diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index 94ceb5eb873..97c7b4d7820 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -1852,6 +1852,49 @@ set_shader_inout_layout(struct gl_shader *shader, shader->bound_image = state->bound_image_specified; } +/* src can be NULL if only the symbols found in the exec_list should be + * copied + */ +void +_mesa_glsl_copy_symbols_from_table(struct exec_list *shader_ir, + struct glsl_symbol_table *src, + struct glsl_symbol_table *dest) +{ + foreach_in_list (ir_instruction, ir, shader_ir) { + switch (ir->ir_type) { + case ir_type_function: + dest->add_function((ir_function *) ir); + break; + case ir_type_variable: { + ir_variable *const var = (ir_variable *) ir; + + if (var->data.mode != ir_var_temporary) + dest->add_variable(var); + break; + } + default: + break; + } + } + + if (src != NULL) { + /* Explicitly copy the gl_PerVertex interface definitions because these + * are needed to check they are the same during the interstage link. + * They can’t necessarily be found via the exec_list because the members + * might not be referenced. The GL spec still requires that they match + * in that case. + */ + const glsl_type *iface = + src->get_interface("gl_PerVertex", ir_var_shader_in); + if (iface) + dest->add_interface(iface->name, iface, ir_var_shader_in); + + iface = src->get_interface("gl_PerVertex", ir_var_shader_out); + if (iface) + dest->add_interface(iface->name, iface, ir_var_shader_out); + } +} + extern "C" { static void diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h index fb358130878..2e98bc72e74 100644 --- a/src/compiler/glsl/glsl_parser_extras.h +++ b/src/compiler/glsl/glsl_parser_extras.h @@ -948,6 +948,11 @@ extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log, extern void _mesa_destroy_shader_compiler(void); extern void _mesa_destroy_shader_compiler_caches(void); +extern void +_mesa_glsl_copy_symbols_from_table(struct exec_list *shader_ir, + struct glsl_symbol_table *src, + struct glsl_symbol_table *dest); + #ifdef __cplusplus } #endif