glsl: reorder link_and_validate_uniforms() calls
This is required for the following commit. Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
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@ -4533,11 +4533,11 @@ link_and_validate_uniforms(struct gl_context *ctx,
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if (prog->data->LinkStatus == LINKING_FAILURE)
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return;
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link_assign_atomic_counter_resources(ctx, prog);
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link_calculate_subroutine_compat(prog);
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check_resources(ctx, prog);
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check_subroutine_resources(prog);
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check_image_resources(ctx, prog);
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link_assign_atomic_counter_resources(ctx, prog);
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link_check_atomic_counter_resources(ctx, prog);
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}
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