mesa/scissor: fix typos in debug names
Just noticed this when working on virgl. Signed-off-by: Dave Airlie <airlied@redhat.com>
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@ -201,13 +201,13 @@ void GLAPIENTRY
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_mesa_ScissorIndexed(GLuint index, GLint left, GLint bottom,
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GLsizei width, GLsizei height)
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{
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ScissorIndexed(index, left, bottom, width, height, "glScissorIndexd");
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ScissorIndexed(index, left, bottom, width, height, "glScissorIndexed");
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}
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void GLAPIENTRY
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_mesa_ScissorIndexedv(GLuint index, const GLint *v)
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{
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ScissorIndexed(index, v[0], v[1], v[2], v[3], "glScissorIndexdv");
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ScissorIndexed(index, v[0], v[1], v[2], v[3], "glScissorIndexedv");
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}
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/**
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