also print GL_MAX_TEXTURE_SIZE

This commit is contained in:
Brian Paul 2001-06-20 19:12:30 +00:00
parent f6df34ecbe
commit 4d99e5b2e7
1 changed files with 8 additions and 2 deletions

View File

@ -1,4 +1,4 @@
/* $Id: multiarb.c,v 1.9 2001/06/13 14:33:16 brianp Exp $ */
/* $Id: multiarb.c,v 1.10 2001/06/20 19:12:30 brianp Exp $ */
/*
* GL_ARB_multitexture demo
@ -12,6 +12,9 @@
/*
* $Log: multiarb.c,v $
* Revision 1.10 2001/06/20 19:12:30 brianp
* also print GL_MAX_TEXTURE_SIZE
*
* Revision 1.9 2001/06/13 14:33:16 brianp
* moved glTexEnvi calls to better logical locations
*
@ -278,7 +281,7 @@ static void SpecialKey( int key, int x, int y )
static void Init( int argc, char *argv[] )
{
GLuint texObj[2];
GLint units;
GLint units, size;
const char *exten = (const char *) glGetString(GL_EXTENSIONS);
if (!strstr(exten, "GL_ARB_multitexture")) {
@ -289,6 +292,9 @@ static void Init( int argc, char *argv[] )
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &units);
printf("%d texture units supported\n", units);
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &size);
printf("%d x %d max texture size\n", size, size);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
/* allocate two texture objects */