vbo: handle GS and tess primitive types when splitting Begin/End

Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4052>
This commit is contained in:
Marek Olšák 2020-02-18 19:38:33 -05:00
parent f97341a9d6
commit 4c6323c49f
1 changed files with 27 additions and 0 deletions

View File

@ -256,11 +256,36 @@ vbo_copy_vertices(struct gl_context *ctx,
copy = count % 3;
break;
case GL_QUADS:
case GL_LINES_ADJACENCY:
copy = count % 4;
break;
case GL_TRIANGLES_ADJACENCY:
copy = count % 6;
break;
case GL_LINE_STRIP:
copy = MIN2(1, count);
break;
case GL_LINE_STRIP_ADJACENCY:
/* We need to copy 3 vertices, because:
* Last strip: ---o---o---x (last line)
* Next strip: x---o---o--- (next line)
*/
copy = MIN2(3, count);
break;
case GL_PATCHES:
if (in_dlist) {
/* We don't know the value of GL_PATCH_VERTICES when compiling
* a display list.
*
* Fail an assertion in debug builds and use the value of 3
* in release builds, which is more likely than any other value.
*/
assert(!"patch_vertices is unknown");
copy = count % 3;
} else {
copy = count % ctx->TessCtrlProgram.patch_vertices;
}
break;
case GL_LINE_LOOP:
if (!in_dlist && last_prim->begin == 0) {
/* We're dealing with the second or later section of a split/wrapped
@ -299,6 +324,8 @@ vbo_copy_vertices(struct gl_context *ctx,
break;
case PRIM_OUTSIDE_BEGIN_END:
return 0;
case GL_TRIANGLE_STRIP_ADJACENCY:
/* TODO: Splitting tri strips with adjacency is too complicated. */
default:
unreachable("Unexpected primitive type");
return 0;