nv50: fix TEXLOD sequence and use it only in FPs

This commit is contained in:
Christoph Bumiller 2009-12-31 13:38:53 +01:00
parent 616ddc8dfa
commit 4e4244b910
1 changed files with 8 additions and 1 deletions

View File

@ -1566,7 +1566,13 @@ emit_texlod_sequence(struct nv50_pc *pc, struct nv50_reg *tlod,
struct nv50_reg *src, struct nv50_program_exec *tex)
{
struct nv50_program_exec *join_at;
unsigned i, target = pc->p->exec_size + 7 * 2;
unsigned i, target = pc->p->exec_size + 9 * 2;
if (pc->p->type != PIPE_SHADER_FRAGMENT) {
emit(pc, tex);
return;
}
pc->allow32 = FALSE;
/* Subtract lod of each pixel from lod of top left pixel, jump
* texlod insn if result is 0, then repeat for 2 other pixels.
@ -1692,6 +1698,7 @@ emit_tex(struct nv50_pc *pc, struct nv50_reg **dst, unsigned mask,
emit(pc, e);
} else
if (bias_lod < 0) {
assert(pc->p->type == PIPE_SHADER_FRAGMENT);
e->inst[0] |= arg << 22;
e->inst[1] |= 0x20000000; /* texbias */
emit_mov(pc, t[arg], src[3]);