draw: geometry shader fixes

don't overwrite the inputs and make sure the correct primitive
is used on entry
This commit is contained in:
Zack Rusin 2010-06-10 13:07:27 -04:00
parent 9ef6d34f7e
commit 4d0baa73c9
5 changed files with 109 additions and 27 deletions

View File

@ -91,6 +91,7 @@ draw_create_geometry_shader(struct draw_context *draw,
if (!gs)
return NULL;
gs->draw = draw;
gs->state = *state;
gs->state.tokens = tgsi_dup_tokens(state->tokens);
if (!gs->state.tokens) {
@ -266,6 +267,7 @@ draw_geometry_fetch_outputs(struct draw_geometry_shader *shader,
}
int draw_geometry_shader_run(struct draw_geometry_shader *shader,
unsigned pipe_prim,
const float (*input)[4],
float (*output)[4],
const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
@ -275,12 +277,20 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader,
{
struct tgsi_exec_machine *machine = shader->machine;
unsigned int i;
unsigned num_in_vertices = u_vertices_per_prim(shader->input_primitive);
unsigned num_in_primitives = count/num_in_vertices;
unsigned num_in_primitives =
u_gs_prims_for_vertices(pipe_prim, count);
unsigned inputs_from_vs = 0;
float (*tmp_output)[4];
unsigned alloc_count = draw_max_output_vertices(shader->draw,
pipe_prim,
count);
/* this is bad, but we can't be overwriting the output array
* because it's the same as input array here */
struct vertex_header *pipeline_verts =
(struct vertex_header *)MALLOC(vertex_size * alloc_count);
if (0) debug_printf("%s count = %d\n", __FUNCTION__, count);
if (0) debug_printf("%s count = %d (prims = %d)\n", __FUNCTION__,
count, num_in_primitives);
shader->emitted_vertices = 0;
shader->emitted_primitives = 0;
@ -293,7 +303,9 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader,
if (shader->info.input_semantic_name[i] != TGSI_SEMANTIC_PRIMID)
++inputs_from_vs;
}
tmp_output = output;
tmp_output = ( float (*)[4])pipeline_verts->data;
for (i = 0; i < num_in_primitives; ++i) {
unsigned int max_input_primitives = 1;
/* FIXME: handle all the primitives produced by the gs, not just
@ -318,6 +330,12 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader,
draw_geometry_fetch_outputs(shader, out_prim_count,
&tmp_output, vertex_size);
}
memcpy(output, pipeline_verts->data,
shader->info.num_outputs * 4 * sizeof(float) +
vertex_size * (shader->emitted_vertices -1));
FREE(pipeline_verts);
return shader->emitted_vertices;
}
@ -337,3 +355,24 @@ void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
draw->gs.samplers);
}
}
int draw_max_output_vertices(struct draw_context *draw,
unsigned pipe_prim,
unsigned count)
{
unsigned alloc_count = align( count, 4 );
if (draw->gs.geometry_shader) {
unsigned input_primitives = u_gs_prims_for_vertices(pipe_prim,
count);
/* max GS output is number of input primitives * max output
* vertices per each invocation */
unsigned gs_max_verts = input_primitives *
draw->gs.geometry_shader->max_output_vertices;
if (gs_max_verts > count)
alloc_count = align(gs_max_verts, 4);
}
/*debug_printf("------- alloc count = %d (input = %d)\n",
alloc_count, count);*/
return alloc_count;
}

View File

@ -68,6 +68,7 @@ struct draw_geometry_shader {
* smaller than the GS_MAX_OUTPUT_VERTICES shader property.
*/
int draw_geometry_shader_run(struct draw_geometry_shader *shader,
unsigned pipe_prim,
const float (*input)[4],
float (*output)[4],
const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
@ -80,5 +81,7 @@ void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
void draw_geometry_shader_delete(struct draw_geometry_shader *shader);
int draw_gs_max_output_vertices(struct draw_geometry_shader *shader,
unsigned pipe_prim);
#endif

View File

@ -380,4 +380,9 @@ draw_get_rasterizer_no_cull( struct draw_context *draw,
boolean flatshade );
int draw_max_output_vertices(struct draw_context *draw,
unsigned pipe_prim,
unsigned count);
#endif /* DRAW_PRIVATE_H */

View File

@ -52,26 +52,6 @@ struct fetch_pipeline_middle_end {
unsigned opt;
};
static int max_out_vertex_count(
struct fetch_pipeline_middle_end *fpme, int count)
{
struct draw_context *draw = fpme->draw;
unsigned alloc_count = align( count, 4 );
if (draw->gs.geometry_shader) {
unsigned input_primitives = count / u_vertices_per_prim(fpme->input_prim);
/* max GS output is number of input primitives * max output
* vertices per each invocation */
unsigned gs_max_verts = input_primitives *
draw->gs.geometry_shader->max_output_vertices;
if (gs_max_verts > count)
alloc_count = align(gs_max_verts, 4);
}
/*debug_printf("------- alloc count = %d (input = %d)\n",
alloc_count, count);*/
return alloc_count;
}
static void fetch_pipeline_prepare( struct draw_pt_middle_end *middle,
unsigned in_prim,
unsigned out_prim,
@ -160,7 +140,9 @@ static void fetch_pipeline_run( struct draw_pt_middle_end *middle,
struct draw_geometry_shader *gshader = draw->gs.geometry_shader;
unsigned opt = fpme->opt;
struct vertex_header *pipeline_verts;
unsigned alloc_count = max_out_vertex_count(fpme, fetch_count);
unsigned alloc_count = draw_max_output_vertices(draw,
fpme->input_prim,
fetch_count);
pipeline_verts =
(struct vertex_header *)MALLOC(fpme->vertex_size * alloc_count);
@ -194,6 +176,7 @@ static void fetch_pipeline_run( struct draw_pt_middle_end *middle,
if (gshader) {
fetch_count =
draw_geometry_shader_run(gshader,
fpme->input_prim,
(const float (*)[4])pipeline_verts->data,
( float (*)[4])pipeline_verts->data,
draw->pt.user.gs_constants,
@ -253,7 +236,9 @@ static void fetch_pipeline_linear_run( struct draw_pt_middle_end *middle,
struct draw_geometry_shader *geometry_shader = draw->gs.geometry_shader;
unsigned opt = fpme->opt;
struct vertex_header *pipeline_verts;
unsigned alloc_count = max_out_vertex_count(fpme, count);
unsigned alloc_count = draw_max_output_vertices(draw,
fpme->input_prim,
count);
pipeline_verts =
(struct vertex_header *)MALLOC(fpme->vertex_size * alloc_count);
@ -288,6 +273,7 @@ static void fetch_pipeline_linear_run( struct draw_pt_middle_end *middle,
if (geometry_shader) {
count =
draw_geometry_shader_run(geometry_shader,
fpme->input_prim,
(const float (*)[4])pipeline_verts->data,
( float (*)[4])pipeline_verts->data,
draw->pt.user.gs_constants,
@ -345,7 +331,9 @@ static boolean fetch_pipeline_linear_run_elts( struct draw_pt_middle_end *middle
struct draw_geometry_shader *geometry_shader = draw->gs.geometry_shader;
unsigned opt = fpme->opt;
struct vertex_header *pipeline_verts;
unsigned alloc_count = max_out_vertex_count(fpme, count);
unsigned alloc_count = draw_max_output_vertices(draw,
fpme->input_prim,
count);
pipeline_verts =
(struct vertex_header *)MALLOC(fpme->vertex_size * alloc_count);
@ -376,6 +364,7 @@ static boolean fetch_pipeline_linear_run_elts( struct draw_pt_middle_end *middle
if (geometry_shader) {
count =
draw_geometry_shader_run(geometry_shader,
fpme->input_prim,
(const float (*)[4])pipeline_verts->data,
( float (*)[4])pipeline_verts->data,
draw->pt.user.gs_constants,

View File

@ -169,6 +169,52 @@ u_vertices_per_prim(int primitive)
}
}
/**
* Returns the number of decomposed primitives for the given
* vertex count.
* Geometry shader is invoked once for each triangle in
* triangle strip, triangle fans and triangles and once
* for each line in line strip, line loop, lines.
*/
static INLINE unsigned
u_gs_prims_for_vertices(int primitive, int vertices)
{
switch(primitive) {
case PIPE_PRIM_POINTS:
return vertices;
case PIPE_PRIM_LINES:
return vertices / 2;
case PIPE_PRIM_LINE_LOOP:
return vertices;
case PIPE_PRIM_LINE_STRIP:
return vertices - 1;
case PIPE_PRIM_TRIANGLES:
return vertices / 3;
case PIPE_PRIM_TRIANGLE_STRIP:
return vertices - 2;
case PIPE_PRIM_TRIANGLE_FAN:
return vertices - 2;
case PIPE_PRIM_LINES_ADJACENCY:
return vertices / 2;
case PIPE_PRIM_LINE_STRIP_ADJACENCY:
return vertices - 1;
case PIPE_PRIM_TRIANGLES_ADJACENCY:
return vertices / 3;
case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
return vertices - 2;
/* following primitives should never be used
* with geometry shaders abd their size is
* undefined */
case PIPE_PRIM_POLYGON:
case PIPE_PRIM_QUADS:
case PIPE_PRIM_QUAD_STRIP:
default:
debug_printf("Unrecognized geometry shader primitive");
return 3;
}
}
const char *u_prim_name( unsigned pipe_prim );
#endif