r600g/cayman: handle empty vertex shaders

Some of the geom shader tests produce an empty vertex shader,
on cayman we'd crash in the finaliser because last_cf was NULL.

cayman doesn't need the NOP workaround, so if the code arrives
here with no last_cf, just emit an END.

fixes crashes in a bunch of piglit geom shader tests.

Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2014-11-18 11:22:01 +10:00
parent 27e1e0e710
commit 4e520101e6
1 changed files with 8 additions and 4 deletions

View File

@ -83,14 +83,18 @@ int bc_finalizer::run() {
last_cf = c;
}
if (last_cf->bc.op_ptr->flags & CF_ALU) {
if (!ctx.is_cayman() && last_cf->bc.op_ptr->flags & CF_ALU) {
last_cf = sh.create_cf(CF_OP_NOP);
sh.root->push_back(last_cf);
}
if (ctx.is_cayman())
last_cf->insert_after(sh.create_cf(CF_OP_CF_END));
else
if (ctx.is_cayman()) {
if (!last_cf) {
cf_node *c = sh.create_cf(CF_OP_CF_END);
sh.root->push_back(c);
} else
last_cf->insert_after(sh.create_cf(CF_OP_CF_END));
} else
last_cf->bc.end_of_program = 1;
for (unsigned t = EXP_PIXEL; t < EXP_TYPE_COUNT; ++t) {