mesa/scissor: fix typos in debug names

Just noticed this when working on virgl.

Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2015-03-10 16:45:18 +10:00
parent e5cd42ed9a
commit 4d318b61fc
1 changed files with 2 additions and 2 deletions

View File

@ -201,13 +201,13 @@ void GLAPIENTRY
_mesa_ScissorIndexed(GLuint index, GLint left, GLint bottom,
GLsizei width, GLsizei height)
{
ScissorIndexed(index, left, bottom, width, height, "glScissorIndexd");
ScissorIndexed(index, left, bottom, width, height, "glScissorIndexed");
}
void GLAPIENTRY
_mesa_ScissorIndexedv(GLuint index, const GLint *v)
{
ScissorIndexed(index, v[0], v[1], v[2], v[3], "glScissorIndexdv");
ScissorIndexed(index, v[0], v[1], v[2], v[3], "glScissorIndexedv");
}
/**