i965: Push down the gl_vertex_array inputs into i965.

Let the i965 backend have its own gl_vertex_array array and basically
reimplement the way _vbo_draw works.
Note that brw_draw_indirect_prims calls brw_draw_prims internally
and gets its update to Array._DrawArray by this way.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
This commit is contained in:
Mathias Fröhlich 2018-03-25 19:16:54 +02:00 committed by Mathias Fröhlich
parent fca1550550
commit 4db9d83a2d
4 changed files with 23 additions and 6 deletions

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@ -284,6 +284,7 @@ brw_init_driver_functions(struct brw_context *brw,
functions->GetString = intel_get_string;
functions->UpdateState = intel_update_state;
brw_init_draw_functions(functions);
intelInitTextureFuncs(functions);
intelInitTextureImageFuncs(functions);
intelInitTextureCopyImageFuncs(functions);

View File

@ -36,6 +36,7 @@
#include <stdbool.h>
#include "main/macros.h"
#include "main/mtypes.h"
#include "vbo/vbo.h"
#include "brw_structs.h"
#include "brw_pipe_control.h"
#include "compiler/brw_compiler.h"
@ -954,6 +955,9 @@ struct brw_context
* These bitfields indicate which workarounds are needed.
*/
uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
/* For the initial pushdown, keep the list of vbo inputs. */
struct vbo_inputs draw_arrays;
} vb;
struct {

View File

@ -34,6 +34,7 @@
#include "main/macros.h"
#include "main/transformfeedback.h"
#include "main/framebuffer.h"
#include "main/varray.h"
#include "tnl/tnl.h"
#include "vbo/vbo.h"
#include "swrast/swrast.h"
@ -941,11 +942,16 @@ brw_draw_prims(struct gl_context *ctx,
{
unsigned i;
struct brw_context *brw = brw_context(ctx);
const struct gl_vertex_array *arrays = ctx->Array._DrawArrays;
const struct gl_vertex_array *arrays;
int predicate_state = brw->predicate.state;
struct brw_transform_feedback_object *xfb_obj =
(struct brw_transform_feedback_object *) gl_xfb_obj;
/* The initial pushdown of the inputs array into the drivers */
_mesa_set_drawing_arrays(ctx, brw->vb.draw_arrays.inputs);
arrays = ctx->Array._DrawArrays;
_vbo_update_inputs(ctx, &brw->vb.draw_arrays);
if (!brw_check_conditional_render(brw))
return;
@ -1075,14 +1081,19 @@ brw_draw_indirect_prims(struct gl_context *ctx,
}
void
brw_draw_init(struct brw_context *brw)
brw_init_draw_functions(struct dd_function_table *functions)
{
struct gl_context *ctx = &brw->ctx;
/* Register our drawing function:
*/
vbo_set_draw_func(ctx, brw_draw_prims);
vbo_set_indirect_draw_func(ctx, brw_draw_indirect_prims);
functions->Draw = brw_draw_prims;
functions->DrawIndirect = brw_draw_indirect_prims;
}
void
brw_draw_init(struct brw_context *brw)
{
/* Keep our list of gl_vertex_array inputs */
_vbo_init_inputs(&brw->vb.draw_arrays);
for (int i = 0; i < VERT_ATTRIB_MAX; i++)
brw->vb.inputs[i].buffer = -1;

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@ -55,6 +55,7 @@ void brw_draw_prims(struct gl_context *ctx,
unsigned stream,
struct gl_buffer_object *indirect );
void brw_init_draw_functions(struct dd_function_table *functions);
void brw_draw_init( struct brw_context *brw );
void brw_draw_destroy( struct brw_context *brw );