i965: Push down the gl_vertex_array inputs into i965.
Let the i965 backend have its own gl_vertex_array array and basically reimplement the way _vbo_draw works. Note that brw_draw_indirect_prims calls brw_draw_prims internally and gets its update to Array._DrawArray by this way. Reviewed-by: Brian Paul <brianp@vmware.com> Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
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@ -284,6 +284,7 @@ brw_init_driver_functions(struct brw_context *brw,
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functions->GetString = intel_get_string;
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functions->UpdateState = intel_update_state;
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brw_init_draw_functions(functions);
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intelInitTextureFuncs(functions);
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intelInitTextureImageFuncs(functions);
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intelInitTextureCopyImageFuncs(functions);
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@ -36,6 +36,7 @@
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#include <stdbool.h>
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#include "main/macros.h"
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#include "main/mtypes.h"
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#include "vbo/vbo.h"
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#include "brw_structs.h"
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#include "brw_pipe_control.h"
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#include "compiler/brw_compiler.h"
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@ -954,6 +955,9 @@ struct brw_context
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* These bitfields indicate which workarounds are needed.
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*/
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uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
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/* For the initial pushdown, keep the list of vbo inputs. */
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struct vbo_inputs draw_arrays;
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} vb;
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struct {
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@ -34,6 +34,7 @@
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#include "main/macros.h"
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#include "main/transformfeedback.h"
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#include "main/framebuffer.h"
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#include "main/varray.h"
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#include "tnl/tnl.h"
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#include "vbo/vbo.h"
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#include "swrast/swrast.h"
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@ -941,11 +942,16 @@ brw_draw_prims(struct gl_context *ctx,
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{
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unsigned i;
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struct brw_context *brw = brw_context(ctx);
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const struct gl_vertex_array *arrays = ctx->Array._DrawArrays;
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const struct gl_vertex_array *arrays;
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int predicate_state = brw->predicate.state;
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struct brw_transform_feedback_object *xfb_obj =
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(struct brw_transform_feedback_object *) gl_xfb_obj;
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/* The initial pushdown of the inputs array into the drivers */
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_mesa_set_drawing_arrays(ctx, brw->vb.draw_arrays.inputs);
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arrays = ctx->Array._DrawArrays;
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_vbo_update_inputs(ctx, &brw->vb.draw_arrays);
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if (!brw_check_conditional_render(brw))
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return;
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@ -1075,14 +1081,19 @@ brw_draw_indirect_prims(struct gl_context *ctx,
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}
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void
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brw_draw_init(struct brw_context *brw)
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brw_init_draw_functions(struct dd_function_table *functions)
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{
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struct gl_context *ctx = &brw->ctx;
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/* Register our drawing function:
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*/
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vbo_set_draw_func(ctx, brw_draw_prims);
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vbo_set_indirect_draw_func(ctx, brw_draw_indirect_prims);
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functions->Draw = brw_draw_prims;
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functions->DrawIndirect = brw_draw_indirect_prims;
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}
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void
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brw_draw_init(struct brw_context *brw)
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{
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/* Keep our list of gl_vertex_array inputs */
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_vbo_init_inputs(&brw->vb.draw_arrays);
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for (int i = 0; i < VERT_ATTRIB_MAX; i++)
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brw->vb.inputs[i].buffer = -1;
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@ -55,6 +55,7 @@ void brw_draw_prims(struct gl_context *ctx,
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unsigned stream,
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struct gl_buffer_object *indirect );
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void brw_init_draw_functions(struct dd_function_table *functions);
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void brw_draw_init( struct brw_context *brw );
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void brw_draw_destroy( struct brw_context *brw );
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