merged_next_stage_vgprs = 5;
} else if (shader_out->key.ge.as_ngg) {
@ -1468,7 +1468,7 @@ struct nir_shader *si_get_nir_shader(struct si_shader_selector *sel,
} else if (sel->nir_binary) {
struct pipe_screen *screen = &sel->screen->b;
const void *options = screen->get_compiler_options(screen, PIPE_SHADER_IR_NIR,
pipe_shader_type_from_mesa(sel->info.stage));
pipe_shader_type_from_mesa(sel->stage));
struct blob_reader blob_reader;
blob_reader_init(&blob_reader, sel->nir_binary, sel->nir_size);
@ -1481,7 +1481,7 @@ struct nir_shader *si_get_nir_shader(struct si_shader_selector *sel,
bool progress = false;
/* Kill outputs according to the shader key. */
if (sel->info.stage <= MESA_SHADER_GEOMETRY)
if (sel->stage <= MESA_SHADER_GEOMETRY)
NIR_PASS(progress, nir, si_nir_kill_outputs, key);
bool inline_uniforms = false;
@ -1594,7 +1594,7 @@ bool si_compile_shader(struct si_screen *sscreen, struct ac_llvm_compiler *compi
/* Dump NIR before doing NIR->LLVM conversion in case the
* conversion fails. */
if (si_can_dump_shader(sscreen, sel->info.stage) &&
if (si_can_dump_shader(sscreen, sel->stage) &&
!(sscreen->debug_flags & DBG(NO_NIR))) {
nir_print_shader(nir, stderr);
si_dump_streamout(&so);
@ -1618,7 +1618,7 @@ bool si_compile_shader(struct si_screen *sscreen, struct ac_llvm_compiler *compi
return false;
/* The GS copy shader is compiled next. */
if (sel->info.stage == MESA_SHADER_GEOMETRY && !shader->key.ge.as_ngg) {
if (sel->stage == MESA_SHADER_GEOMETRY && !shader->key.ge.as_ngg) {
shader->gs_copy_shader = si_generate_gs_copy_shader(sscreen, compiler, sel, &so, debug);
if (!shader->gs_copy_shader) {
fprintf(stderr, "radeonsi: can't create GS copy shader\n");
@ -1627,13 +1627,13 @@ bool si_compile_shader(struct si_screen *sscreen, struct ac_llvm_compiler *compi
}
/* Compute vs_output_ps_input_cntl. */
if ((sel->info.stage == MESA_SHADER_VERTEX ||
sel->info.stage == MESA_SHADER_TESS_EVAL ||
sel->info.stage == MESA_SHADER_GEOMETRY) &&
if ((sel->stage == MESA_SHADER_VERTEX ||
sel->stage == MESA_SHADER_TESS_EVAL ||
sel->stage == MESA_SHADER_GEOMETRY) &&
!shader->key.ge.as_ls && !shader->key.ge.as_es) {
ubyte *vs_output_param_offset = shader->info.vs_output_param_offset;
if (sel->info.stage == MESA_SHADER_GEOMETRY && !shader->key.ge.as_ngg)
if (sel->stage == MESA_SHADER_GEOMETRY && !shader->key.ge.as_ngg)
vs_output_param_offset = shader->gs_copy_shader->info.vs_output_param_offset;
/* VS and TES should also set primitive ID output if it's used. */
@ -1664,7 +1664,7 @@ bool si_compile_shader(struct si_screen *sscreen, struct ac_llvm_compiler *compi
}
/* Validate SGPR and VGPR usage for compute to detect compiler bugs. */
if (sel->info.stage == MESA_SHADER_COMPUTE) {
if (sel->stage == MESA_SHADER_COMPUTE) {
unsigned max_vgprs =
sscreen->info.num_physical_wave64_vgprs_per_simd * (shader->wave_size == 32 ? 2 : 1);
unsigned max_sgprs = sscreen->info.num_physical_sgprs_per_simd;
@ -1697,7 +1697,7 @@ bool si_compile_shader(struct si_screen *sscreen, struct ac_llvm_compiler *compi
shader->info.num_input_sgprs += 1; /* scratch byte offset */
/* Calculate the number of fragment input VGPRs. */
if (sel->info.stage == MESA_SHADER_FRAGMENT) {
if (sel->stage == MESA_SHADER_FRAGMENT) {
shader->info.num_input_vgprs = ac_get_fs_input_vgpr_cnt(
&shader->config, &shader->info.face_vgpr_index, &shader->info.ancillary_vgpr_index,
&shader->info.sample_coverage_vgpr_index);
@ -1810,7 +1810,7 @@ static bool si_get_vs_prolog(struct si_screen *sscreen, struct ac_llvm_compiler
struct si_shader_selector *vs = main_part->selector;
if (!si_vs_needs_prolog(vs, key, &shader->key, false,
shader->selector->info.stage == MESA_SHADER_GEOMETRY))
shader->selector->stage == MESA_SHADER_GEOMETRY))
return true;
/* Get the prolog. */
@ -1875,7 +1875,7 @@ static bool si_shader_select_gs_parts(struct si_screen *sscreen, struct ac_llvm_
else
es_main_part = shader->key.ge.part.gs.es->main_shader_part_es;
if (shader->key.ge.part.gs.es->info.stage == MESA_SHADER_VERTEX &&
if (shader->key.ge.part.gs.es->stage == MESA_SHADER_VERTEX &&
!si_get_vs_prolog(sscreen, compiler, shader, debug, es_main_part,
&shader->key.ge.part.gs.vs_prolog))
return false;
@ -2153,7 +2153,7 @@ void si_fix_resource_usage(struct si_screen *sscreen, struct si_shader *shader)
shader->config.num_sgprs = MAX2(shader->config.num_sgprs, min_sgprs);
if (shader->selector->info.stage == MESA_SHADER_COMPUTE &&
if (shader->selector->stage == MESA_SHADER_COMPUTE &&
si_get_max_workgroup_size(shader) > shader->wave_size) {
si_multiwave_lds_size_workaround(sscreen, &shader->config.lds_size);
}
@ -2206,7 +2206,7 @@ bool si_create_shader_variant(struct si_screen *sscreen, struct ac_llvm_compiler
shader->info = mainp->info;
/* Select prologs and/or epilogs. */
switch (sel->info.stage) {
switch (sel->stage) {
case MESA_SHADER_VERTEX:
if (!si_shader_select_vs_parts(sscreen, compiler, shader, debug))
return false;
@ -2293,40 +2293,40 @@ bool si_create_shader_variant(struct si_screen *sscreen, struct ac_llvm_compiler
si_calculate_max_simd_waves(shader);
}
if (sel->info.stage <= MESA_SHADER_GEOMETRY && shader->key.ge.as_ngg) {
if (sel->stage <= MESA_SHADER_GEOMETRY && shader->key.ge.as_ngg) {
assert(!shader->key.ge.as_es && !shader->key.ge.as_ls);
if (!gfx10_ngg_calculate_subgroup_info(shader)) {
fprintf(stderr, "Failed to compute subgroup info\n");
return false;
}
} else if (sscreen->info.chip_class >= GFX9 && sel->info.stage == MESA_SHADER_GEOMETRY) {
} else if (sscreen->info.chip_class >= GFX9 && sel->stage == MESA_SHADER_GEOMETRY) {
gfx9_get_gs_info(shader->previous_stage_sel, sel, &shader->gs_info);
}
shader->uses_vs_state_provoking_vertex =
sscreen->use_ngg &&
/* Used to convert triangle strips from GS to triangles. */
((sel->info.stage == MESA_SHADER_GEOMETRY &&
((sel->stage == MESA_SHADER_GEOMETRY &&
util_rast_prim_is_triangles(sel->info.base.gs.output_primitive)) ||
(sel->info.stage == MESA_SHADER_VERTEX &&
(sel->stage == MESA_SHADER_VERTEX &&
/* Used to export PrimitiveID from the correct vertex. */
shader->key.ge.mono.u.vs_export_prim_id));
shader->uses_vs_state_outprim = sscreen->use_ngg &&
/* Only used by streamout in vertex shaders. */
sel->info.stage == MESA_SHADER_VERTEX &&
sel->stage == MESA_SHADER_VERTEX &&
sel->info.enabled_streamout_buffer_mask;
if (sel->info.stage == MESA_SHADER_VERTEX) {
if (sel->stage == MESA_SHADER_VERTEX) {
shader->uses_base_instance = sel->info.uses_base_instance ||
shader->key.ge.part.vs.prolog.instance_divisor_is_one ||
shader->key.ge.part.vs.prolog.instance_divisor_is_fetched;
} else if (sel->info.stage == MESA_SHADER_TESS_CTRL) {
} else if (sel->stage == MESA_SHADER_TESS_CTRL) {
shader->uses_base_instance = shader->previous_stage_sel &&
(shader->previous_stage_sel->info.uses_base_instance ||
shader->key.ge.part.tcs.ls_prolog.instance_divisor_is_one ||
shader->key.ge.part.tcs.ls_prolog.instance_divisor_is_fetched);
} else if (sel->info.stage == MESA_SHADER_GEOMETRY) {
} else if (sel->stage == MESA_SHADER_GEOMETRY) {
shader->uses_base_instance = shader->previous_stage_sel &&
(shader->previous_stage_sel->info.uses_base_instance ||
shader->key.ge.part.gs.vs_prolog.instance_divisor_is_one ||

View File

@ -351,7 +351,6 @@ union si_input_info {
struct si_shader_info {
shader_info base;
gl_shader_stage stage;
uint32_t options; /* bitmask of SI_PROFILE_* */
ubyte num_inputs;
@ -468,6 +467,7 @@ struct si_shader_selector {
struct si_screen *screen;
struct util_queue_fence ready;
struct si_compiler_ctx_state compiler_ctx_state;
gl_shader_stage stage;
simple_mtx_t mutex;
struct si_shader *first_variant; /* immutable after the first variant */
@ -978,7 +978,7 @@ bool gfx10_is_ngg_passthrough(struct si_shader *shader);
static inline struct si_shader **si_get_main_shader_part(struct si_shader_selector *sel,
const union si_shader_key *key)
{
if (sel->info.stage <= MESA_SHADER_GEOMETRY) {
if (sel->stage <= MESA_SHADER_GEOMETRY) {
if (key->ge.as_ls)
return &sel->main_shader_part_ls;
if (key->ge.as_es && key->ge.as_ngg)
@ -1003,7 +1003,7 @@ static inline bool si_shader_uses_bindless_images(struct si_shader_selector *sel
static inline bool gfx10_edgeflags_have_effect(struct si_shader *shader)
{
if (shader->selector->info.stage == MESA_SHADER_VERTEX &&
if (shader->selector->stage == MESA_SHADER_VERTEX &&
!shader->selector->info.base.vs.blit_sgprs_amd &&
!(shader->key.ge.opt.ngg_culling & SI_NGG_CULL_LINES))
return true;

View File

@ -219,8 +219,8 @@ static const nir_src *get_texture_src(nir_tex_instr *instr, nir_tex_src_type typ
return NULL;
}
static void scan_io_usage(struct si_shader_info *info, nir_intrinsic_instr *intr,
bool is_input)
static void scan_io_usage(const nir_shader *nir, struct si_shader_info *info,
nir_intrinsic_instr *intr, bool is_input)
{
unsigned interp = INTERP_MODE_FLAT; /* load_input uses flat shading */
@ -272,10 +272,10 @@ static void scan_io_usage(struct si_shader_info *info, nir_intrinsic_instr *intr
unsigned semantic = 0;
/* VS doesn't have semantics. */
if (info->stage != MESA_SHADER_VERTEX || !is_input)
if (nir->info.stage != MESA_SHADER_VERTEX || !is_input)
semantic = nir_intrinsic_io_semantics(intr).location;
if (info->stage == MESA_SHADER_FRAGMENT && !is_input) {
if (nir->info.stage == MESA_SHADER_FRAGMENT && !is_input) {
/* Never use FRAG_RESULT_COLOR directly. */
if (semantic == FRAG_RESULT_COLOR)
semantic = FRAG_RESULT_DATA0;
@ -357,7 +357,7 @@ static void scan_io_usage(struct si_shader_info *info, nir_intrinsic_instr *intr
info->output_usagemask[loc] |= mask;
info->num_outputs = MAX2(info->num_outputs, loc + 1);
if (info->stage == MESA_SHADER_FRAGMENT &&
if (nir->info.stage == MESA_SHADER_FRAGMENT &&
semantic >= FRAG_RESULT_DATA0 && semantic <= FRAG_RESULT_DATA7) {
unsigned index = semantic - FRAG_RESULT_DATA0;
@ -559,13 +559,13 @@ static void scan_instruction(const struct nir_shader *nir, struct si_shader_info
case nir_intrinsic_load_per_vertex_input:
case nir_intrinsic_load_input_vertex:
case nir_intrinsic_load_interpolated_input:
scan_io_usage(info, intr, true);
scan_io_usage(nir, info, intr, true);
break;
case nir_intrinsic_load_output:
case nir_intrinsic_load_per_vertex_output:
case nir_intrinsic_store_output:
case nir_intrinsic_store_per_vertex_output:
scan_io_usage(info, intr, false);
scan_io_usage(nir, info, intr, false);
break;
case nir_intrinsic_load_deref:
case nir_intrinsic_store_deref:
@ -587,7 +587,6 @@ void si_nir_scan_shader(struct si_screen *sscreen, const struct nir_shader *nir,
{
memset(info, 0, sizeof(*info));
info->base = nir->info;
info->stage = nir->info.stage;
/* Get options from shader profiles. */
for (unsigned i = 0; i < ARRAY_SIZE(profiles); i++) {
@ -677,7 +676,7 @@ void si_nir_scan_shader(struct si_screen *sscreen, const struct nir_shader *nir,
scan_instruction(nir, info, instr);
}
if (info->stage == MESA_SHADER_VERTEX || info->stage == MESA_SHADER_TESS_EVAL) {
if (nir->info.stage == MESA_SHADER_VERTEX || nir->info.stage == MESA_SHADER_TESS_EVAL) {
/* Add the PrimitiveID output, but don't increment num_outputs.
* The driver inserts PrimitiveID only when it's used by the pixel shader,
* and si_emit_spi_map uses this unconditionally when such a pixel shader is used.
@ -733,11 +732,11 @@ void si_nir_scan_shader(struct si_screen *sscreen, const struct nir_shader *nir,
info->has_divergent_loop = nir_has_divergent_loop((nir_shader*)nir);
if (info->stage == MESA_SHADER_VERTEX ||
info->stage == MESA_SHADER_TESS_CTRL ||
info->stage == MESA_SHADER_TESS_EVAL ||
info->stage == MESA_SHADER_GEOMETRY) {
if (info->stage == MESA_SHADER_TESS_CTRL) {
if (nir->info.stage == MESA_SHADER_VERTEX ||
nir->info.stage == MESA_SHADER_TESS_CTRL ||
nir->info.stage == MESA_SHADER_TESS_EVAL ||
nir->info.stage == MESA_SHADER_GEOMETRY) {
if (nir->info.stage == MESA_SHADER_TESS_CTRL) {
/* Always reserve space for these. */
info->patch_outputs_written |=
(1ull << si_shader_io_get_unique_index_patch(VARYING_SLOT_TESS_LEVEL_INNER)) |
@ -767,7 +766,7 @@ void si_nir_scan_shader(struct si_screen *sscreen, const struct nir_shader *nir,
if (nir->info.stage == MESA_SHADER_VERTEX) {
info->num_vs_inputs =
info->stage == MESA_SHADER_VERTEX && !info->base.vs.blit_sgprs_amd ? info->num_inputs : 0;
nir->info.stage == MESA_SHADER_VERTEX && !info->base.vs.blit_sgprs_amd ? info->num_inputs : 0;
unsigned num_vbos_in_sgprs = si_num_vbos_in_user_sgprs_inline(sscreen->info.chip_class);
info->num_vbos_in_user_sgprs = MIN2(info->num_vs_inputs, num_vbos_in_sgprs);

View File

@ -847,7 +847,7 @@ bool si_llvm_translate_nir(struct si_shader_context *ctx, struct si_shader *shad
const struct si_shader_info *info = &sel->info;
ctx->shader = shader;
ctx->stage = sel->info.stage;
ctx->stage = sel->stage;
ctx->num_const_buffers = info->base.num_ubos;
ctx->num_shader_buffers = info->base.num_ssbos;
@ -1058,7 +1058,7 @@ static bool si_should_optimize_less(struct ac_llvm_compiler *compiler,
/* For a crazy dEQP test containing 2597 memory opcodes, mostly
* buffer stores. */
return sel->info.stage == MESA_SHADER_COMPUTE && sel->info.num_memory_stores > 1000;
return sel->stage == MESA_SHADER_COMPUTE && sel->info.num_memory_stores > 1000;
}
static void si_optimize_vs_outputs(struct si_shader_context *ctx)
@ -1098,7 +1098,7 @@ bool si_llvm_compile_shader(struct si_screen *sscreen, struct ac_llvm_compiler *
ctx.so = *so;
LLVMValueRef ngg_cull_main_fn = NULL;
if (sel->info.stage <= MESA_SHADER_TESS_EVAL && shader->key.ge.opt.ngg_culling) {
if (sel->stage <= MESA_SHADER_TESS_EVAL && shader->key.ge.opt.ngg_culling) {
if (!si_llvm_translate_nir(&ctx, shader, nir, false, true)) {
si_llvm_dispose(&ctx);
return false;
@ -1112,7 +1112,7 @@ bool si_llvm_compile_shader(struct si_screen *sscreen, struct ac_llvm_compiler *
return false;
}
if (shader->is_monolithic && sel->info.stage == MESA_SHADER_VERTEX) {
if (shader->is_monolithic && sel->stage == MESA_SHADER_VERTEX) {
LLVMValueRef parts[4];
unsigned num_parts = 0;
bool first_is_prolog = false;
@ -1144,7 +1144,7 @@ bool si_llvm_compile_shader(struct si_screen *sscreen, struct ac_llvm_compiler *
parts[num_parts++] = main_fn;
si_build_wrapper_function(&ctx, parts, num_parts, first_is_prolog ? 1 : 0, 0, false);
} else if (shader->is_monolithic && sel->info.stage == MESA_SHADER_TESS_EVAL && ngg_cull_main_fn) {
} else if (shader->is_monolithic && sel->stage == MESA_SHADER_TESS_EVAL && ngg_cull_main_fn) {
LLVMValueRef parts[3], prolog, main_fn = ctx.main_fn;
/* We reuse the VS prolog code for TES just to load the input VGPRs from LDS. */
@ -1163,7 +1163,7 @@ bool si_llvm_compile_shader(struct si_screen *sscreen, struct ac_llvm_compiler *
parts[2] = main_fn;
si_build_wrapper_function(&ctx, parts, 3, 0, 0, false);
} else if (shader->is_monolithic && sel->info.stage == MESA_SHADER_TESS_CTRL) {
} else if (shader->is_monolithic && sel->stage == MESA_SHADER_TESS_CTRL) {
if (sscreen->info.chip_class >= GFX9) {
struct si_shader_selector *ls = shader->key.ge.part.tcs.ls;
LLVMValueRef parts[4];
@ -1232,7 +1232,7 @@ bool si_llvm_compile_shader(struct si_screen *sscreen, struct ac_llvm_compiler *
si_build_wrapper_function(&ctx, parts, 2, 0, 0, false);
}
} else if (shader->is_monolithic && sel->info.stage == MESA_SHADER_GEOMETRY) {
} else if (shader->is_monolithic && sel->stage == MESA_SHADER_GEOMETRY) {
if (ctx.screen->info.chip_class >= GFX9) {
struct si_shader_selector *es = shader->key.ge.part.gs.es;
LLVMValueRef es_prolog = NULL;
@ -1261,7 +1261,7 @@ bool si_llvm_compile_shader(struct si_screen *sscreen, struct ac_llvm_compiler *
es_main = ctx.main_fn;
/* ES prolog */
if (es->info.stage == MESA_SHADER_VERTEX &&
if (es->stage == MESA_SHADER_VERTEX &&
si_vs_needs_prolog(es, &shader->key.ge.part.gs.vs_prolog, &shader->key, false, true)) {
union si_shader_part_key vs_prolog_key;
si_get_vs_prolog_key(&es->info, shader_es.info.num_input_sgprs, false,
@ -1289,7 +1289,7 @@ bool si_llvm_compile_shader(struct si_screen *sscreen, struct ac_llvm_compiler *
} else {
/* Nothing to do for gfx6-8. The shader has only 1 part and it's ctx.main_fn. */
}
} else if (shader->is_monolithic && sel->info.stage == MESA_SHADER_FRAGMENT) {
} else if (shader->is_monolithic && sel->stage == MESA_SHADER_FRAGMENT) {
si_llvm_build_monolithic_ps(&ctx, shader);
}
@ -1303,7 +1303,7 @@ bool si_llvm_compile_shader(struct si_screen *sscreen, struct ac_llvm_compiler *
/* Compile to bytecode. */
if (!si_compile_llvm(sscreen, &shader->binary, &shader->config, compiler, &ctx.ac, debug,
sel->info.stage, si_get_shader_name(shader),
sel->stage, si_get_shader_name(shader),
si_should_optimize_less(compiler, shader->selector))) {
si_llvm_dispose(&ctx);
fprintf(stderr, "LLVM failed to compile shader\n");

View File

@ -832,7 +832,7 @@ static void si_emit_clip_regs(struct si_context *sctx)
struct si_shader_selector *vs_sel = vs->selector;
struct si_shader_info *info = &vs_sel->info;
struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
bool window_space = info->stage == MESA_SHADER_VERTEX ?
bool window_space = vs_sel->stage == MESA_SHADER_VERTEX ?
info->base.vs.window_space_position : 0;
unsigned clipdist_mask = vs_sel->info.clipdist_mask;
unsigned ucp_mask = clipdist_mask ? 0 : rs->clip_plane_enable & SI_USER_CLIP_PLANE_MASK;

View File

@ -41,7 +41,7 @@ unsigned si_determine_wave_size(struct si_screen *sscreen, struct si_shader *sha
{
/* There are a few uses that pass shader=NULL here, expecting the default compute wave size. */
struct si_shader_info *info = shader ? &shader->selector->info : NULL;
gl_shader_stage stage = info ? info->stage : MESA_SHADER_COMPUTE;
gl_shader_stage stage = shader ? shader->selector->stage : MESA_SHADER_COMPUTE;
if (sscreen->info.chip_class < GFX10)
return 64;
@ -170,7 +170,7 @@ void si_get_ir_cache_key(struct si_shader_selector *sel, bool ngg, bool es,
shader_variant_flags |= 1 << 1;
if (wave_size == 32)
shader_variant_flags |= 1 << 2;
if (sel->info.stage == MESA_SHADER_FRAGMENT &&
if (sel->stage == MESA_SHADER_FRAGMENT &&
/* Derivatives imply helper invocations so check for needs_quad_helper_invocations. */
sel->info.base.fs.needs_quad_helper_invocations &&
sel->info.base.fs.uses_discard &&
@ -190,9 +190,9 @@ void si_get_ir_cache_key(struct si_shader_selector *sel, bool ngg, bool es,
shader_variant_flags |= 1 << 7;
if (sel->screen->options.clamp_div_by_zero)
shader_variant_flags |= 1 << 8;
if ((sel->info.stage == MESA_SHADER_VERTEX ||
sel->info.stage == MESA_SHADER_TESS_EVAL ||
sel->info.stage == MESA_SHADER_GEOMETRY) &&
if ((sel->stage == MESA_SHADER_VERTEX ||
sel->stage == MESA_SHADER_TESS_EVAL ||
sel->stage == MESA_SHADER_GEOMETRY) &&
!es &&
sel->screen->options.vrs2x2)
shader_variant_flags |= 1 << 10;
@ -313,7 +313,7 @@ static bool si_load_shader_binary(struct si_shader *shader, void *binary)
ptr = read_chunk(ptr, (void **)&shader->binary.llvm_ir_string, &chunk_size);
if (!shader->is_gs_copy_shader &&
shader->selector->info.stage == MESA_SHADER_GEOMETRY && !shader->key.ge.as_ngg) {
shader->selector->stage == MESA_SHADER_GEOMETRY && !shader->key.ge.as_ngg) {
shader->gs_copy_shader = CALLOC_STRUCT(si_shader);
if (!shader->gs_copy_shader)
return false;
@ -363,7 +363,7 @@ void si_shader_cache_insert_shader(struct si_screen *sscreen, unsigned char ir_s
unsigned size = *hw_binary;
if (shader->selector->info.stage == MESA_SHADER_GEOMETRY && !shader->key.ge.as_ngg) {
if (shader->selector->stage == MESA_SHADER_GEOMETRY && !shader->key.ge.as_ngg) {
uint32_t *gs_copy_binary = si_get_shader_binary(shader->gs_copy_shader);
if (!gs_copy_binary) {
FREE(hw_binary);
@ -432,7 +432,7 @@ bool si_shader_cache_load_shader(struct si_screen *sscreen, unsigned char ir_sha
unsigned gs_copy_binary_size = 0;
/* The GS copy shader binary is after the GS binary. */
if (shader->selector->info.stage == MESA_SHADER_GEOMETRY && !shader->key.ge.as_ngg)
if (shader->selector->stage == MESA_SHADER_GEOMETRY && !shader->key.ge.as_ngg)
gs_copy_binary_size = buffer[size / 4];
if (total_size >= sizeof(uint32_t) && size + gs_copy_binary_size == total_size) {
@ -588,13 +588,13 @@ static void polaris_set_vgt_vertex_reuse(struct si_screen *sscreen, struct si_sh
return;
/* VS as VS, or VS as ES: */
if ((sel->info.stage == MESA_SHADER_VERTEX &&
if ((sel->stage == MESA_SHADER_VERTEX &&
(!shader->key.ge.as_ls && !shader->is_gs_copy_shader)) ||
/* TES as VS, or TES as ES: */
sel->info.stage == MESA_SHADER_TESS_EVAL) {
sel->stage == MESA_SHADER_TESS_EVAL) {
unsigned vtx_reuse_depth = 30;
if (sel->info.stage == MESA_SHADER_TESS_EVAL &&
if (sel->stage == MESA_SHADER_TESS_EVAL &&
sel->info.base.tess.spacing == TESS_SPACING_FRACTIONAL_ODD)
vtx_reuse_depth = 14;
@ -630,15 +630,15 @@ static unsigned si_get_num_vs_user_sgprs(struct si_shader *shader,
static unsigned si_get_vs_vgpr_comp_cnt(struct si_screen *sscreen, struct si_shader *shader,
bool legacy_vs_prim_id)
{
assert(shader->selector->info.stage == MESA_SHADER_VERTEX ||
(shader->previous_stage_sel && shader->previous_stage_sel->info.stage == MESA_SHADER_VERTEX));
assert(shader->selector->stage == MESA_SHADER_VERTEX ||
(shader->previous_stage_sel && shader->previous_stage_sel->stage == MESA_SHADER_VERTEX));
/* GFX6-9 LS (VertexID, RelAutoIndex, InstanceID / StepRate0, InstanceID)
* GFX6-9 ES,VS (VertexID, InstanceID / StepRate0, VSPrimID, InstanceID)
* GFX10 LS (VertexID, RelAutoIndex, UserVGPR1, UserVGPR2 or InstanceID)
* GFX10 ES,VS (VertexID, UserVGPR1, UserVGPR2 or VSPrimID, UserVGPR3 or InstanceID)
*/
bool is_ls = shader->selector->info.stage == MESA_SHADER_TESS_CTRL || shader->key.ge.as_ls;
bool is_ls = shader->selector->stage == MESA_SHADER_TESS_CTRL || shader->key.ge.as_ls;
unsigned max = 0;
if (shader->info.uses_instanceid) {
@ -746,7 +746,7 @@ static void si_emit_shader_es(struct si_context *sctx)
SI_TRACKED_VGT_ESGS_RING_ITEMSIZE,
shader->selector->info.esgs_itemsize / 4);
if (shader->selector->info.stage == MESA_SHADER_TESS_EVAL)
if (shader->selector->stage == MESA_SHADER_TESS_EVAL)
radeon_opt_set_context_reg(sctx, R_028B6C_VGT_TF_PARAM, SI_TRACKED_VGT_TF_PARAM,
shader->vgt_tf_param);
@ -774,16 +774,16 @@ static void si_shader_es(struct si_screen *sscreen, struct si_shader *shader)
pm4->atom.emit = si_emit_shader_es;
va = shader->bo->gpu_address;
if (shader->selector->info.stage == MESA_SHADER_VERTEX) {
if (shader->selector->stage == MESA_SHADER_VERTEX) {
vgpr_comp_cnt = si_get_vs_vgpr_comp_cnt(sscreen, shader, false);
num_user_sgprs = si_get_num_vs_user_sgprs(shader, SI_VS_NUM_USER_SGPR);
} else if (shader->selector->info.stage == MESA_SHADER_TESS_EVAL) {
} else if (shader->selector->stage == MESA_SHADER_TESS_EVAL) {
vgpr_comp_cnt = shader->selector->info.uses_primid ? 3 : 2;
num_user_sgprs = SI_TES_NUM_USER_SGPR;
} else
unreachable("invalid shader selector type");
oc_lds_en = shader->selector->info.stage == MESA_SHADER_TESS_EVAL ? 1 : 0;
oc_lds_en = shader->selector->stage == MESA_SHADER_TESS_EVAL ? 1 : 0;
si_pm4_set_reg(pm4, R_00B320_SPI_SHADER_PGM_LO_ES, va >> 8);
si_pm4_set_reg(pm4, R_00B324_SPI_SHADER_PGM_HI_ES,
@ -797,7 +797,7 @@ static void si_shader_es(struct si_screen *sscreen, struct si_shader *shader)
S_00B32C_USER_SGPR(num_user_sgprs) | S_00B32C_OC_LDS_EN(oc_lds_en) |
S_00B32C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0));
if (shader->selector->info.stage == MESA_SHADER_TESS_EVAL)
if (shader->selector->stage == MESA_SHADER_TESS_EVAL)
si_set_tesseval_regs(sscreen, shader->selector, shader);
polaris_set_vgt_vertex_reuse(sscreen, shader->selector, shader);
@ -944,7 +944,7 @@ static void si_emit_shader_gs(struct si_context *sctx)
SI_TRACKED_VGT_ESGS_RING_ITEMSIZE,
shader->ctx_reg.gs.vgt_esgs_ring_itemsize);
if (shader->key.ge.part.gs.es->info.stage == MESA_SHADER_TESS_EVAL)
if (shader->key.ge.part.gs.es->stage == MESA_SHADER_TESS_EVAL)
radeon_opt_set_context_reg(sctx, R_028B6C_VGT_TF_PARAM, SI_TRACKED_VGT_TF_PARAM,
shader->vgt_tf_param);
if (shader->vgt_vertex_reuse_block_cntl)
@ -1039,7 +1039,7 @@ static void si_shader_gs(struct si_screen *sscreen, struct si_shader *shader)
if (sscreen->info.chip_class >= GFX9) {
unsigned input_prim = sel->info.base.gs.input_primitive;
gl_shader_stage es_stage = shader->key.ge.part.gs.es->info.stage;
gl_shader_stage es_stage = shader->key.ge.part.gs.es->stage;
unsigned es_vgpr_comp_cnt, gs_vgpr_comp_cnt;
if (es_stage == MESA_SHADER_VERTEX) {
@ -1147,7 +1147,7 @@ bool gfx10_is_ngg_passthrough(struct si_shader *shader)
*
* NGG passthrough still allows the use of LDS.
*/
return sel->info.stage != MESA_SHADER_GEOMETRY && !shader->key.ge.opt.ngg_culling;
return sel->stage != MESA_SHADER_GEOMETRY && !shader->key.ge.opt.ngg_culling;
}
/* Common tail code for NGG primitive shaders. */
@ -1265,10 +1265,10 @@ static void gfx10_emit_shader_ngg_tess_gs(struct si_context *sctx)
unsigned si_get_input_prim(const struct si_shader_selector *gs, const union si_shader_key *key)
{
if (gs->info.stage == MESA_SHADER_GEOMETRY)
if (gs->stage == MESA_SHADER_GEOMETRY)
return gs->info.base.gs.input_primitive;
if (gs->info.stage == MESA_SHADER_TESS_EVAL) {
if (gs->stage == MESA_SHADER_TESS_EVAL) {
if (gs->info.base.tess.point_mode)
return PIPE_PRIM_POINTS;
if (gs->info.base.tess._primitive_mode == TESS_PRIMITIVE_ISOLINES)
@ -1312,15 +1312,15 @@ static void gfx10_shader_ngg(struct si_screen *sscreen, struct si_shader *shader
{
const struct si_shader_selector *gs_sel = shader->selector;
const struct si_shader_info *gs_info = &gs_sel->info;
const gl_shader_stage gs_stage = shader->selector->info.stage;
const gl_shader_stage gs_stage = shader->selector->stage;
const struct si_shader_selector *es_sel =
shader->previous_stage_sel ? shader->previous_stage_sel : shader->selector;
const struct si_shader_info *es_info = &es_sel->info;
const gl_shader_stage es_stage = es_sel->info.stage;
const gl_shader_stage es_stage = es_sel->stage;
unsigned num_user_sgprs;
unsigned nparams, es_vgpr_comp_cnt, gs_vgpr_comp_cnt;
uint64_t va;
bool window_space = gs_info->stage == MESA_SHADER_VERTEX ?
bool window_space = gs_sel->stage == MESA_SHADER_VERTEX ?
gs_info->base.vs.window_space_position : 0;
bool es_enable_prim_id = shader->key.ge.mono.u.vs_export_prim_id || es_info->uses_primid;
unsigned gs_num_invocations = MAX2(gs_sel->info.base.gs.invocations, 1);
@ -1541,7 +1541,7 @@ static void si_emit_shader_vs(struct si_context *sctx)
radeon_opt_set_context_reg(sctx, R_028818_PA_CL_VTE_CNTL, SI_TRACKED_PA_CL_VTE_CNTL,
shader->ctx_reg.vs.pa_cl_vte_cntl);
if (shader->selector->info.stage == MESA_SHADER_TESS_EVAL)
if (shader->selector->stage == MESA_SHADER_TESS_EVAL)
radeon_opt_set_context_reg(sctx, R_028B6C_VGT_TF_PARAM, SI_TRACKED_VGT_TF_PARAM,
shader->vgt_tf_param);
@ -1551,7 +1551,7 @@ static void si_emit_shader_vs(struct si_context *sctx)
shader->vgt_vertex_reuse_block_cntl);
/* Required programming for tessellation. (legacy pipeline only) */
if (sctx->chip_class >= GFX10 && shader->selector->info.stage == MESA_SHADER_TESS_EVAL) {
if (sctx->chip_class >= GFX10 && shader->selector->stage == MESA_SHADER_TESS_EVAL) {
radeon_opt_set_context_reg(sctx, R_028A44_VGT_GS_ONCHIP_CNTL,
SI_TRACKED_VGT_GS_ONCHIP_CNTL,
S_028A44_ES_VERTS_PER_SUBGRP(250) |
@ -1585,7 +1585,7 @@ static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader,
unsigned num_user_sgprs, vgpr_comp_cnt;
uint64_t va;
unsigned nparams, oc_lds_en;
bool window_space = info->stage == MESA_SHADER_VERTEX ?
bool window_space = shader->selector->stage == MESA_SHADER_VERTEX ?
info->base.vs.window_space_position : 0;
bool enable_prim_id = shader->key.ge.mono.u.vs_export_prim_id || info->uses_primid;
@ -1627,7 +1627,7 @@ static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader,
if (gs) {
vgpr_comp_cnt = 0; /* only VertexID is needed for GS-COPY. */
num_user_sgprs = SI_GSCOPY_NUM_USER_SGPR;
} else if (shader->selector->info.stage == MESA_SHADER_VERTEX) {
} else if (shader->selector->stage == MESA_SHADER_VERTEX) {
vgpr_comp_cnt = si_get_vs_vgpr_comp_cnt(sscreen, shader, enable_prim_id);
if (info->base.vs.blit_sgprs_amd) {
@ -1635,7 +1635,7 @@ static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader,
} else {
num_user_sgprs = si_get_num_vs_user_sgprs(shader, SI_VS_NUM_USER_SGPR);
}
} else if (shader->selector->info.stage == MESA_SHADER_TESS_EVAL) {
} else if (shader->selector->stage == MESA_SHADER_TESS_EVAL) {
vgpr_comp_cnt = enable_prim_id ? 3 : 2;
num_user_sgprs = SI_TES_NUM_USER_SGPR;
} else
@ -1667,7 +1667,7 @@ static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader,
S_030980_NUM_PC_LINES(sscreen->info.pc_lines / 4 - 1);
shader->pa_cl_vs_out_cntl = si_get_vs_out_cntl(shader->selector, shader, false);
oc_lds_en = shader->selector->info.stage == MESA_SHADER_TESS_EVAL ? 1 : 0;
oc_lds_en = shader->selector->stage == MESA_SHADER_TESS_EVAL ? 1 : 0;
if (sscreen->info.chip_class >= GFX7) {
ac_set_reg_cu_en(pm4, R_00B118_SPI_SHADER_PGM_RSRC3_VS,
@ -1717,7 +1717,7 @@ static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader,
S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1);
if (shader->selector->info.stage == MESA_SHADER_TESS_EVAL)
if (shader->selector->stage == MESA_SHADER_TESS_EVAL)
si_set_tesseval_regs(sscreen, shader->selector, shader);
polaris_set_vgt_vertex_reuse(sscreen, shader->selector, shader);
@ -1922,7 +1922,7 @@ static void si_shader_init_pm4_state(struct si_screen *sscreen, struct si_shader
{
assert(shader->wave_size);
switch (shader->selector->info.stage) {
switch (shader->selector->stage) {
case MESA_SHADER_VERTEX:
if (shader->key.ge.as_ls)
si_shader_ls(sscreen, shader);
@ -2085,7 +2085,7 @@ static void si_get_vs_key_outputs(struct si_context *sctx, struct si_shader_sele
key->ge.opt.kill_outputs = ~linked & outputs_written;
key->ge.opt.ngg_culling = sctx->ngg_culling;
key->ge.mono.u.vs_export_prim_id = vs->info.stage != MESA_SHADER_GEOMETRY &&
key->ge.mono.u.vs_export_prim_id = vs->stage != MESA_SHADER_GEOMETRY &&
sctx->shader.ps.cso && sctx->shader.ps.cso->info.uses_primid;
key->ge.opt.kill_pointsize = vs->info.writes_psize &&
sctx->current_rast_prim != PIPE_PRIM_POINTS &&
@ -2326,7 +2326,7 @@ static inline void si_shader_selector_key(struct pipe_context *ctx, struct si_sh
{
struct si_context *sctx = (struct si_context *)ctx;
switch (sel->info.stage) {
switch (sel->stage) {
case MESA_SHADER_VERTEX:
if (!sctx->shader.tes.cso && !sctx->shader.gs.cso)
si_get_vs_key_outputs(sctx, sel, key);
@ -2396,7 +2396,7 @@ static void si_build_shader_variant(struct si_shader *shader, int thread_index,
si_init_compiler(sscreen, compiler);
if (unlikely(!si_create_shader_variant(sscreen, compiler, shader, debug))) {
PRINT_ERR("Failed to build shader variant (type=%u)\n", sel->info.stage);
PRINT_ERR("Failed to build shader variant (type=%u)\n", sel->stage);
shader->compilation_failed = true;
return;
}
@ -2442,7 +2442,7 @@ static bool si_check_missing_main_part(struct si_screen *sscreen, struct si_shad
util_queue_fence_init(&main_part->ready);
main_part->selector = sel;
if (sel->info.stage <= MESA_SHADER_GEOMETRY) {
if (sel->stage <= MESA_SHADER_GEOMETRY) {
main_part->key.ge.as_es = key->ge.as_es;
main_part->key.ge.as_ls = key->ge.as_ls;
main_part->key.ge.as_ngg = key->ge.as_ngg;
@ -2632,9 +2632,9 @@ current_not_ready:
/* If this is a merged shader, get the first shader's selector. */
if (sscreen->info.chip_class >= GFX9) {
if (sel->info.stage == MESA_SHADER_TESS_CTRL)
if (sel->stage == MESA_SHADER_TESS_CTRL)
previous_stage_sel = ((struct si_shader_key_ge*)key)->part.tcs.ls;
else if (sel->info.stage == MESA_SHADER_GEOMETRY)
else if (sel->stage == MESA_SHADER_GEOMETRY)
previous_stage_sel = ((struct si_shader_key_ge*)key)->part.gs.es;
/* We need to wait for the previous shader. */
@ -2664,9 +2664,9 @@ current_not_ready:
if (previous_stage_sel) {
union si_shader_key shader1_key = zeroed;
if (sel->info.stage == MESA_SHADER_TESS_CTRL) {
if (sel->stage == MESA_SHADER_TESS_CTRL) {
shader1_key.ge.as_ls = 1;
} else if (sel->info.stage == MESA_SHADER_GEOMETRY) {
} else if (sel->stage == MESA_SHADER_GEOMETRY) {
shader1_key.ge.as_es = 1;
shader1_key.ge.as_ngg = ((struct si_shader_key_ge*)key)->as_ngg; /* for Wave32 vs Wave64 */
} else {
@ -2766,7 +2766,7 @@ int si_shader_select(struct pipe_context *ctx, struct si_shader_ctx_state *state
si_shader_selector_key(ctx, state->cso, &state->key);
if (state->cso->info.stage == MESA_SHADER_FRAGMENT) {
if (state->cso->stage == MESA_SHADER_FRAGMENT) {
if (state->key.ps.opt.inline_uniforms)
return si_shader_select_with_key(sctx, state, &state->key.ps, -1, false);
else
@ -2785,7 +2785,7 @@ static void si_parse_next_shader_property(const struct si_shader_info *info,
{
gl_shader_stage next_shader = info->base.next_stage;
switch (info->stage) {
switch (info->base.stage) {
case MESA_SHADER_VERTEX:
switch (next_shader) {
case MESA_SHADER_GEOMETRY:
@ -2873,17 +2873,17 @@ static void si_init_shader_selector_async(void *job, void *gdata, int thread_ind
shader->is_monolithic = false;
si_parse_next_shader_property(&sel->info, &shader->key);
if (sel->info.stage <= MESA_SHADER_GEOMETRY &&
if (sel->stage <= MESA_SHADER_GEOMETRY &&
sscreen->use_ngg && (!sel->info.enabled_streamout_buffer_mask ||
sscreen->use_ngg_streamout) &&
((sel->info.stage == MESA_SHADER_VERTEX && !shader->key.ge.as_ls) ||
sel->info.stage == MESA_SHADER_TESS_EVAL || sel->info.stage == MESA_SHADER_GEOMETRY))
((sel->stage == MESA_SHADER_VERTEX && !shader->key.ge.as_ls) ||
sel->stage == MESA_SHADER_TESS_EVAL || sel->stage == MESA_SHADER_GEOMETRY))
shader->key.ge.as_ngg = 1;
shader->wave_size = si_determine_wave_size(sscreen, shader);
if (sel->nir) {
if (sel->info.stage <= MESA_SHADER_GEOMETRY) {
if (sel->stage <= MESA_SHADER_GEOMETRY) {
si_get_ir_cache_key(sel, shader->key.ge.as_ngg, shader->key.ge.as_es,
shader->wave_size, ir_sha1_cache_key);
} else {
@ -2921,9 +2921,9 @@ static void si_init_shader_selector_async(void *job, void *gdata, int thread_ind
*
* This is only done if non-monolithic shaders are enabled.
*/
if ((sel->info.stage == MESA_SHADER_VERTEX ||
sel->info.stage == MESA_SHADER_TESS_EVAL ||
sel->info.stage == MESA_SHADER_GEOMETRY) &&
if ((sel->stage == MESA_SHADER_VERTEX ||
sel->stage == MESA_SHADER_TESS_EVAL ||
sel->stage == MESA_SHADER_GEOMETRY) &&
!shader->key.ge.as_ls && !shader->key.ge.as_es) {
unsigned i;
@ -3041,7 +3041,8 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
si_nir_scan_shader(sscreen, sel->nir, &sel->info);
const enum pipe_shader_type type = pipe_shader_type_from_mesa(sel->info.stage);
sel->stage = sel->nir->info.stage;
const enum pipe_shader_type type = pipe_shader_type_from_mesa(sel->stage);
sel->pipe_shader_type = type;
sel->const_and_shader_buf_descriptors_index =
si_const_and_shader_buffer_descriptors_idx(type);
@ -3052,7 +3053,7 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
si_get_active_slot_masks(&sel->info, &sel->active_const_and_shader_buffers,
&sel->active_samplers_and_images);
switch (sel->info.stage) {
switch (sel->stage) {
case MESA_SHADER_GEOMETRY:
/* Only possibilities: POINTS, LINE_STRIP, TRIANGLES */
sel->rast_prim = (enum pipe_prim_type)sel->info.base.gs.output_primitive;
@ -3072,7 +3073,7 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
case MESA_SHADER_VERTEX:
case MESA_SHADER_TESS_EVAL:
if (sel->info.stage == MESA_SHADER_TESS_EVAL) {
if (sel->stage == MESA_SHADER_TESS_EVAL) {
if (sel->info.base.tess.point_mode)
sel->rast_prim = PIPE_PRIM_POINTS;
else if (sel->info.base.tess._primitive_mode == TESS_PRIMITIVE_ISOLINES)
@ -3093,22 +3094,22 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
!sel->info.writes_viewport_index && /* cull only against viewport 0 */
!sel->info.base.writes_memory &&
/* NGG GS supports culling with streamout because it culls after streamout. */
(sel->info.stage == MESA_SHADER_GEOMETRY || !sel->info.enabled_streamout_buffer_mask) &&
(sel->info.stage != MESA_SHADER_GEOMETRY || sel->info.num_stream_output_components[0]) &&
(sel->info.stage != MESA_SHADER_VERTEX ||
(sel->stage == MESA_SHADER_GEOMETRY || !sel->info.enabled_streamout_buffer_mask) &&
(sel->stage != MESA_SHADER_GEOMETRY || sel->info.num_stream_output_components[0]) &&
(sel->stage != MESA_SHADER_VERTEX ||
(!sel->info.base.vs.blit_sgprs_amd &&
!sel->info.base.vs.window_space_position));
sel->ngg_cull_vert_threshold = UINT_MAX; /* disabled (changed below) */
if (ngg_culling_allowed) {
if (sel->info.stage == MESA_SHADER_VERTEX) {
if (sel->stage == MESA_SHADER_VERTEX) {
if (sscreen->debug_flags & DBG(ALWAYS_NGG_CULLING_ALL))
sel->ngg_cull_vert_threshold = 0; /* always enabled */
else
sel->ngg_cull_vert_threshold = 128;
} else if (sel->info.stage == MESA_SHADER_TESS_EVAL ||
sel->info.stage == MESA_SHADER_GEOMETRY) {
} else if (sel->stage == MESA_SHADER_TESS_EVAL ||
sel->stage == MESA_SHADER_GEOMETRY) {
if (sel->rast_prim != PIPE_PRIM_POINTS)
sel->ngg_cull_vert_threshold = 0; /* always enabled */
}
@ -3116,7 +3117,7 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
(void)simple_mtx_init(&sel->mutex, mtx_plain);
si_schedule_initial_compile(sctx, sel->info.stage, &sel->ready, &sel->compiler_ctx_state,
si_schedule_initial_compile(sctx, sel->stage, &sel->ready, &sel->compiler_ctx_state,
sel, si_init_shader_selector_async);
return sel;
}
@ -3162,8 +3163,8 @@ static void si_update_clip_regs(struct si_context *sctx, struct si_shader_select
{
if (next_hw_vs &&
(!old_hw_vs ||
(old_hw_vs->info.stage == MESA_SHADER_VERTEX && old_hw_vs->info.base.vs.window_space_position) !=
(next_hw_vs->info.stage == MESA_SHADER_VERTEX && next_hw_vs->info.base.vs.window_space_position) ||
(old_hw_vs->stage == MESA_SHADER_VERTEX && old_hw_vs->info.base.vs.window_space_position) !=
(next_hw_vs->stage == MESA_SHADER_VERTEX && next_hw_vs->info.base.vs.window_space_position) ||
old_hw_vs->info.clipdist_mask != next_hw_vs->info.clipdist_mask ||
old_hw_vs->info.culldist_mask != next_hw_vs->info.culldist_mask || !old_hw_vs_variant ||
!next_hw_vs_variant ||
@ -3500,7 +3501,7 @@ static void si_delete_shader(struct si_context *sctx, struct si_shader *shader)
*/
int state_index = -1;
switch (shader->selector->info.stage) {
switch (shader->selector->stage) {
case MESA_SHADER_VERTEX:
if (shader->key.ge.as_ls) {
if (sctx->chip_class <= GFX8)
@ -3552,7 +3553,7 @@ static void si_destroy_shader_selector(struct pipe_context *ctx, void *cso)
struct si_context *sctx = (struct si_context *)ctx;
struct si_shader_selector *sel = (struct si_shader_selector *)cso;
struct si_shader *p = sel->first_variant, *c;
enum pipe_shader_type type = pipe_shader_type_from_mesa(sel->info.stage);
enum pipe_shader_type type = pipe_shader_type_from_mesa(sel->stage);
util_queue_drop_job(&sctx->screen->shader_compiler_queue, &sel->ready);

View File

@ -590,14 +590,15 @@ static void si_emit_viewport_states(struct si_context *ctx)
*/
void si_update_vs_viewport_state(struct si_context *ctx)
{
struct si_shader_info *info = si_get_vs_info(ctx);
struct si_shader_ctx_state *vs = si_get_vs(ctx);
struct si_shader_info *info = vs->cso ? &vs->cso->info : NULL;
bool vs_window_space;
if (!info)
return;
/* When the VS disables clipping and viewport transformation. */
vs_window_space = info->stage == MESA_SHADER_VERTEX && info->base.vs.window_space_position;
vs_window_space = vs->cso->stage == MESA_SHADER_VERTEX && info->base.vs.window_space_position;
if (ctx->vs_disables_clipping_viewport != vs_window_space) {
ctx->vs_disables_clipping_viewport = vs_window_space;