glsl: s/_NDEBUG/NDEBUG/

The former symbol is never defined within mesa. Based on the code
it seems that the original intent was to use NDEBUG.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Emil Velikov 2014-01-23 17:43:16 +00:00
parent e3afbe3ad7
commit 4c35e32594
1 changed files with 1 additions and 1 deletions

View File

@ -471,7 +471,7 @@ public:
void reinit_interface_type(const struct glsl_type *type)
{
if (this->max_ifc_array_access != NULL) {
#ifndef _NDEBUG
#ifndef NDEBUG
/* Redeclaring gl_PerVertex is only allowed if none of the built-ins
* it defines have been accessed yet; so it's safe to throw away the
* old max_ifc_array_access pointer, since all of its values are