gallium: remove pipe parameter from pipe_texture_reference()
Added pipe field to pipe_texture (temporary, see comments). First step toward context-less texture creation...
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a6044bdf74
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4da19dbcaa
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@ -242,8 +242,7 @@ cell_set_sampler_texture(struct pipe_context *pipe,
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draw_flush(cell->draw);
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pipe_texture_reference(pipe,
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(struct pipe_texture **) &cell->texture[sampler],
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pipe_texture_reference((struct pipe_texture **) &cell->texture[sampler],
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texture);
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cell_update_texture_mapping(cell);
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@ -532,8 +532,7 @@ static void i915_set_sampler_texture(struct pipe_context *pipe,
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{
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struct i915_context *i915 = i915_context(pipe);
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pipe_texture_reference(pipe,
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(struct pipe_texture **) &i915->texture[sampler],
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pipe_texture_reference((struct pipe_texture **) &i915->texture[sampler],
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texture);
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i915->dirty |= I915_NEW_TEXTURE;
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@ -489,6 +489,7 @@ i915_texture_create(struct pipe_context *pipe,
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tex->base = *templat;
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tex->base.refcount = 1;
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tex->base.pipe = pipe;
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if (i915->flags.is_i945 ? i945_miptree_layout(pipe, tex) :
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i915_miptree_layout(pipe, tex))
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@ -328,8 +328,7 @@ static void brw_set_sampler_texture(struct pipe_context *pipe,
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{
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struct brw_context *brw = brw_context(pipe);
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pipe_texture_reference(pipe,
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(struct pipe_texture **) &brw->attribs.Texture[unit],
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pipe_texture_reference((struct pipe_texture **) &brw->attribs.Texture[unit],
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texture);
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brw->state.dirty.brw |= BRW_NEW_TEXTURE;
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@ -83,7 +83,7 @@ softpipe_set_sampler_texture(struct pipe_context *pipe,
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draw_flush(softpipe->draw);
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assert(unit < PIPE_MAX_SAMPLERS);
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pipe_texture_reference(pipe, &softpipe->texture[unit], texture);
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pipe_texture_reference(&softpipe->texture[unit], texture);
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sp_tile_cache_set_texture(pipe, softpipe->tex_cache[unit], texture);
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@ -90,6 +90,7 @@ softpipe_texture_create(struct pipe_context *pipe,
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spt->base = *templat;
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spt->base.refcount = 1;
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spt->base.pipe = pipe;
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softpipe_texture_layout(spt);
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@ -220,7 +220,7 @@ sp_tile_cache_set_texture(struct pipe_context *pipe,
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assert(!tc->surface);
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pipe_texture_reference(pipe, &tc->texture, texture);
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pipe_texture_reference(&tc->texture, texture);
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if (tc->tex_surf_map) {
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pipe_surface_unmap(tc->tex_surf);
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@ -97,7 +97,7 @@ pipe_buffer_reference(struct pipe_winsys *winsys,
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* \sa pipe_surface_reference
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*/
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static INLINE void
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pipe_texture_reference(struct pipe_context *pipe, struct pipe_texture **ptr,
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pipe_texture_reference(struct pipe_texture **ptr,
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struct pipe_texture *pt)
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{
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assert(ptr);
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@ -106,6 +106,7 @@ pipe_texture_reference(struct pipe_context *pipe, struct pipe_texture **ptr,
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pt->refcount++;
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if (*ptr) {
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struct pipe_context *pipe = (*ptr)->pipe;
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pipe->texture_release(pipe, ptr);
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assert(!*ptr);
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}
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@ -114,6 +115,17 @@ pipe_texture_reference(struct pipe_context *pipe, struct pipe_texture **ptr,
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}
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static INLINE void
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pipe_texture_release(struct pipe_texture **ptr)
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{
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struct pipe_context *pipe;
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assert(ptr);
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pipe = (*ptr)->pipe;
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pipe->texture_release(pipe, ptr);
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*ptr = NULL;
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}
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#ifdef __cplusplus
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}
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#endif
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@ -296,6 +296,11 @@ struct pipe_texture
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/* These are also refcounted:
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*/
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unsigned refcount;
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/**< pipe that created the texture
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* XXX this'll change to a pipe_winsys (or pipe_screen)...
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*/
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struct pipe_context *pipe;
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};
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@ -573,7 +573,7 @@ st_TexImage(GLcontext * ctx,
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st_texture_match_image(stObj->pt, &stImage->base,
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stImage->face, stImage->level)) {
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pipe_texture_reference(ctx->st->pipe, &stImage->pt, stObj->pt);
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pipe_texture_reference(&stImage->pt, stObj->pt);
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assert(stImage->pt);
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}
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@ -1371,7 +1371,7 @@ copy_image_data_to_texture(struct st_context *st,
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stImage->base.Data = NULL;
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}
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pipe_texture_reference(st->pipe, &stImage->pt, stObj->pt);
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pipe_texture_reference(&stImage->pt, stObj->pt);
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}
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@ -1426,7 +1426,7 @@ st_finalize_texture(GLcontext *ctx,
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if (stObj->pt)
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ctx->st->pipe->texture_release(ctx->st->pipe, &stObj->pt);
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pipe_texture_reference(ctx->st->pipe, &stObj->pt, firstImage->pt);
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pipe_texture_reference(&stObj->pt, firstImage->pt);
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}
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if (firstImage->base.IsCompressed) {
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