intel/compiler: Move the destructor from vec4_visitor to backend_shader

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Jason Ekstrand 2017-11-06 17:01:56 -08:00
parent 16ada419d7
commit 4e79a77cdc
4 changed files with 5 additions and 5 deletions

View File

@ -673,6 +673,10 @@ backend_shader::backend_shader(const struct brw_compiler *compiler,
stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
}
backend_shader::~backend_shader()
{
}
bool
backend_reg::equals(const backend_reg &r) const
{

View File

@ -197,6 +197,7 @@ protected:
struct brw_stage_prog_data *stage_prog_data);
public:
virtual ~backend_shader();
const struct brw_compiler *compiler;
void *log_data; /* Passed to compiler->*_log functions */

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@ -72,7 +72,6 @@ public:
void *mem_ctx,
bool no_spills,
int shader_time_index);
virtual ~vec4_visitor();
dst_reg dst_null_f()
{

View File

@ -1883,10 +1883,6 @@ vec4_visitor::vec4_visitor(const struct brw_compiler *compiler,
this->uniforms = 0;
}
vec4_visitor::~vec4_visitor()
{
}
void
vec4_visitor::fail(const char *format, ...)