v3d: Switch from FLUSH_ALL_STATE to FLUSH for ending our bin CLs.

The HW for FLUSH_ALL_STATE isn't validated, since the closed driver only
uses FLUSH.  Now that we don't have any new state at the end of our bin
CLs, follow their lead.
This commit is contained in:
Eric Anholt 2018-09-13 12:56:18 -07:00
parent 0b8007b523
commit 4e1af6808c
1 changed files with 6 additions and 6 deletions

View File

@ -36,7 +36,7 @@ void v3dX(bcl_epilogue)(struct v3d_context *v3d, struct v3d_job *job)
#if V3D_VERSION >= 41
cl_packet_length(TRANSFORM_FEEDBACK_SPECS) +
#endif
cl_packet_length(FLUSH_ALL_STATE));
cl_packet_length(FLUSH));
/* Disable TF at the end of the CL, so that the TF block
* cleans up and finishes before it gets reset by the next
@ -50,10 +50,10 @@ void v3dX(bcl_epilogue)(struct v3d_context *v3d, struct v3d_job *job)
}
#endif /* V3D_VERSION >= 41 */
/* The FLUSH_ALL emits any unwritten state changes in each
* tile. We can use this to reset any state that needs to be
* present at the start of the next tile, as we do with
* OCCLUSION_QUERY_COUNTER above.
/* We just FLUSH here to tell the HW to cap the bin CLs with a
* return. Any remaining state changes won't be flushed to
* the bins first -- you would need FLUSH_ALL for that, but
* the HW for hasn't been validated
*/
cl_emit(&job->bcl, FLUSH_ALL_STATE, flush);
cl_emit(&job->bcl, FLUSH, flush);
}