v3d: Switch from FLUSH_ALL_STATE to FLUSH for ending our bin CLs.
The HW for FLUSH_ALL_STATE isn't validated, since the closed driver only uses FLUSH. Now that we don't have any new state at the end of our bin CLs, follow their lead.
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@ -36,7 +36,7 @@ void v3dX(bcl_epilogue)(struct v3d_context *v3d, struct v3d_job *job)
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#if V3D_VERSION >= 41
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cl_packet_length(TRANSFORM_FEEDBACK_SPECS) +
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#endif
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cl_packet_length(FLUSH_ALL_STATE));
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cl_packet_length(FLUSH));
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/* Disable TF at the end of the CL, so that the TF block
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* cleans up and finishes before it gets reset by the next
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@ -50,10 +50,10 @@ void v3dX(bcl_epilogue)(struct v3d_context *v3d, struct v3d_job *job)
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}
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#endif /* V3D_VERSION >= 41 */
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/* The FLUSH_ALL emits any unwritten state changes in each
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* tile. We can use this to reset any state that needs to be
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* present at the start of the next tile, as we do with
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* OCCLUSION_QUERY_COUNTER above.
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/* We just FLUSH here to tell the HW to cap the bin CLs with a
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* return. Any remaining state changes won't be flushed to
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* the bins first -- you would need FLUSH_ALL for that, but
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* the HW for hasn't been validated
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*/
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cl_emit(&job->bcl, FLUSH_ALL_STATE, flush);
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cl_emit(&job->bcl, FLUSH, flush);
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}
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